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11th PG 2003: Canmore, Canada
- 11th Pacific Conference on Computer Graphics and Applications, PG 2003, Canmore, Canada, October 8-10, 2003. IEEE Computer Society 2003, ISBN 0-7695-2028-6

Invited Papers
- Baining Guo:

Realistic Rendering of Surface Appearance Using GPU. 3 - Ron Goldman:

Computer Graphics in its Fifth Decade: Ferment at the Foundations. 4-21 - Aaron Hertzmann

:
Machine Learning for Computer Graphics: A Manifesto and Tutorial. 22-26 - Leif Kobbelt

:
Freeform Shape Representations for Efficient Geometry Processing. 37 - Hanspeter Pfister:

Data-Driven Computer Graphics. 38-
Appearance and Rendering
- Sylvain Paris, François X. Sillion, Long Quan:

Lightweight Face Relighting. 41-50 - Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Van Reeth, Hans-Peter Seidel:

Efficient Rendering of Local Subsurface Scattering. 51-58 - Xavier Granier

, Michael Goesele
, Wolfgang Heidrich, Hans-Peter Seidel:
Interactive Visualization of Complex Real-World Light Sources. 59-66 - Daniel Neilson, Yee-Hong Yang:

Variance Invariant Adaptive Temporal Supersampling for Motion Blurring. 67-72 - Henry Sonnet, Tobias Isenberg

, Jana Dittmann, Thomas Strothotte:
Illustration Watermarks for Vector Graphics. 73-82 - Xi Wang, Lifeng Wang, Ligang Liu, Shi-Min Hu, Baining Guo:

Interactive Modeling of Tree Bark. 83-
Geometric Modeling
- Falai Chen, Xing Tang:

G2 Blending of Corners with Piecewise Algebraic Surfaces. 93-101 - Ahmad H. Nasri

, Abdulwahed M. Abbas, I. Hasbini:
Skinning Catmull-Clark Subdivision Surfaces with Incompatible Cross-Sectional Curves. 102-
3D Acquisition and Interactive Modeling
- Yushuang Liu, Wolfgang Heidrich:

Interactive 3D Model Acquisition and Registration. 115-122 - Xiaohu Guo, Hong Qin:

Dynamic Sculpting and Deformation of Point Set Surfaces. 123-130 - Guillaume Dewaele, Marie-Paule Cani:

Interactive Global and Local Deformations for Virtual Clay. 131-140 - Jason Lawrence, Thomas A. Funkhouser:

A Painting Interface for Interactive Surface Deformations. 141-
NPR
- Xiaowen Ji, Zoltan Kato, Zhiyong Huang:

Non-Photorealistic Rendering and Content-Based Image Retrieval. 153-162 - Dave Rudolf, David Mould, Eric Neufeld:

Simulating Wax Crayons. 163-
Computer Animation
- Jie Qiu, Seah Hock Soon, Feng Tian, Quan Chen, Konstantin Melikhov:

Computer-Assisted Auto Coloring by Region Matching. 175-184 - Christian Theobalt

, Joel Carranza, Marcus A. Magnor
, Hans-Peter Seidel:
Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields. 185-193 - Hyun Joon Shin

, Lucas Kovar, Michael Gleicher:
Physical Touch-Up of Human Motions. 194-203 - Dae-Eun Hyun, Seung-Hyun Yoon, Myung-Soo Kim, Bert Jüttler

:
Modeling and Deformation of Arms and Legs Based on Ellipsoidal Sweeping. 204-
Shadow, and Simulation
- Eunhee Jeong, Mincheol Yoon, Yunjin Lee, Minsu Ahn, Seungyong Lee, Baining Guo:

Feature-Based Surface Light Field Morphing. 215-223 - Khageshwar Thakur, Fuhua Cheng, Kenjiro T. Miura:

Shadow Generation Using Discretized Shadow Volume in Angular Coordinates. 224-233 - Kelly Ward, Ming C. Lin:

Adaptive Grouping and Subdivision for Simulating Hair Dynamics. 234-243 - Olaf Etzmuß, Michael Keckeisen, Wolfgang Straßer:

A Fast Finite Element Solution for Cloth Modelling. 244-251 - Koichi Onoue, Tomoyuki Nishita:

Virtual Sandbox. 252-
Mesh
- Nicolas Ray, Bruno Lévy:

Hierarchical Least Squares Conformal Map. 263-270 - Michael Shafae, Renato Pajarola

:
DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering. 271-
Geometric Computing and Visibility
- Orion Sky Lawlor

, John C. Hart:
Bounding Recursive Procedural Models Using Convex Optimization. 283-292 - Ryutarou Ohbuchi, Tsuyoshi Takei:

Shape-Similarity Comparison of 3D Models Using Alpha Shapes. 293-302 - Alon Lerner, Yiorgos Chrysanthou, Daniel Cohen-Or:

