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36th SIGGRAPH 2009: New Orleans, Louisiana, USA - Courses
- International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2009, New Orleans, Louisiana, USA, August 3-7, 2009, Courses. ACM 2009, ISBN 978-1-4503-7938-0

- Ivo Ihrke, Wolfgang Heidrich:

Acquisition of optically complex objects and phenomena. 1:1-1:158 - Markus Hadwiger, Patric Ljung, Christof Rezk-Salama, Timo Ropinski

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Advanced illumination techniques for GPU-based volume raycasting. 2:1-2:166 - Julie Dorsey, Holly E. Rushmeier

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Advanced material appearance modeling. 3:1-3:134 - Natalya Tatarchuk:

Advances in real-time rendering in 3D graphics and games I. 4:1 - Natalya Tatarchuk:

Advances in real-time rendering in 3D graphics and games II. 5:1 - Ed Angel, Dave Shreiner:

An introduction to shader-based OpenGL programming. 6:1-6:152 - Aaron E. Lefohn, Mike Houston, Johan Andersson, Ulf Assarsson, Cass W. Everitt, Kayvon Fatahalian, Theresa Foley, Justin Hensley, Paul Lalonde, David Luebke:

Beyond programmable shading (parts I and II). 7:1-7:312 - Douglas Lanman, Gabriel Taubin

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Build your own 3D scanner: 3D photography for beginners. 8:1-8:94 - Erik Reinhard

, Greg Ward, Garrett M. Johnson:
Color imaging. 9:1-9:239 - Benedict J. Brown, Kevin Cain, Paolo Cignoni

, Paul E. Debevec, Greg Downing, Mashhuda Glencross
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Computation & cultural heritage: fundamentals and applications. 10:1-10:183 - Sidney S. Fels

, Michael J. Lyons
:
Creating new interfaces for musical expression: introduction to NIME. 11:1-11:158 - Oleg Alexander, Mike Rogers, William Lambeth, Matt Jen-Yuan Chiang, Paul E. Debevec:

The Digital Emily project: photoreal facial modeling and animation. 12:1-12:15 - Tianyun Ni, Ignacio Castaño, Jörg Peters

, Jason L. Mitchell, Philip Schneider, Vivek Verma:
Efficient substitutes for subdivision surfaces. 13:1-13:107 - Miguel A. Otaduy

, Takeo Igarashi, Joseph J. LaViola Jr.:
Interaction: interfaces, algorithms, and applications. 14:1-14:66 - Dinesh Manocha, Paul Calamia, Ming C. Lin, Lauri Savioja, Nicolas Tsingos:

Interactive sound rendering. 15:1-15:338 - Andrew S. Glassner:

Introduction to computer graphics. 16:1-16:760 - Alexei A. Efros, Ramesh Raskar, Steven M. Seitz:

Next billion cameras. 17:1-17:131 - Markus Gross:

Point based graphics: state of the art and recent advances. 18:1-18:68 - Carsten Dachsbacher, Jan Kautz:

Real-time global illumination for dynamic scenes. 19:1-19:217 - Aaron Hertzmann

, Carol O'Sullivan
, Ken Perlin:
Realistic human body movement for emotional expressiveness. 20:1-20:27 - Diego Gutierrez, Wojciech Jarosz, Craig Donner, Srinivasa G. Narasimhan

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Scattering. 21:1-21:397 - Mine Özkar

, George Stiny:
Shape grammars. 22:1-22:176 - Simon Robinson, Anil C. Kokaram

, Mike Seymour
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Visual algorithms for post production. 23:1-23:52 - Roland W. Fleming

, Manish Singh:
Visual perception of 3D shape. 24:1-24:94 - Veronica Sundstedt, Mary C. Whitton, Marina Bloj

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The whys, how tos, and pitfalls of user studies. 25:1-25:205

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