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SI3D 1995: Monterey, CA, USA
- Michael Zyda:

Proceedings of the 1995 Symposium on Interactive 3D Graphics, SI3D '95, Monterey, CA, USA, April 9-12, 1995. ACM 1995, ISBN 0-89791-736-7
Virtual Reality
- Matthias M. Wloka, Brian G. Anderson:

Resolving Occlusion in Augmented Reality. 5-12 - Mark Finch, Vernon L. Chi, Russell M. Taylor II, Mike Falvo, Sean Washburn, Richard Superfine:

Surface Modification Tools in a Virtual Environment Interface to a Scanning Probe Microscope. 13-18, 203 - Marc Olano, Jonathan D. Cohen, Mark R. Mine, Gary Bishop:

Combatting Rendering Latency. 19-24, 204 - Stephen D. Fleischer, Stephen M. Rock, Michael J. Lee:

Underwater Vehicle Control from a Virtual Environment Interface. 25-26, 204
Geometric Modeling
- Elena Driskill, Elaine Cohen:

Interactive Design, Analysis, and Illustration of Assemblies. 27-33 - Steven J. Gortler, Michael F. Cohen:

Hierarchical and Variational Geometric Modeling with Wavelets. 35-42, 205 - David T. Chen, Andrei State, David Banks:

Interactive Shape Metamorphosis. 43-44, 205
Rendering Systems
- Yiorgos Chrysanthou, Mel Slater:

Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes. 45-50 - Subodh Kumar, Dinesh Manocha, Anselmo Lastra:

Interactive Display of Large-Scale NURBS Models. 51-58, 206 - Anselmo Lastra, Steven Molnar, Marc Olano, Yulan Wang:

Real-Time Programmable Shading. 59-66, 207 - Mark S. Peercy, Benjamin M. Zhu, Daniel R. Baum:

Interactive Full Spectral Rendering. 67-68, 207
Parallel and Distributed Algorithms
- Andrei State, Jonathan McAllister, Ulrich Neumann, Hong Chen, Tim J. Cullip, David T. Chen, Henry Fuchs:

Interactive Volume Visualization on a Heterogeneous Message-Passing Multicomputer. 69-74, 208 - Carl Mueller:

The Sort-First Rendering Architecture for High-Performance Graphics. 75-84, 209 - Thomas A. Funkhouser:

RING: A Client-Server System for Multi-User Virtual Environments. 85-92, 209 - Michael R. Macedonia, Donald P. Brutzman, Michael Zyda, David R. Pratt, Paul T. Barham, John Falby, John Locke:

NPSNET: A Multi-Player 3D Virtual Environment over the Internet. 93-94, 210
Virtual Environments
- Paulo W. C. Maciel, Peter Shirley:

Visual Navigation of Large Environments Using Textured Clusters. 95-102, 211 - Tinsley A. Galyean:

Guided Navigation of Virtual Environments. 103-104, 210 - David P. Luebke, Chris Georges:

Portals and Mirrors: Simple, Fast Evaluation of Potentially Visible Sets. 105-106, 212 - Bruce F. Naylor:

Interactive Playing with Large Synthetic Environments. 107-108, 212
Input and Output Techniques
- Chris Esposito, W. Bradford Paley, JueyChong Ong:

Of Mice and Monkeys: A Specialized Input Device for Virtual Body Animation. 109-114, 213 - Mikio Yoshida, Yuri A. Tijerino, Shinji Abe, Fumio Kishino:

A Virtual Space Teleconferencing System that Supports Intuitive Interaction for Creative and Cooperative Work. 115-122 - John Kenneth Salisbury Jr., David L. Brock, Thomas Massie, Nick Swarup, Craig B. Zilles:

Haptic Rendering: Programming Touch Interaction with Virtual Objects. 123-130
Interactive Manipulation
- Richard W. Bukowski, Carlo H. Séquin:

Object Associations: A Simple and Practical Approach to Virtual 3D Manipulation. 131-138, 214 - Steven Mark Drucker, David Zeltzer:

CamDroid: A System for Implementing Intelligent Camera Control. 139-144 - Maneesh Agrawala, Andrew C. Beers, Marc Levoy:

3D Painting on Scanned Surfaces. 145-150, 215 - Sidney W. Wang, Arie E. Kaufman:

Volume Sculpting. 151-156, 214
Applications
- Peter Kochevar, Leonard Wanger:

The Tecate Data Space Exploration Utility. 157-164 - William Jepson, Robin Liggett, Scott Friedman:

An Environment for Real-Time Urban Simulation. 165-166, 216 - Randy Hudson, Charlie Gunn, George Francis, Daniel J. Sandin, Thomas A. DeFanti:

Mathenautics: Using VR to Visit 3-D Manifolds. 167-170 - David C. Banks, Michael Kelley:

Tracking a Turbulent Spot in an Immersive Environment. 171-172, 216
Physical and Behavioral Simulation
- John P. Granieri, Welton Becket, Barry D. Reich, Jonathan Crabtree, Norman I. Badler:

Behavioral Control for Real-Time Simulated Human Agents. 173-180 - Brian Mirtich, John F. Canny:

Impulse-Based Simulation of Rigid Bodies. 181-188, 217 - Jonathan D. Cohen, Ming C. Lin, Dinesh Manocha, Madhav K. Ponamgi:

I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments. 189-196, 218
Color Plates

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