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20th INTERACT 2025: Belo Horizonte, Brazil - Part I
- Carmelo Ardito

, Simone Diniz Junqueira Barbosa
, Tayana Conte
, André Pimenta Freire
, Isabela Gasparini
, Philippe A. Palanque
, Raquel O. Prates
:
Human-Computer Interaction - INTERACT 2025 - 20th IFIP TC 13 International Conference, Belo Horizonte, Brazil, September 8-12, 2025, Proceedings, Part I. Lecture Notes in Computer Science 16108, Springer 2026, ISBN 978-3-032-04998-8
Accessibility
- Nicolas Cauchois

, Yohan Guerrier
, Káthia Marçal de Oliveira, Christophe Kolski
:
A Review on Context-Awareness and Situation-Awareness Communication Aid System for People with Cerebral Palsy. 3-12 - Davi Teixeira Silva, Carla Ilane Moreira Bezerra

, José Cezar de Souza Filho
, Ingrid Teixeira Monteiro
, Anna Beatriz Marques
:
AccessHub: Fostering Web Accessibility Implementation Through an Open Source Repository. 13-35 - Alberto Dumont Alves Oliveira

, Wajdi Aljedaani
, Marcelo Medeiros Eler
:
Assessing Visual Impairment Feedback in Mobile Applications - An Empirical Analysis Using BBC Accessibility Guidelines. 36-59 - Natalia Walczak

, Martina De Cet
, Mohammad Obaid
, Andrzej Romanowski
:
Co-designing for Pain Relief: Recommendations for Assistive Robotic Design. 60-69 - Leandro Soares Guedes, Irene Zanardi, Stefania Span, Monica Landoni:

EmpowerBox: Multisensory Box for Storytelling with People with Intellectual Disabilities. 70-90 - Giuseppe Della Penna

, Marina Buzzi
, Barbara Leporini
:
Generative AI as a New Assistive Technology for Web Interaction. 91-107 - Razan Bamoallem

, Fernando Loizides
, Daniel J. Finnegan
, Hanin Alsenaidi:
HF-MAI: Touchless Mid-Air Interaction for Individuals with Dexterity Impairment. 108-130 - Emma F. Etzold

, Meinhardt Branig
, Gerhard Weber
:
Non-visual Approaches to Present Live Data to Blind and Low-Vision People: A Systematic Literature Review. 131-155 - Sofie Bronfield, Synnøve Løtveit Lone, Mussie Estifanos Ghebremichael, Frode Volden

, Yavuz Inal
:
The Role of Game Controllers in Visual Attention and Performance During Gameplay: An Eye-Tracking Study. 156-165 - Yavuz Inal

, Eleftherios Papachristos
:
The Use of Artificial Intelligence in Digital Accessibility: Student Perspective. 166-175 - Paulo Sérgio Henrique Dos Santos

, Alberto Dumont Alves Oliveira
, Marcelo Medeiros Eler:
Why Are Accessibility App Reviews Rare? Exploring Motivations, Barriers and Opportunities Among Users with Disabilities. 176-199
Adaptive and AI-Powered Learning Systems
- Nathan De Troyer, Robin De Croon

, Katrien Verbert
:
Enhancing Accessibility for Non-experts in Low-Code/No-Code Through the Addition of an AI Chatbot. 203-212 - Shirlei Aparecida de Chaves

, Fabiane Barreto Vavassori Benitti
:
Improving Personal Data Protection Interaction in Digital Identity Wallets: A User-Centric Analysis. 213-233 - Stefano Valtolina

, Ricardo Anibal Matamoros Aragon
, Francesco Epifania
, Alessia Orlandi:
Personalised AI-Driven Conversational Agents for Adaptive Self-learning. 234-254 - José J. González-García

, Elena Pretel
, Víctor López-Jaquero
, Francisco Montero
, Pascual González
:
Smart-Pomodoro: A Tool to Gamify Children's Study Sessions. 255-274
Aesthetics and Emotions
- Pamella Augusta de Lima Mariano, Ana Paula Chaves

, Natasha M. Costa Valentim
:
Expert Evaluation of a Technology for Assessing Hedonic Aspects of UX in Text-Based Chatbots. 277-285 - Yuting Cheng, Shichao Zhao, Jiashu Yang, Kamarin Merritt

:
From Focal to Scattered: Designing Culturally Adaptive VR for Chinese Architectural Painting. 286-296 - Aliaksei Miniukovich, Kathrin Figl:

