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HCI 2023: Copenhagen, Denmark - Volume 52
- Jessie Y. C. Chen, Gino Fragomeni, Xiaowen Fang:

HCI International 2023 - Late Breaking Papers - 25th International Conference on Human-Computer Interaction, HCII 2023, Copenhagen, Denmark, July 23-28, 2023, Proceedings, Part V. Lecture Notes in Computer Science 14058, Springer 2023, ISBN 978-3-031-48049-2
eXtended Reality Interactions
- Maxime Cauz

, Thibaut Septon
, Bruno Dumas
:
Interaction Techniques to Control Information Clutter in a Pervasive Augmented Reality Scenario. 3-21 - Kazuhiro Fujikake

, Nari Takahashi, Kohki Nakane, Hiroki Takada
:
Development of an Index for Evaluating VIMS Using Gaze Data of Young People. 22-33 - Yasushi Ikei

, Vibol Yem
, Yusuke Kikuchi
, Yukiya Ojima
:
Meta-experience via VR and Telepresence Systems. 34-45 - Jiachen Jiang, Guoyang Zhou, Brendan M. Duffy, Vincent G. Duffy:

AR and VR - A Review on Recent Progress and Applications. 46-63 - Cheryl I. Johnson, Nicholas W. Fraulini, Eric K. Peterson, Jacob Entinger, Daphne E. Whitmer:

Exploring Hand Tracking and Controller-Based Interactions in a VR Object Manipulation Task. 64-81 - Kenneth King L. Ko

, Dan Mark D. Restoles
, Eric Cesar E. Vidal Jr.
:
A Multimodal Virtual Reality Inventory System. 82-100 - Yusuke Koseki

, Tomohiro Amemiya
:
Modulation of the Walking Speed by Moving Avatars with Age Stereotype Stimuli. 101-110 - Hiroyuki Kuraoka

, Mitsuo Hinoue
, Chi'e Kurosaka
:
Flow State and Physiological Responses During Alternative Uses Task in Real and Virtual Working Environments. 111-121 - Joan Dominique L. Lee

, Dan Mark D. Restoles
, Eric Cesar E. Vidal Jr.
:
A Virtual Reality Object Interaction System with Complex Hand Interactions. 122-134 - Yuxuan Liu, Qijuan Yu, Haining Wang:

Grip Comfort Study of Virtual Reality Handles. 135-146 - Shuto Ogihara, Tomohiro Amemiya, Kazuma Aoyama:

Effect of Electrical Stimulation Frequency on Vibratory Sensation Induced by Nerve Bundle Stimulation. 147-156 - Zeynep Piri

, Kürsat Çagiltay
:
3-D Mental Rotation Ability Testing with Mixed Reality. 157-170 - Alireza Sadeghi Milani, Joe Cecil, Miguel Pirela-Cruz, Shelia Kennison

:
Design of a Mixed Reality Approach to Enhance Understanding of Reverse Total Shoulder Arthroplasty. 171-189 - Ramona Schmid

, Verena Wagner-Hartl
:
Emotional Experience in Real and Virtual Environments - Does Prior VR Experience Matter? 190-211 - Kojiro Totsuka, Takehiko Yamaguchi:

Predictive Indicators of Virtual Reality Sickness: A Look into Skin Temperature Disturbance. 212-223 - Ryosuke Urata, Takehiko Yamaguchi:

Temporal Aspects of Self-rotation Perception and Nystagmus: A Study on Disappearance and Onset Time. 224-234 - Injae Yoo

, Jaechung Lee
, Seyoung Jang
, Byeongchan Park
, Cheong Ghil Kim
, Seok-Yoon Kim
, Youngmo Kim
:
An Immersive Media Recognition Method Using Depth Information of Multi-View Videos. 235-243
Gaming and Gamification Experiences
- Hirotoshi Asano

, Junko Ichino
, Takumi Miyazaki, Yuka Makihata, Masahiro Ide
:
Effects of Heart Rate Based Potential Color Environment Stimuli on Users in VR Games. 247-258 - Bryce Bowles, Vincent G. Duffy:

Gamification Through the Lens of Safety Engineering. 259-277 - Lirong Che

, Suzhen Zhang
, Yanran Chen
, Yan Dong
, Wu Qiong
:
Fitness Bow: An Intelligent Supervised Motion System. 278-297 - Sara Herrera, Stephen Petters, Vincent G. Duffy:

The Incorporation of Gamification into Safety: A Systematic Review. 298-316 - Danai Korre:

Comparing Photorealistic and Animated Embodied Conversational Agents in Serious Games: An Empirical Study on User Experience. 317-335 - Emil Lundedal Hammar, Alessandro Canossa, Michael S. Debus, Johannes Pfau, Magy Seif El-Nasr, Jesper Juul, Ahmad Azadvar:

From Teams to Games: Connecting Game Development to Game Characteristics. 336-340 - Milas Ray Manley Norman, Alessandro Canossa

:
Let the Players Go! - Substituting Excessive Handholding with Autonomous Experiences. 341-369 - Jie Wang, Rongrong Fu:

Design and Research of an Interactive Game Based on Motion-Sensing Technology for Huizhou Brick Carvings. 370-393 - Lu Xu, Tianhong Fang:

Research on Design Strategy of Puppetry Based on Octalysis Framework. 394-407 - Xinyue Zhang

:
Climate Change Literacy Gamified: How Gamification Mechanics Affect User Experience Factors in the User Interfaces. 408-425 - Jiancheng Zhong

, Wu Qiong
:
Achieving a Balance Between Work and Rest Through Interaction Design. 426-442

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