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15th VISIGRAPP 2020: Valletta, Malta - Volume 1: GRAPP
- Kadi Bouatouch, A. Augusto de Sousa, José Braz:

Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2020, Volume 1: GRAPP, Valletta, Malta, February 27-29, 2020. SCITEPRESS 2020, ISBN 978-989-758-402-2
Invited Speakers
- Matthias Nießner:

Semantic 3D Scene Understanding in RGB-D Scans. VISIGRAPP 2020: 5 - Anthony Steed:

The Computing Challenges of Mixed-Reality. VISIGRAPP 2020: 7 - Alan Chalmers:

High Dynamic Range: Where to next? VISIGRAPP 2020: 9 - Helen C. Purchase:

Experimental Pitfalls. VISIGRAPP 2020: 11
Papers
- Jennifer Brade, Alexander Kögel, Christian Fuchs, Philipp Klimant:

Impact of First Person Avatar Representation in Assembly Simulations on Perceived Presence and Acceptance. 17-24 - Dimitri Bulatov, Dominik Stütz, Lukas Lucks, Martin Weinmann:

Superpoints in RANSAC Planes: A New Approach for Ground Surface Extraction Exemplified on Point Classification and Context-aware Reconstruction. 25-37 - Markus Friedrich, Steffen Illium

, Pierre-Alain Fayolle, Claudia Linnhoff-Popien:
A Hybrid Approach for Segmenting and Fitting Solid Primitives to 3D Point Clouds. 38-48 - Guillaume Bataille

, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
A Unified Design & Development Framework for Mixed Interactive Systems. 49-60 - Luiz Velho, Bernard Lupiac:

Expanded Virtual Puppeteering. 61-70 - Joan Fons, Antoni Chica, Carlos Andújar:

MeshPipe: A Python-based Tool for Easy Automation and Demonstration of Geometry Processing Pipelines. 71-82 - Chi-Wan Lim, Like Gobeawan, Sum Thai Wong, Daniel Joseph Wise, Peng Cheng, Hee Joo Poh, Yi Su:

Generation of Tree Surface Mesh Models from Point Clouds using Skin Surfaces. 83-92 - Amy Lewis, Kolton Yager, Mitchell Keller, Bonita Galvan, Russell C. Bingham, Samantha Ting, Jane Wu, Timmy Gambin, Christopher M. Clark, Zoë J. Wood:

Virtual Planning and Testing of AUV Paths for Underwater Photogrammetry. 93-101 - Roberto Grosso, Daniel Zint:

Parallel Reconstruction of Quad Only Meshes from Volume Data. 102-112 - Pierre Bourquat, Hakim Belhaouari, Philippe Meseure, Valentin Gauthier, Agnès Arnould:

Transparent Parallelization of Enrichment Operations in Geometric Modeling. 125-136 - Djadja Jean Delest Djadja, Ludovic Hamon, Sébastien George

:
Design of a Motion-based Evaluation Process in Any Unity 3D Simulation for Human Learning. 137-148 - Simon Kloiber

, Ursula H. Augsdörfer
:
Creating Curvature Adapted Subdivision Control Meshes from Scan Data. 149-159 - Bruno Ferreira

, Gustavo Assunção
, Paulo Menezes
:
MIST: A Multi-sensory Immersive Stimulation Therapy Sandbox Room. 160-168 - Xiaorui Zhai, Xingyu Chen, Lingyun Yu, Alexandru C. Telea:

Interactive Axis-based 3D Rotation Specification using Image Skeletons. 169-178 - Naoki Nozawa, Hubert P. H. Shum

, Edmond S. L. Ho, Shigeo Morishima:
Single Sketch Image based 3D Car Shape Reconstruction with Deep Learning and Lazy Learning. 179-190 - Steffen Goebbels, Regina Pohle-Fröhlich

:
RANSAC for Aligned Planes with Application to Roof Plane Detection in Point Clouds. 193-200 - Igor Aherne, Richard Davison, Gary Ushaw, Graham Morgan:

Adoption of Sparse 3D Textures for Voxel Cone Tracing in Real Time Global Illumination. 201-209 - Benedikt Kottler, Dimitri Bulatov, Xingzi Zhang:

Context-aware Patch-based Method for Façade Inpainting. 210-218 - Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:

Scenario-based VR Framework for Product Design. 219-226 - Fulvio Bertolini, Claus B. Madsen

