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29th OZCHI 2017: Brisbane, QLD, Australia
- Margot Brereton, Alessandro Soro, Dhaval Vyas, Bernd Ploderer, Ann Morrison, Jenny Waycott:
Proceedings of the 29th Australian Conference on Computer-Human Interaction, OZCHI 2017, Brisbane, QLD, Australia, November 28 - December 01, 2017. ACM 2017, ISBN 978-1-4503-5379-3
Long papers
- Bernd Ploderer, Jonathon Stuart, Vivian Tran, Theresa L. Green, Jennifer Muller:
The transition of stroke survivors from hospital to home: understanding work and design opportunities. 1-9 - Tobias Seitz, Florian Mathis, Heinrich Hussmann:
The bird is the word: a usability evaluation of emojis inside text passwords. 10-20 - Jisu Jung, Monica Nour, Margaret Allman-Farinelli, Judy Kay:
Harnessing the "ambience" of the mobile-phone lockscreen for ultra-lite logging. 21-30 - Bree J. Westphal, Hyowon Lee, Ngai-Man Cheung, Chor Guan Teo, Wei Kiat Leong:
Experience of designing and deploying a tablet game for people with dementia. 31-40 - Anne Elisabeth Krüger, Sebastian Kurowski, Kathrin Pollmann, Nora Fronemann, Matthias Peissner:
Needs profile: sensitising approach for user experience research. 41-48 - Andrew John Clayphan, Roberto Martínez Maldonado, Judy Kay:
A student-facing dashboard for supporting sensemaking about the brainstorm process at a multi-surface space. 49-58 - Asam Almohamed, Dhaval Vyas, Jinglan Zhang:
Rebuilding social capital: engaging newly arrived refugees in participatory design. 59-67 - Marianne Graves Petersen, Majken Kirkegård Rasmussen, Peter Gall Krogh:
Collective interaction: a designerly visual analysis of seven research prototypes. 68-76 - Ayman Bajnaid, Yeslam Al-Saggaf:
Impression formation on matrimonial sites. 77-86 - Jeni Paay, Jesper Kjeldskov, Dimitrios Raptis, Mikael B. Skov, Ivan S. Penchev, Elias Ringhauge:
Cross-device interaction with large displays in public: insights from both users' and observers' perspectives. 87-97 - Sabiha Ghellal, Ann Morrison:
The interpretative role of an experiencer. 98-107 - Hao Chen, Arindam Dey, Mark Billinghurst, Robert W. Lindeman:
Exploring the design space for multi-sensory heart rate feedback in immersive virtual reality. 108-116 - Tobias Seitz, Heinrich Hussmann:
PASDJO: quantifying password strength perceptions with an online game. 117-125 - Hessam Jahani Fariman, Massimo Zancanaro, Manolya Kavakli, Mark Billinghurst:
Towards optimization of mid-air gestures for in-vehicle interactions. 126-134 - Jessica Korte, Leigh Ellen Potter, Sue H. Nielsen:
The impacts of deaf culture on designing with deaf children. 135-142 - Arafeh Karimi, Peter Worthy, Paul McInnes, Marie Bodén, Ben Matthews, Stephen Viller:
The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technology. 143-151 - Nadia Pantidi, Paris Selinas, Martin Flintham, Sharon Baurley, Tom Rodden:
Bread stories: understanding the drivers of bread consumption for digital food customisation. 152-161 - Nadia Ghaibi, Olfa Dâassi, Leila Jemni Ben Ayed:
A tool support for the adaptation of user interfaces based on a business rules management system. 162-169 - Mangalam Sankupellay, Anna Kalma, Sean Magin, Jessica L. Cappadonna, Paul Roe, Margot Brereton:
Birdsound: enticing urban dwellers to engage with local birds around their home. 172-181 - Veronika Gamper, Andreas Butz, Klaus Diepold:
Sooner or later?: immediate feedback as a source of inspiration in electronic brainstorming. 182-190 - Heather McKinnon, Marcus Foth:
The work of making: reflections on the process, form and function of two sets of design research artefacts. 191-200 - Muhammad Haziq Lim Abdullah, Margot Brereton:
Mycalendar: supporting children on the autism spectrum to learn language and appropriate behaviour. 201-209 - Aslihan Tece Bayrak, Rahul Kumar, Jak Tan, DeVon AhMu, Jordan Hohepa, Lindsay Alexander Shaw, Christof Lutteroth, Burkhard C. Wünsche:
