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IHC 2022: Diamantina, Brazil
- Caroline Queiroz Santos, Maria Lúcia Bento Villela, Kamila Rios da Hora Rodrigues, Ticianne de Gois Ribeiro Darin

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Proceedings of the 21st Brazilian Symposium on Human Factors in Computing Systems, IHC 2022, Diamantina, Brazil, October 17-21, 2022. ACM 2022, ISBN 978-1-4503-9506-9
Technical papers
- Caio Pinheiro de Carvalho, Luciano Teran, Marcelle Mota, Roberto Pereira

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A systematic mapping study on digital game adaptation dimensions. 1:1-1:14 - Guilherme E. Konopatzki Filho, Guilherme Corredato Guerino, Natasha M. Costa Valentim

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A systematic mapping study on usability and user eXperience evaluation of multi-touch systems. 2:1-2:12 - Alana S. Luna, Ariane Machado-Lima, Fátima L. S. Nunes:

Analysis of transcription tools for Brazilian Portuguese with focus on disfluency detection. 3:1-3:10 - Nathalia da Cruz Alves, Leonardo Kreuch, Christiane Gresse von Wangenheim:

Analyzing structural similarity of user interface layouts of Android apps using deep learning. 4:1-4:11 - Leonardo Pio Vasconcelos, Daniela Trevisan, José Viterbo:

Applying the engagement by design methodology: perceptions and lessons learned. 5:1-5:10 - Mara Taynar Santiago, Anna Beatriz Marques:

Are user reviews useful for identifying accessibility issues that autistic users face?: an exploratory study. 6:1-6:11 - Adriano Luiz de Souza Lima, Christiane Gresse von Wangenheim, Adriano Ferreti Borgatto:

Assessment of visual aesthetics through human judgments: a systematic mapping. 7:1-7:14 - Adriano Luiz de Souza Lima, Osvaldo P. Heiderscheidt Roberge Martins, Christiane Gresse von Wangenheim, Aldo von Wangenheim, Adriano Ferreti Borgatto, Jean C. R. Hauck:

Automated assessment of visual aesthetics of Android user interfaces with deep learning. 8:1-8:11 - Dyego C. S. Morais, Taciana Pontual Falcão, Patrícia C. A. R. Tedesco:

Children's participation in the design of digital artifacts in rural schools. 9:1-9:11 - Hérlon Manollo Cândido Guedes, Paula C. F. Cardoso

, Willian Massami Watanabe
, André Pimenta Freire:
Contextual exploration of mathematical formulae on the web for people with visual disabilities in brazil with an open-source screen reader. 10:1-10:12 - Felipe da Cruz Nery, Áquila Porfírio dos Santos, Beatriz Favini Chicaroni, Juliana Cristina Braga, André Luiz Brandão

, João Paulo Gois:
Customization guidelines for mobile applications from a universal design perspective. 11:1-11:11 - Paula Maia de Souza, Isabella da Costa Pires, Vivian Genaro Motti

, Helena de Medeiros Caseli, Jair Barbosa Neto, Larissa C. Martini
, Vânia Paula de Almeida Néris:
Design recommendations for chatbots to support people with depression. 12:1-12:11 - Bruno G. Batista, Ana F. D. Rodrigues, Débora M. Miranda, Lucila Ishitani, Cristiane Neri Nobre:

Developing an edutainment game, taboo!, for children with ADHD based on socially aware design and VCIA model. 13:1-13:11 - Emanuel Felipe Duarte, Yusseli Lizeth Méndez Mendoza, Maria Jêsca Nobre de Queiroz, M. Cecília C. Baranauskas:

Embodiment in interactive installations: results from a systematic literature review. 14:1-14:13 - Willian Garcias de Assunção

, Luciana Aparecida Martinez Zaina
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Evaluating user experience in music discovery on deezer and spotify. 15:1-15:11 - Delvani Antônio Mateus, Fábio Aparecido Cândido da Silva, Tiago Silva da Silva, André Pimenta Freire:

Evaluation methods in legal procedures concerning digital accessibility in Brazil: an analysis of cases investigated by the federal public ministry. 16:1-16:12 - Glívia Angélica Rodrigues Barbosa, Raquel Oliveira Prates:

Extending the ontology, metacommunication and communicability of semiotic engineering to the emerging paradigm of human-computer integration (HInt). 17:1-17:11 - Erik Henrique Da Costa Nunes

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Heuristics for computer-mediated human interactions based on consumer rights. 18:1-18:11 - José Cezar de Souza Filho, Andréia Libório Sampaio, Eduardo Luzeiro Feitosa:

Hidden things and implicit interaction: looking back on how invisibility evolved as a quality-in-use attribute. 19:1-19:11 - Ana Paula de Carvalho, Camila Santana Braz, Raquel Oliveira Prates:

How are games for autistic children being evaluated? 20:1-20:13 - Jocivaldo Vanzeler, Gleyciane Freitas, Josué Ferreira, Isadora Santos, Fabricio Farias, Carlos Portela:

Interaction paths between users on the autistic spectrum and technologies: scope review of the Brazilian symposium IHC. 21:1-21:11 - Ariane Moraes Bueno Rodrigues, Gabriel Diniz Junqueira Barbosa, Hélio Côrtes Vieira Lopes, Simone Diniz Junqueira Barbosa:

