


default search action
8th INTETAIN 2016: Utrecht, The Netherlands
- Ronald Poppe, John-Jules Ch. Meyer, Remco C. Veltkamp, Mehdi Dastani:

Intelligent Technologies for Interactive Entertainment - 8th International Conference, INTETAIN 2016, Utrecht, The Netherlands, June 28-30, 2016, Revised Selected Papers. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering 178, Springer 2017, ISBN 978-3-319-49615-3
Serious Games
- Alysson Diniz dos Santos, Francesco Strada, Andrea Martina, Andrea Bottino

:
Designing Collaborative Games for Children Education on Sustainable Development. 3-12 - Tibor Bosse, Charlotte Gerritsen

:
Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students. 13-22 - Kaoru Sumi

, Kodai Kasai:
A Serious Game for Learning Social Networking Literacy by Flaming Experiences. 23-33 - Annalisa Terracina, Massimo Mecella

, Riccardo Berta
, Francesco Fabiani, Dario Litardi:
Game@School. Teaching Through Gaming and Mobile-Based Tutoring Systems. 34-44
Interaction Technologies
- Ekaterina Peshkova

, Martin Hitz, David Ahlström:
Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicle. 47-62 - Felix Meißner, Remco C. Veltkamp:

Monitoring Interactions. 63-73 - Carina Gansohr

, Katharina Emmerich, Maic Masuch:
Hold Me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation. 74-85 - Jeroen de Man, Nicolette Stassen:

Analyzing Fear Using a Single-Sensor EEG Device. 86-96
Persuasion and Motivation
- Franci Suni Lopez

, Nelly Condori-Fernández
:
Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence. 99-105 - Vassilis-Javed Khan

, Dion Bonné, Suleman Shahid:
Interactive Advertisements in an IoT Era. 106-111
Exertion Games
- Danica Mast

, Sanne de Vries
:
Cooperative Tetris: The Influence of Social Exertion Gaming on Game Experience and Social Presence. 115-123 - Robby van Delden

, Steven Gerritsen, Dennis Reidsma
, Dirk Heylen:
Distributed Embodied Team Play, a Distributed Interactive Pong Playground. 124-135 - Kaoru Sumi

, Yuki Tsukamoto:
A Throw Training System Utilizing Visual and Sound Effects. 136-145 - Alejandro Moreno, Ronald Poppe

, Dirk Heylen:
Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games. 146-157
Game Studies
- Marjolein de Vries, Pieter Spronck:

Deep Learning for Classifying Battlefield 4 Players. 161-166 - J. Siebelink, Peter van der Putten, Maurits Clemens Kaptein:

Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing. 167-177 - Shoshannah Tekofsky, Paul Miller, Pieter Spronck, Kevin Slavin:

The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations. 178-183 - Daniel Gábana Arellano, Laurissa N. Tokarchuk, Hatice Gunes:

Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games. 184-193
Novel Applications and Tools
- Hannah Syrett, Licia Calvi, Marnix S. van Gisbergen

:
The Oculus Rift Film Experience: A Case Study on Understanding Films in a Head Mounted Display. 197-208 - Ramesh Guntha, Balaji Hariharan, P. Venkat Rangan:

WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration. 209-219 - Xiaoyu Shen, Emilia I. Barakova

:
My Drama: Story-Based Game for Understanding Emotions in Context. 220-230 - Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi

, Pieter Spronck, Giuseppe Maggiore:
Building Game Scripting DSL's with the Metacasanova Metacompiler. 231-242 - Andrea Di Salvo, Paolo Marco Tamborrini:

Interaction Design Tools for Autism. 243-253 - Fares Kayali, Christoph Bartmann, Oliver Hödl

, Ruth Mateus-Berr
, Martin Pichlmair:
Poème Numérique: Technology-Mediated Audience Participation (TMAP) Using Smartphones and High-Frequency Sound IDs. 254-258
Workshop: Playable Cities
- Chamari Priyange Edirisinghe, Anton Nijholt

, Adrian David Cheok
:
From Playable to Playful: The Humorous City. 261-265 - Troy Innocent

:
Play in the Algorithmic City. 266-270 - David Gullick, Daniel J. Burnett, Paul Coulton:

Visual Abstraction for Games on Large Public Displays. 271-275
Workshop: Virtual Agents for Social Skills Training
- Hossein Miri, Jan Kolkmeier, Paul J. Taylor

, Ronald Poppe
, Dirk Heylen:
project SENSE - Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions. 279-284 - Daniel Formolo, Tibor Bosse:

A Conversational Agent that Reacts to Vocal Signals. 285-291 - Julia Othlinghaus, Heinz Ulrich Hoppe:

Supporting Group Reflection in a Virtual Role-Playing Environment. 292-298

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














