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SGDA 2014: Berlin, Germany
- Minhua Ma

, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge:
Serious Games Development and Applications - 5th International Conference, SGDA 2014, Berlin, Germany, October 9-10, 2014. Proceedings. Lecture Notes in Computer Science 8778, Springer 2014, ISBN 978-3-319-11622-8
Games for Health
- Tiago Martins, Miguel Araújo, Vítor H. Carvalho, Filomena O. Soares

, Luís Torrão
:
PhysioVinci - A First Approach on a Physical Rehabilitation Game. 1-9 - Maja Wrzesien

, Mariano Alcañiz Raya
, Cristina Botella
, Jean-Marie Burkhardt, Juana Bretón-López, Alejandro Rodríguez Ortega:
A Pilot Evaluation of a Therapeutic Game Applied to Small Animal Phobia Treatment. 10-20 - Nicolas Bourgault, Bruno Bouchard, Bob-Antoine Jerry Ménélas:

Effect of Ecological Gestures on the Immersion of the Player in a Serious Game. 21-33 - Rita Marques Tomé, João Madeiras Pereira, Manuel Oliveira:

Using Serious Games for Cognitive Disabilities. 34-47 - Eric Fassbender, Wolfgang Heiden:

Atmosphaeres - 360° Video Environments for Stress and Pain Management. 48-58
Games for Medical Training
- Yeshwanth Pulijala, Minhua Ma

:
Sense: An Interactive Learning Application That Visualizes the Nerve Supply of Face. 59-67 - Cláudia Sofia Ribeiro

, Micaela Monteiro, João Madeiras Pereira, Tiago Antunes, Jannicke Baalsrud Hauge:
Sepsis Fast Track: A Serious Game for Medical Decision Making. 68-81
Serious Games for Children
- Laili Farhana Md Ibharim, Maizatul Hayati Mohamad Yatim:

iBUAT: Paper Prototyping of Interactive Game Design Authoring Tool for Children. 82-92 - Hanan Makki Zakari, Minhua Ma

, David Simmons:
A Review of Serious Games for Children with Autism Spectrum Disorders (ASD). 93-106 - Natascha Schweiger, Katharina Meusburger, Helmut Hlavacs, Manuel Sprung:

Jumru 5s - A Game Engine for Serious Games. 107-118
Music and Sound Effects
- Szu-Ming Chung:

Serious Music Game Design and Testing. 119-133 - Jessica Argo, Minhua Ma

, Christoph Kayser:
Immersive Composition for Sensory Rehabilitation: 3D Visualisation, Surround Sound, and Synthesised Music to Provoke Catharsis and Healing. 134-149
Games for Other Purposes
- Igor Mayer, Qiqi Zhou

, Xander Keijser, Lodewijk Abspoel:
Gaming the Future of the Ocean: The Marine Spatial Planning Challenge 2050. 150-162 - John Truesdale, Neil Suttie

, Sandy Louchart, Ruth Aylett:
Off the Beaten Track! The Infinite Scotland Serious Game Design Approach. 163-175 - Johann c. k. h. Riedel, Yanan Feng, Aida Azadegan, Margarida Romero

, Mireia Usart, Jannicke Baalsrud Hauge:
Measuring the Commercial Outcomes of Serious Games in Companies - A Review. 176-191 - Babatunde Adejumobi, Nathan Franck, Michael Janzen:

Designing and Testing a Racing Car Serious Game Module. 192-198 - Heiko Duin, Klaus-Dieter Thoben:

The Construction of Serious Games Supporting Creativity in Student Labs. 199-212
Game Design and Theories
- Manuel Fradinho Oliveira, Sobah Abbas Petersen:

The Choice of Serious Games and Gamification - A Case Study to Illustrate Key Differences. 213-223

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