Investigating whether people identify how suitable a data visualization is for answering specific analysis questions. 22:1-22:11 - Bianca Melo, Rossana M. de Castro Andrade, Ticianne Darin

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Longitudinal user experience studies in the IoT domain: a brief panorama and challenges to overcome. 23:1-23:13 - Maria Fernanda Lira, Cristiano Maciel, Daniele Trevisan, Simone Diniz Junqueira Barbosa, Silvia Amélia Bim:

Mine, yours, ours: family discussions on digital legacy. 24:1-24:12 - Andrey Antonio de O. Rodrigues

, Maria Lúcia Bento Villela, Eduardo Feitosa:
PTMOL: a suitable approach for modeling privacy threats in online social networks. 25:1-25:12 - Carmen Scorsatto Brezolin, Milene Silveira:

Thinking about help systems: analyzing help resources under different dimensions. 26:1-26:12 - Yuska Paola Costa Aguiar, Douglas V. de A. Cardins, Juliana de A. G. Saraiva, Tiago Maritan U. Araújo, Juliana Aragão de Araújo:

Towards accessibility for users with autism: a comparative analysis of guidelines. 27:1-27:11 - Daniel Domingos Alves, Ecivaldo de Souza Matos

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Understanding interaction design practices in distributed software development: an interview study. 28:1-28:11 - José Luiz Nunes

, Gabriel D. J. Barbosa, Clarisse Sieckenius de Souza
, Hélio Lopes, Simone D. J. Barbosa:
Using model cards for ethical reflection: a qualitative exploration. 29:1-29:11 - Suéllen Martinelli, Larissa Albano Lopes, Luciana A. M. Zaina

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UX research in the software industry: an investigation of long-term UX practices. 30:1-30:13 - Franklin Matheus da Costa Lima, Leonardo Cunha de Miranda, M. Cecília C. Baranauskas:

Visualizing and analyzing the evolution of authorship and co-authorship networks of articles from the Brazilian symposium on human factors in computing systems. 31:1-31:11 - Ribamar Souza Martins, Daniel Mesquita Rabelo

, Maria da Conceição Carneiro Araújo, Windson Viana de Carvalho
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Where is the description?: investigating accessibility issues in portuguese versions of smart home apps. 32:1-32:11
Insightful ideas and emerging results in HCI
- Yuska Paola Costa, Anaïs Godde, Maëla Trémaud, Taciana Pontual Falcão, Thomas Arciszewski, Carole Tardif, Edith Marie Galy:

A survey on accessibility guidelines for users with autism: a broad understanding of the relevance and completeness. 33:1-33:7 - Ingrid M. Miranda da Silva

, Luciano Arruda Teran, Marcelle Pereira Mota:
Accessibility assessment of violations on the stack overflow platform. 34:1-34:7 - Carolina Sacramento, Simone Bacellar Leal Ferreira:

Accessibility on social media: exploring congenital blind people's interaction with visual content. 35:1-35:7 - Vinícius Ferreira Galvão, Cristiano Maciel, Vinícius Carvalho Pereira:

Beyond life: systematic review of frontier zones in digital immortality. 36:1-36:8 - Claiton Marques Correa, Milene Selbach Silveira:

Diving in the story: exploring tailoring in narrative data visualizations. 37:1-37:7 - Gabriely Oliveira da Silva Batista, Mateus de Souza Monteiro

, Luciana Cardoso de Castro Salgado:
How do ChatBots look like?: a comparative study on government chatbots profiles inside and outside Brazil. 38:1-38:8 - João Ricardo dos S. Rosa, Natasha Malveira C. Valentim

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Investigating the use of UAUDG-VI in the mobile applications design for visually impaired considering accessibility, usability and UX: a feasibility study and an evaluation with experts. 39:1-39:7 - David Motta Miranda, Rebeca Maia Pontes, Ticianne de Gois Ribeiro Darin

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It's dark but just a game: towards an ethical and healthy game design practice. 40:1-40:7 - André Filipe Pereira de Almeida, Maria Lúcia Bento Villela, Caroline Queiroz Santos, Gabryella Castro Guimarães:

Participatory design with teenagers for cyberbullying prevention and mitigation. 41:1-41:7 - Aline Elias Cardoso Verhalen, Rodrigo Geurgas Zavarizz, Jonattan Willian da Silva, Tiago Marino Silva

, Caio Eduardo Pereira Nunes
, Ticianne de Gois Ribeiro Darin
, Kamila Rios da Hora Rodrigues:
Telling your own story: design and evaluation of a storytelling mechanic in a platform for serious games authoring. 42:1-42:7 - Alexandre Adler Cunha de Freitas, Murilo Borghardt Scalser, Simone Dornelas Costa, Monalessa P. Barcellos:

Towards an ontology-based approach to develop software systems with adaptive user interface. 43:1-43:7 - Marina Cotta Rangel, Luciana Cardoso de Castro Salgado, Silvia Amélia Bim:

TraduBem: towards a text verification tool for an altruistic language. 44:1-44:7
Guest paper
- Gilbert Cockton:

What I discovered in a design school that many in computing don't know and some may not accept. 45:1-45:6

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