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André Luiz Brandão
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2020 – today
- 2025
[j4]Alan Floriano Teixeira
, André Luiz Brandão
, André Kazuo Yasui, André Cravo, João Paulo Gois
:
The Timing Game for Research on Temporal Perception. J. Interact. Syst. 16(1): 733-748 (2025)
[j3]Andressa G. da Silva
, Gabriel Silveira Gonçalves, Luiza Muller, Bruno Reis Galindo, Larissa Dias Assunção Ruiz
, Miguel A. T. Sepulvedra, Camilo Lellis-Santos
, André Luiz Brandão
, Andréa C. de M. Malinverni:
Prototypes of Digital Simulators and Board Games for Cervical Cancer Prevention: Insights from Cytology Professionals. J. Interact. Syst. 16(1): 795-804 (2025)- 2024
[c7]Natália Satie M. Halker, André Luiz Brandão, João Paulo Gois:
Ciclo de vida com avaliação como elemento central no desenvolvimento de jogos sérios: uma revisão na literatura. SBGames 2024: 62-72
[c6]Andressa G. da Silva
, Eduardo H. Cardoso, Luiza Muller, Guilherme L. R. Pereira, Mayara de L. Duarte, Camilo Lellis-Santos
, André Luiz Brandão
, Andréa C. de M. Malinverni:
Uma abordagem híbrida físico-digital para fortalecer a conscientização e prevenção do câncer de colo do útero. SBGames 2024: 1585-1595
[c5]Mário Bozolão, Rodrigo Souza, Júlia Oliveira Pessoa, Vinícius Tadeu Russo
, Ryan Wictky Sallati, André Kazuo Yasui, Guilherme Delmolin
, Paulo Estevão Andrade, André Luiz Brandão
:
Design Participativo na Prototipação de um Jogo para Tarefa de Cognição Musical. SBGames 2024: 1619-1630- 2023
[c4]Thiago Floreste, André Kazuo Yasui, André Luiz Brandão
, Karla Vittori, Luciana Pereira, Flávia de Souza Santos, Sandra Gama:
SANE - A Journey for Health: Prototype Game Design and a Cognitive Walkthrough Evaluation. SeGAH 2023: 1-8- 2022
[c3]Felipe da Cruz Nery, Áquila Porfírio dos Santos, Beatriz Favini Chicaroni, Juliana Cristina Braga, André Luiz Brandão
, João Paulo Gois:
Customization guidelines for mobile applications from a universal design perspective. IHC 2022: 11:1-11:11- 2020
[j2]Lincoln Satoru Sossida Sassaki, Priscila Benitez, André Luiz Brandão:
Avaliação de um Jogo Digital para o Ensino de Vocabulário Receptivo com Estudantes Público-Alvo da Educação Especial. Revista Brasileira de Informática na Educ. 28: 626-643 (2020)
2010 – 2019
- 2018
[j1]Alexandre G. Szykman
, André Luiz Brandão
, João Paulo Gois:
Development of a Gesture-Based Game Applying Participatory Design to Reflect Values of Manual Wheelchair Users. Int. J. Comput. Games Technol. 2018: 2607618:1-2607618:19 (2018)
[c2]Alexandre Greluk Szykman
, André Luiz Brandão
, João Paulo Gois:
A Gesture Recognition Approach for Wheelchair Users in an Exergame. SBGames 2018: 11-20- 2015
[c1]Alexandre G. Szykman
, João Paulo Gois
, André Luiz Brandão
:
A Perspective of Games for People with Physical Disabilities. OZCHI 2015: 274-283
Coauthor Index

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last updated on 2025-11-16 23:52 CET by the dblp team
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