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25th SIGGRAPH 1998: Orlando, FL, USA
- Steve Cunningham, Walt Bransford, Michael F. Cohen:

Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 1998, Orlando, FL, USA, July 19-24, 1998. ACM 1998, ISBN 0-89791-999-8 - Radek Grzeszczuk, Demetri Terzopoulos, Geoffrey E. Hinton:

NeuroAnimator: Fast Neural Network Emulation and Control of Physics-based Models. 9-20 - Thomas A. Funkhouser, Ingrid Carlbom, Gary W. Elko, Gopal Sarma Pingali, Man Mohan Sondhi, Jim West:

A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments. 21-32 - Michael Gleicher:

Retargeting Motion to New Characters. 33-42 - David Baraff, Andrew P. Witkin:

Large Steps in Cloth Simulation. 43-54 - Brian K. Guenter, Cindy Grimm

, Daniel Wood, Henrique S. Malvar, Frédéric H. Pighin:
Making Faces. 55-66 - Douglas DeCarlo, Dimitris N. Metaxas, Matthew Stone

:
An Anthropometric Face Model Using Variational Techniques. 67-74 - Frédéric H. Pighin, Jamie Hecker, Dani Lischinski

, Richard Szeliski, David Salesin:
Synthesizing Realistic Facial Expressions from Photographs. 75-84 - Tony DeRose, Michael Kass, Tien Truong:

Subdivision Surfaces in Character Animation. 85-94 - Aaron W. F. Lee, Wim Sweldens, Peter Schröder, Lawrence C. Cowsar, David P. Dobkin:

MAPS: Multiresolution Adaptive Parameterization of Surfaces. 95-104 - Leif Kobbelt, Swen Campagna, Jens Vorsatz, Hans-Peter Seidel:

Interactive Multi-Resolution Modeling on Arbitrary Meshes. 105-114 - Jonathan D. Cohen, Marc Olano, Dinesh Manocha:

Appearance-Perserving Simplification. 115-122 - Gabriel Taubin

, André Guéziec, William Horn, Francis Lazarus:
Progressive Forest Split Compression. 123-132 - Stefan Gumhold, Wolfgang Straßer:

Real Time Compression of Triangle Mesh Connectivity. 133-140 - Homan Igehy, Gordon Stoll, Pat Hanrahan:

The Design of a Parallel Graphics Interface. 141-150 - Christopher C. Tanner, Christopher J. Migdal, Michael T. Jones:

The Clipmap: A Virtual Mipmap. 151-158 - Marc Olano, Anselmo Lastra:

A Shading Language on Graphics Hardware: The Pixelflow Shading System. 159-168 - Rüdiger Westermann, Thomas Ertl:

Efficiently Using Graphics Hardware in Volume Rendering Applications. 169-177 - Ramesh Raskar, Greg Welch

, Matt Cutts, Adam T. Lake, Lev Stesin, Henry Fuchs:
The Office of the Future: A Unified Approach to Image-based Modeling and Spatially Immersive Displays. 179-188 - Paul E. Debevec:

Rendering Synthetic Objects into Real Scenes: Bridging Traditional and Image-based Graphics with Global Illumination and High Dynamic Range Photography. 189-198 - Paul Rademacher, Gary Bishop:

Multiple-center-of-projection Images. 199-206 - Yizhou Yu, Jitendra Malik:

Recovering Photometric Properties of Architectural Scenes from Photographs. 207-217 - John M. Snyder, Jed Lengyel:

Visibility Sorting and Compositing Without Splitting for Image Layer Decompositions. 219-230 - Jonathan Shade, Steven J. Gortler, Li-wei He, Richard Szeliski:

Layered Depth Images. 231-242 - Michael Halle:

Multiple Viewpoint Rendering. 243-254 - Baining Guo:

Progressive Radiance Evaluation Using Directional Coherence Maps. 255-266 - Eric J. Stollnitz, Victor Ostromoukhov, David Salesin:

Reproducing Color Images Using Custom Inks. 267-274 - Oliver Deussen, Pat Hanrahan, Bernd Lintermann, Radomír Mech, Matt Pharr, Przemyslaw Prusinkiewicz:

Realistic Modeling and Rendering of Plant Ecosystems. 275-286 - Sumanta N. Pattanaik, James A. Ferwerda, Mark D. Fairchild, Donald P. Greenberg:

A Multiscale Model of Adaptation and Spatial Vision for Realistic Image Display. 287-298 - Mark R. Bolin, Gary W. Meyer:

A Perceptually Based Adaptive Sampling Algorithm. 299-309 - Henrik Wann Jensen, Per H. Christensen:

Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps. 311-320 - Cyril Soler, François X. Sillion:

Fast Calculation of Soft Shadow Textures Using Convolution. 321-332 - Eyal Ofek

, Ari Rappoport:
Interactive Reflections on Curved Objects. 333-342 - Bruno Lévy, Jean-Laurent Mallet:

Non-distorted Texture Mapping for Sheared Triangulated Meshes. 343-352 - Gianpaolo U. Carraro, John T. Edmark, J. Robert Ensor:

Techniques for Handling Video in Virtual Environments. 353-360 - Blair MacIntyre

, Steven Feiner:
A Distributed 3D Graphics Library. 361-370 - Eric Foxlin, Michael Harrington, George Pfeifer:

Constellation: A Wide-range Wireless Motion-tracking System for Augmented Reality and Virtual Set Applications. 371-378 - Brygg Ullmer, Hiroshi Ishii, Dylan F. Glas

:
mediaBlocks: Physical Containers, Transports, and Controls for Online Media. 379-386 - Thomas W. Sederberg, Jianmin Zheng, David Sewell, Malcolm A. Sabin:

Non-uniform Recursive Subdivision Surfaces. 387-394 - Jos Stam:

Exact Evaluation of Catmull-Clark Subdivision Surfaces at Arbitrary Parameter Values. 395-404 - Karan Singh, Eugene Fiume:

Wires: A Geometric Deformation Technique. 405-414 - Nina Amenta, Marshall W. Bern, Manolis Kamvysselis:

A New Voronoi-based Surface Reconstruction Algorithm. 415-421 - Michael T. Wong, Douglas E. Zongker, David Salesin:

Computer-generated Floral Ornament. 423-434 - Wagner Toledo Corrêa, Robert J. Jensen, Craig E. Thayer, Adam Finkelstein:

Texture Mapping for Cell Animation. 435-446 - Amy Gooch, Bruce Gooch, Peter Shirley, Elaine Cohen:

A Non-photorealistic Lighting Model for Automatic Technical Illustration. 447-452 - Aaron Hertzmann

:
Painterly Rendering with Curved Brush Strokes of Multiple Sizes. 453-460

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