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MIDI 2015: Warsaw, Poland
- Marcin Sikorski, Anke Dittmar, Krzysztof Marasek, Tjerk de Greef:

Proceedings of the Mulitimedia, Interaction, Design and Innnovation, MIDI 2015, Warsaw, Poland, June 29-30, 2015. ACM 2015, ISBN 978-1-4503-3601-7
Methods and Concepts
- Mati Mõttus, David R. Lamas

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Aesthetics of Interaction Design: A Literature Review. 1:1-1:10 - Andrius Eimantas Vosylius, Kristina Lapin

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Usability of Educational Websites for Tablet Computers. 2:1-2:10 - Anna E. Bobkowska:

Balance Between Creativity and Methodology in Software Projects. 3:1-3:8 - Geert de Haan

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Educating Creative Technology for the Internet of Things - Research and Practice-oriented Approaches Compared. 4:1-4:7 - Agnieszka Landowska

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Towards Emotion Acquisition in IT Usability Evaluation Context. 5:1-5:9 - Ilya Shmorgun

, David R. Lamas
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Exploring the Use of the Human-artifact Model for Studying Ubiquitous Interactions. 6:1-6:7
Engineering Innovations in Developing Interactive Products
- Agnieszka Bier

, Zdzislaw Sroczynski
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Adaptive Math-To-Speech Interface. 7:1-7:9 - Jan Balata, Zdenek Míkovec

, Lukas Neoproud:
BlindCamera: Central and Golden-ratio Composition for Blind Photographers. 8:1-8:8 - Gorka Epelde

, Ane Murua, Eduardo Carrasco, Begoña Pecharroman, Adriana Martínez, Borja Gomez, José María Susperregui, Agustin Aguirre:
Enriched Web-services to Facilitate the Creation of User-tailored User Interfaces. 9:1-9:8 - Mathias Kühn:

Applying Patterns when Generating Code: a Model-based Design Approach. 10:1-10:7 - Marcin Wichrowski

, Danijel Korzinek
, Krzysztof Szklanny
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Google Glass Development in Practice: UX Design Sprint Workshops. 11:1-11:12
User-Based Studies
- Piotr Chynal, Janusz Sobecki

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Statistical Verification of Remote Usability Testing Method. 12:1-12:7 - Helena Dudycz:

Usability of Business Information Semantic Network Search Visualization. 13:1-13:9 - Richard Hetherington:

The Believability of Hyper Realistic Characters in Animated Movies. 14:1-14:9 - Wioleta Szwoch

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Emotion Recognition Using Physiological Signals. 15:1-15:8
Innovations, Services, Creativity, Education
- Joanna Kwiatkowska, Wieslaw Bartkowski, Olga Górnicka, David R. Lamas

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Applying Generative Techniques to Avoid Technology Push Effect in Ideas and Prototypes Created by Technology-oriented People. 16:1-16:9 - Kimberly Johanna Schelle, E. Gubenko, R. Kreymer, Carolina Gomez Naranjo, Daniel Tetteroo

, Iris A. C. Soute:
Increasing Engagement in Workshops: Designing a Toolkit Using Lean Design Thinking. 17:1-17:8 - Mariusz Szwoch

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Design Elements of Affect Aware Video Games. 18:1-18:7 - Slawomir Ostrowski

, Rafal Rolczynski, Joanna Pniewska, Igor Garnik:
User-friendly E-learning Platform: a Case Study of a Design Thinking Approach Use. 19:1-19:8

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