Measuring Webpage Visual Aesthetics with Screenshots. 297-306 - Daniela Fernandes Do Nascimento

, Gislainy Crisostomo Velasco, Bruna Barbosa, Sérgio T. Carvalho
, Luciana de Oliveira Berretta
:
Player Experience Evaluation in Digital Games: A Multidimensional Model. 307-316
Aesthetics in HCI
- Rafaella Fernandes, Larissa Costa

, Priscila Machado, Judith Kelner
:
An Exploratory Study on Emotions Conveyed Through Facial Expressions in Screen-Face Social Robots: Cultural Perception and Design Implications in Developing Countries. 319-342 - Jean C. S. Rosa

, Guilherme I. S. Paes, Adriana Lopes Damian
, Isabela L. Arruda
, Robert B. Markum
:
Between the Spiritual and the Digital: Computing in the Socioenactive Dimensions of Brazilian Evangelical Spiritual Practices. 343-363 - Dushani Perera

, Ayantha Randika
, David Sivell, Simon Lannon
, Julie Gwilliam
, Parisa Eslambolchilar
, Nervo Verdezoto
:
Eco-Garden: Fostering Sustainable Practices Through a Data Sculpture to Reduce Household Consumption. 364-385
Affective HCI and Emotion
- Daniel Tamiosso

, Patrícia A. Jaques
:
Clustering Social Network Users Based on Digital Footprints and Personality Traits: Personality Manifestations in Wedding Planning Behavior. 389-410 - Aline Elias Cardoso Verhalen

, Luiz Adolpho Baroni
, Roberto Pereira
, Kamila Rios da Hora Rodrigues
:
Deceptive Patterns and Older Adults: A Semiotic Analysis of Older Adults' Experiences with Manipulative Interface Designs. 411-420 - Rilbert Teixeira:

Emotional AI Applied to Mental Health: An Ethical and Philosophical Analysis. 421-430 - Sabine Huschke

, Irma Lindt
, Vimal Darius Seetohul
, Carolin Lehmann, Dominik Deimel
, Matthias Böhmer
:
Exploring Common Themes in the Design of Relatedness Technologies for Long-Distance Friendships. 431-452
Augmented Reality
- Lennart Hustermeier, Enes Yigitbas:

A Novel Approach for Controlling Drone Swarms: Integrating LLMs and Augmented Reality. 455-478 - Yuichi Mashiba, Keitaro Tokunaga, Naoto Wakatsuki, Hiroaki Yano, Keiichi Zempo

:
Enhancing Pedestrian Situation Awareness Through Auditory Augmented Reality: Effects of Frequency Shift on Vehicle Looming Perception. 479-488 - Aimée Sousa Calepso, Jan Kolberg, Enrique Bances, Braulio Garcia, Quynh Quang Ngo, Jörg Siegert, Urs Schneider, Thomas Bauernhansl, Michael Sedlmair:

Exoskeletons and Augmented Reality: Opening Pathways to Improved Coordination in Collaborative Tasks. 489-509 - Oliver Hein, Sude Gökçel, Florian Alt:

From Ears to Eyes: The Impact of Augmented Text Integration on Audio Guidance. 510-519 - László Kopácsi

, Albert Klimenko, Abdulrahman Mohamed Selim
, Michael Barz
, Daniel Sonntag
:
Gaze-Based Menu Navigation in Virtual Reality: A Comparative Study of Layouts and Interaction Techniques. 520-543 - Felix-Marcel Petermann

, Ole Andreas Alsos
:
Guided by the Light: The Design of a Navigation Support Tool for Ships. 544-565 - Clément Truillet

, Marcos Serrano
, Emmanuel Dubois
:
Pointing at Physical Targets Around the Field of View of Optical See-Through Head-Mounted Displays. 566-594 - Rugaia Mohamed Almangush, Muhammad Raza, Raghav V. Sampangi, Derek Reilly:

Rewind and Recover: A Comparative Study of Resumption Aids for 3D Model Tasks. 595-616 - Alessandro Carcangiu

, Marco Manca
, Jacopo Mereu
, Carmen Santoro
, Ludovica Simeoli, Lucio Davide Spano
:
Tell-XR: Conversational End-User Development of XR Automations. 617-641 - Gustavo Camargo Domingues

, Leina Yoshida, Fabiana F. F. Peres
, Claudio R. M. Mauricio
, João Teixeira
:
What if We Could Trick Meta Quest 3 Hand Tracking System to Enable Low Limb Tracking with No Additional Sensors? 642-650

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