Balancing different fitness levels in competitive exergames based on heart rate and performance. 210-217 - Romina Carrasco, Steven Baker, Jenny Waycott, Frank Vetere:
Negotiating stereotypes of older adults through avatars. 218-227 - Michelle Pickrell, Elise van den Hoven, Bert Bongers:
Exploring in-hospital rehabilitation exercises for stroke patients: informing interaction design. 228-237 - Jennyfer Lawrence Taylor, Dhaval Vyas, Tony Sharp:
Diversity and coherence in a hackerspace for people from a low socioeconomic community. 238-247 - Joel Fredericks, Martin Tomitsch:
Designing for self-representation: selfies, engagement and situated technologies. 248-256 - Patrick Ehrenbrink, Seif Osman, Sebastian Möller:
Google now is for the extraverted, cortana for the introverted: investigating the influence of personality on IPA preference. 257-265 - Gang Li, Yue Liu, Yongtian Wang, Zhaoji Xu:
Evaluation of labelling layout method for image-driven view management in augmented reality. 266-274 - Frederik Mørch Valsted, Christopher V. H. Nielsen, Jacob Qvist Jensen, Tobias Sonne, Mads Møller Jensen:
Strive: exploring assistive haptic feedback on the run. 275-284 - Cara Wilson, Steve Draper, Margot Brereton, Daniel M. Johnson:
Towards thriving: extending computerised cognitive behavioural therapy. 285-295 - Majken Kirkegaard Rasmussen, Mia Kruse Rasmussen, Nervo Verdezoto, Robert S. Brewer, Laura L. Nielsen, Niels Olof Bouvin:
Exploring the flexibility of everyday practices for shifting energy consumption through clockcast. 296-306 - Gege Gao, Aehong Min, Patrick C. Shih:
Gendered design bias: gender differences of in-game character choice and playing style in league of legends. 307-317 - Geraint Rhys Sethu-Jones, Yvonne Rogers, Nicolai Marquardt:
Data in the garden: a framework for exploring provocative prototypes as part of research in the wild. 318-327 - Juan F. Maestre, Patrick C. Shih:
Impact of initial trust on video-mediated social support. 328-336 - Wally Smith, Greg Wadley, Oliver Daly, Marianne Webb, Jo Hughson, John Hajek, Anna Parker, Robyn Woodward-Kron, David Story:
Designing an app for pregnancy care for a culturally and linguistically diverse community. 337-346
Short papers
- Vanessa Echeverría, Roberto Martínez Maldonado, Simon Buckingham Shum:
Towards data storytelling to support teaching and learning. 347-351 - Lene Nielsen, Lars Rune Christensen, Anne Sabers:
Do we have to include HCI issues in clinical trials of medical devices?: a discussion. 352-355 - Lok Sum Lo, James Galloway, Bernd Ploderer, Dimitri Perrin:
Armbeta: towards accessible wearable technology to quantify upper limb movement and activities. 356-360 - M. Sazzad Hussain, Benjamin De-Rong Nicholson, Jill Freyne:
Tune your sun right: persuasive app towards healthy & safe sun exposure. 361-365 - Vincent Xuan Feng, Tuck Wah Leong:
Digital meaning: exploring and understanding the motivations and experiences of virtual volunteers. 366-370 - Nicholas Micallef, Mike Just, Lynne Baillie, Maher Alharby:
Stop annoying me!: an empirical investigation of the usability of app privacy notifications. 371-375 - Skye Doherty, Peter Worthy:
Exploring journalistic values through design: a student perspective. 376-380 - Kiran Ijaz, Naseem Ahmadpour, Rafael A. Calvo:
New directions in designing exergames for the whole family. 381-385 - Ruining Dong, Marcus Carter, Wally Smith, Zaher Joukhadar, Sally Sherwen, Alan Smith:
Supporting animal welfare with automatic tracking of giraffes with thermal cameras. 386-391 - Nicola Marsden, Julia Hermann, Monika Pröbster:
Developing personas, considering gender: a case study. 392-396 - Jeanette Bell, Tuck Wah Leong:
Collaborative futures: a technology design approach to support living well with dementia. 397-401 - Sumbul Khan, Hasitha Rajapakse, Haimo Zhang, Suranga Nanayakkara, Bige Tunçer, Lucienne Blessing:
GesCAD: an intuitive interface for conceptual architectural design. 402-406 - Christopher Chow, Tom Gedeon:
Evaluating crowdsourced relevance assessments using self-reported traits and task speed. 407-411 - Lu Chen, Tom Gedeon, Md. Zakir Hossain, Sabrina B. Caldwell:
Are you really angry?: detecting emotion veracity as a proposed tool for interaction. 412-416 - Andrew W. L. Paroz, Leigh Ellen Potter:
Cybersickness and migraine triggers: exploring common ground. 417-421 - April Tyack, Peta Wyeth:
Exploring relatedness in single-player video game play. 422-427 - David Rozado Fernandez, Patricia Haden:
Otago polytechnic accessibility software hub: an open source repository of accessibility software for motor impairment. 428-432 - Tan Ching Ying Michelle:
Exploring inclusive design partnerships through an IDEA framework to support deaf or hard of hearing australian children in design process participation. 433-437 - Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell:
Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. 438-442 - Peter Lyle, Mariacristina Sciannamblo, Maurizio Teli:
Fostering commonfare. strategies and tactics in a collaborative project. 443-447 - Kazuki Tajima, Satoshi Nakamura:
WePatch: a system enabling users to improve bad user interfaces on the web. 448-451 - Nicola Marsden, Monika Pröbster, Mirza Ehsanul Haque, Julia Hermann:
Cognitive styles and personas: designing for users who are different from me. 452-456 - Yuko Yanagawa, Kaori Ikematsu, Chihiro Suga, Mana Sasagawa, Yasushi Matoba, Itiro Siio:
Anamorphicons: wan extended display utilizing a cylindrical mirror widget. 457-461 - Ross Brown, Bernd Ploderer, Leonard Si Da Seng, Peter A. Lazzarini, Jaap J. van Netten:
MyFootCare: a mobile self-tracking tool to promote self-care amongst people with diabetic foot ulcers. 462-466 - Qiushi Zhou, Eduardo Velloso:
GazeGrip: improving mobile device accessibility with gaze & grip interaction. 467-471 - Aslihan Tece Bayrak, Marin Abernethy, Yuang Zhu, Zainab Al Lawati, Craig J. Sutherland:
Signal to emotion: an experiment on player experience evaluation with a consumer-grade EEG device. 472-476 - Zhanna Sarsenbayeva, Niels van Berkel, Chu Luo, Vassilis Kostakos, Jorge Gonçalves:
Challenges of situational impairments during interaction with mobile devices. 477-481 - Callum Parker, Martin Tomitsch:
Bridging the interaction gulf: understanding the factors that drive public interactive display usage. 482-486 - Laurianne Sitbon, Shanjana Farhin:
Co-designing interactive applications with adults with intellectual disability: a case study. 487-491 - Kaori Ikematsu, Itiro Siio:
Carbon copy metaphor: combining absolute and relative coordinates inputs for trackpad. 492-496 - George Buchanan, Dana McKay, Eduardo Velloso, Alistair Moffat, Andrew Turpin, Falk Scholer:
Only forward?: toward understanding human visual behaviour when examining search results. 497-502 - Arushi Puri, Steven Baker, Thuong N. Hoang, Romina Carrasco Zuffi:
To be (me) or not to be?: photorealistic avatars and older adults. 503-507 - Goh Si Hao, Soumyadeb Chowdhury, Sam Loh, Junqi Zou:
Interact: web and android-based backchannel system to aggregate student feedback. 508-512 - Marcus Foth:
The promise of blockchain technology for interaction design. 513-517 - Dorothea Ulrike Martin, Sonja Pedell, Jordy Kaufman:
Comparing apples with pears?: empirical study design for investigating helpfulness in children with humanoid robots. 518-522 - SooJeong Yoo, Judy Kay:
Body-map: visualising exertion in virtual reality games. 523-527 - Andrew Gibson, Roberto Martínez Maldonado:
That dashboard looks nice, but what does it mean?: towards making meaning explicit in learning analytics design. 528-532 - Hamish Henderson, Tuck Wah Leong:
Lessons learned: a study on user difficulties with parking meters. 533-537
Industry papers
- Idyawati Hussein, Murni Mahmud, Turidi Mat, Rosida Ab Razak:
Citizen experience towards humanizing digital government: a case in Malaysia. 538-542 - Javier Melcior, Boris Eisenbart:
Radical innovation may need a helping hand. 543-548 - Florian Nachreiner:
Field testing as the foundation for user-centred delivery of a digital wayfinding solution for university libraries. 549-553 - Gareth Priday, Sonja Pedell:
Deepening user involvement through living labs. 554-559 - Leanna Woods, Elizabeth Cummings, Jed Duff, Kim Walker:
The development and use of personas in a user-centred mHealth design project. 560-565 - Xintong Zhu, Yong Wang, Chen Wang, Hao Yang, Xiguang Wang, Ming Yang:
Developing a driving fatigue detection system using physiological sensors. 566-570
Demos and work in progress
- Daria Akimenko, Nuno Escudeiro, Melanie Sarantou, Satu Miettinen:
iDoc: a technology tool as a platform for exploring data. 571-575 - Cassandra Drempetic, Leigh Ellen Potter:
Wearable bass tactile sound systems and immersion. 576-580 - Md. Zakir Hossain, Tom Gedeon:
Discriminating real and posed smiles: human and avatar smiles. 581-586 - Trevor Hunter, Peter Worthy, Stephen Viller, Shiva Balachandran, Ben Matthews:
Soundscape: building connection between digital musicians and their audience. 587-591 - Kristina Mah, Luke Hespanhol:
Embodying altruism in interaction design: towards moralising HCI. 592-596 - Ngoc Thi Nguyen, Hyowon Lee:
'Hop-to-select' traverse with gestural input in an eye-off interaction. 597-601 - Lene Nielsen, Soon-Gyo Jung, Jisun An, Joni Salminen, Haewoon Kwak, Bernard J. Jansen:
Who are your users?: comparing media professionals' preconception of users to data-driven personas. 602-606 - Aung Pyae, Leigh Ellen Potter:
Does culture matter?: understanding the impact of cultural contents in digital games on older people. 607-611 - Margot Brereton, Min Zhen Chai, Alessandro Soro, Aloha May Hufana Ambe, Daniel M. Johnson, Peta Wyeth, Paul Roe, Yvonne Rogers:
Make and connect: enabling people to connect through their things. 612-616 - Alexandra Thompson, Leigh Ellen Potter:
Proposing augmentation of live sporting events with gamification and social sharing. 617-621 - Selen Türkay, Sonam Adinolf:
Appeal of online collectible card games: social features of hearthstone. 622-627
Student design challenge
- Namrata Primlani, Shreeyash Salunke, Kavya D, Sagar Sutar, Kshitiz Sharma:
Regen: collaborative co-production of upcycled products. 628-633 - Evan Burton, Carolin Meier, Raquel Olarte, Hadi Skeini, Fahmida Zahan:
Airshare: a food sharing concept. 634-639 - Daksh Bahuguna, Bhavna Nagpal, Bitopan Kalita, Isha Agarwal, Mani Sankar Choudhary:
Sproutshout: participatory platform for shared foster care of plants. 640-645
Workshops
- Christopher Lawrence, Tuck Wah Leong, Valérie Gay, Aimee Woods, Greg Wadley:
#thismymob: digital land rights and reconnecting indigenous communities. 646-647 - Luke Hespanhol, Hilary Davis, Joel Fredericks, Glenda Amayo Caldwell, Marius Hoggenmüller:
Digital outreach: designing technologies for diversity, participation and social inclusion. 648-650 - Jessica L. Oliver, Mark Cottman-Fields, Margot Brereton, Paul Roe:
Co-designing technologies for citizen scientist engagement & saving species. 651-653 - Ann Morrison, Stephen Viller, Tamara Heck, Kate Davis:
Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting. 654-655 - Ann Morrison, Jane Turner, Helen Farley, Sarah Webber, Jessica L. Oliver:
Animal computer interaction (ACI) & designing for animal interaction (AXD). 656-657
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