:
Outdoor Illumination Estimation for Mobile Augmented Reality: Real-time Analysis of Shadow and Lit Surfaces to Measure the Daylight Illumination. 227-234 - Charles Barnouin, Florence Zara

, Fabrice Jaillet:
A Real-time Ultrasound Rendering with Model-based Tissue Deformation for Needle Insertion. 235-246 - Liliana Santos, Nuno Silva, Rui Nóbrega

, Rubim Almeida
, António Coelho
:
An Interactive Application Framework for Natural Parks using Serious Location-based Games with Augmented Reality. 247-254 - Mark Magro, Keith Bugeja

, Sandro Spina, Kevin Napoli, Adrian De Barro:
Atlas Shrugged: Device-agnostic Radiance Megatextures. 255-262 - Rabiaa Zitouni, Hala Bezine, Najet Arous:

Graph based Method for Online Handwritten Character Recognition. 263-270 - Simon Kloiber

, Christoph Schinko
, Volker Settgast
, Martin Weinzerl, Tobias Schreck, Reinhold Preiner
:
Integrating Assembly Process Design and VR-based Evaluation using the Unreal Engine. 271-278 - Enrico S. Miranda, Rogério Luís C. Costa

, Paulo Dias, José Manuel Moreira:
Matching-aware Shape Simplification. 279-286 - Pedro Cardoso

, Ana Paula Cláudio, Dulce Domingos:
An Indoor Navigation System for Reduced Mobility Users. 287-298 - Alexander Leutgeb, Michael Hava, Alexander Hans Leitner:

Efficient Visualization and Set-theoretic Difference Operations for Accurate Geometric Modeling in Real-time Simulations. 299-306 - Tobias Feigl, Andreas Porada, Steve Steiner, Christoffer Löffler, Christopher Mutschler, Michael Philippsen:

Localization Limitations of ARCore, ARKit, and Hololens in Dynamic Large-scale Industry Environments. 307-318 - Esbern Torgard Kaspersen, Dawid Górny, Cumhur Erkut

, George Palamas:
Generative Choreographies: The Performance Dramaturgy of the Machine. 319-326 - José Luis Soler Domínguez, Carlos Gonzalez:

Fog of Story: Design, Implementation and Evaluation of a Post-processing Technique to Guide Users' Point of View in cinematic Virtual Reality (cVR) Experiences. 327-333 - Ivan A. Nikolov

, Jens Stokholm Høngaard, Martin Kraus, Claus B. Madsen
:
Preliminary Study on the Use of Off-the-Shelf VR Controllers for Vibrotactile Differentiation of Levels of Roughness on Meshes. 334-340 - Martin Kraus:

On the Preference for Travel by Steering in a Virtual Reality Game. 341-346 - René Berndt

, Carl Tuemmler, Christian Kehl, Mario Aehnelt, Tim Grasser, Andreas Franek, Torsten Ullrich:
Open Problems in 3D Model and Data Management. 347-354 - Daichi Hidaka, Takahiro Okabe:

Image-based Material Editing for Making Reflective Objects Fluorescent. 355-360 - Atro Lotvonen, Matias Koskela, Pekka Jääskeläinen

:
Machine Learning is the Solution Also for Foveated Path Tracing Reconstruction. 361-367 - Oliver-Amadeo Vilca Huayta

, María Cecilia Rivara:
Study on the Average Size of the Longest-Edge Propagation Path for Triangulations. 368-375 - Claus B. Madsen

:
Challenges of Visually Realistic Augmented Reality. 376-383 - Dimitris Chamzas, Konstantinos Moustakas:

3D Augmented Reality Tangible User Interface using Commodity Hardware. 384-391 - Abd El Rahman Shabayek

, Djamila Aouada, Kseniya Cherenkova, Gleb Gusev:
Towards Automatic CAD Modeling from 3D Scan Sketch based Representation. 392-398 - Juan José Jiménez-Delgado, Alberto Calzado-Martínez

, Francisco Daniel Pérez-Cano
, Adrián Luque-Luque
:
Virtual Reality Environment for the Validation of Bone Fracture Reduction Processes. 399-405 - Alice J. Lin, Charles B. Chen, Fuhua (Frank) Cheng:

Improving Mood for People with Depressive Disorders: Designing and Developing a VR Game. 406-411 - Inma García-Pereira

, Jesús Gimeno, Pedro Morillo, Pablo Casanova-Salas
:
A Taxonomy of Augmented Reality Annotations. 412-419

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