Breaking the Walls: Scene Partitioning and Portal Creation. 303-312 - Sheng Li, Xuehui Liu, Enhua Wu:

Feature-Based Visibility-Driven CLOD for Terrain. 313-
Point-Based Rendering
- Christopher S. Co, Bernd Hamann, Kenneth I. Joy:

Iso-Splatting: A Point-Based Alternative to Isosurface Visualization. 325-334 - Mario Botsch, Leif Kobbelt

:
High-Quality Point-Based Rendering on Modern GPUs. 335-
Techniques for Volume and Mesh
- Nikolai A. Svakhine, David S. Ebert

:
Interactive Volume Illustration and Feature Halos. 347-354 - Runzhen Huang, Kwan-Liu Ma:

RGVis: Region Growing Based Techniques for Volume Visualization. 355-363 - Alexander Greß, Reinhard Klein:

Efficient Representation and Extraction of 2-Manifold Isosurfaces Using kd-Trees. 364-376 - Daniel Bielser, Pascal Glardon, Matthias Teschner, Markus H. Gross

:
A State Machine for Real-Time Cutting of Tetrahedral Meshes. 377-
Short Papers
- Jean-Eudes Marvie, Julien Perret

, Kadi Bouatouch:
Remote Interactive Walkthrough of City Models. 389-393 - Franck Hétroy, Dominique Attali:

From a Closed Piecewise Geodesic to a Constriction on a Closed Triangulated Surface. 394-398 - Kimiya Aoki, Hiroki Yokota, Toyohisa Kaneko:

Surface Reconstruction with Volume Preservation. 399-403 - Won-Ki Jeong

, Ioannis P. Ivrissimtzis
, Hans-Peter Seidel:
Neural Meshes: Statistical Learning Based on Normals. 404-408 - Pin-Chou Liu, Fu-Che Wu, Wan-Chun Ma, Rung-Huei Liang

, Ming Ouhyoung
:
Automatic Animation Skeleton Construction Using Repulsive Force Field. 409-413 - Mao-Ching Foo, Eng-Wee Chionh:

Implicitizing Bi-Cubic Toric Surfaces by Dixon? - Resultant Quotients. 414-418 - Holger Theisel, Christian Rössl, Hans-Peter Seidel:

Combining Topological Simplification and Topology Preserving Compression for 2D Vector Fields. 419-423 - Nick Halper, Tobias Isenberg

, Felix Ritter, Bert Freudenberg, Oscar Meruvia, Stefan Schlechtweg, Thomas Strothotte:
OPENNPAR: A System for Developing, Programming, and Designing Non-Photorealistic Animation and Rendering. 424-428 - Zoltán Nagy, Reinhard Klein:

Depth-Peeling for Texture-Based Volume Rendering. 429-433 - Henry Johan, Tomoyuki Nishita:

Blending Multiple Polygonal Shapes. 434-439 - Ryoichi Mizuno, Yoshinori Dobashi, Bing-Yu Chen

, Tomoyuki Nishita:
Physics Motivated Modeling of Volcanic Clouds as a Two Fluids Model. 440-444 - KangKang Yin, Michael B. Cline, Dinesh K. Pai:

Motion Perturbation Based on Simple Neuromotor Control Models. 445-449 - Mangesh Nijasure, Sumanta N. Pattanaik, Vineet Goel:

Interactive Global Illumination in Dynamic Environments Using Commodity Graphics Hardware. 450-454 - Ari Shapiro, Frédéric H. Pighin, Petros Faloutsos:

Hybrid Control for Interactive Character Animation. 455-461 - Zeki Melek, John Keyser

:
Interactive Simulation of Burning Objects. 462-466 - Wenqi Liang, Zhiyong Huang:

An Enhanced Framework for Real-Time Hair Animation. 467-471 - Minh X. Nguyen, Hui Xu, Xiaoru Yuan

, Baoquan Chen:
INSPIRE: An Interactive Image Assisted Non-Photorealistic Rendering System. 472-476 - Christopher D. Kulla, James D. Tucek, Reynold J. Bailey, Cindy Grimm

:
Using Texture Synthesis for Non-Photorealistic Shading from Paint Samples. 477-481 - Daiki Takeshita, Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:

Particle-Based Visual Simulation of Explosive Flames. 482-486 - Vid Petrovic, Falko Kuester:

Optimized Construction of Linear Approximations to Image Data. 487-491 - Alex Reche Martinez, George Drettakis

:
View-Dependent Layered Projective Texture Maps. 492-496 - Haris Widjaya, Torsten Möller

, Alireza Entezari:
Voxelization in Common Sampling Lattices. 497-501 - Hao Zhang

, Eugene Fiume:
Butterworth Filtering and Implicit Fairing of Irregular Meshes. 502-506 - Anand P. Santhanam, Sumanta N. Pattanaik, Jannick P. Rolland, Celina Imielinska, Jack Norfleet:

Physiologically-Based Modeling and Visualization of Deformable Lungs. 507-

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