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44th SIGGRAPH 2017: Los Angeles, CA, USA - Posters Proceedings
- Special Interest Group on Computer Graphics and Interactive Techniques Conference, SIGGRAPH 2017, Los Angeles, CA, USA, July 30 - August 3, 2017, Posters Proceedings. ACM 2017, ISBN 978-1-4503-5015-0

Art & design
- Naoki Nozawa, Tsukasa Fukusato, Shigeo Morishima

:
3D model partial-resizing via normal and texture map combination. 1:1-1:2 - Shinji Mizuno, Kenji Funahashi:

"Amazing sketchbook advance". 2:1-2:2 - Masanori Nakamura, Shugo Yamaguchi, Shigeo Morishima

:
Beautifying font: effective handwriting template for mastering expression of Chinese calligraphy. 3:1-3:2 - Claudio Mura, Renato Pajarola

:
Exploiting the room structure of buildings for scalable architectural modeling of interiors. 4:1-4:2 - Masaki Fujita, Suguru Saito:

Hand-drawn animation with self-shaped canvas. 5:1-5:2 - Teemu Lindborg, Philip Gifford, Oleg Fryazinov:

Interactive parameterised heterogeneous 3D modelling with signed distance fields. 6:1-6:2 - Yoichi Ochiai, Tatsuya Minagawa, Takayuki Hoshi, Daitetsu Sato, Satoshi Hashizume, Kazuki Takazawa, Amy Koike, Ippei Suzuki

, Atsushi Shinoda, Kazuyoshi Kubokawa:
LeviFab: stabilization and manipulation of digitally fabricated objects for superconductive levitation. 7:1-7:2 - Hojin Choi, Seungkyu Lee:

Novel view synthesis from two cartoon face drawings. 8:1-8:2 - Hei-Ting Tamar Wong, Yaozhun Huang, Sze-Chun Tsang, Miu-Ling Lam:

Real-time model slicing in arbitrary direction using octree. 9:1-9:2 - Austin E. MacKay, Jonathan D. Denning:

rpTextures: systematic layering for large texture generation. 10:1-10:2 - Quentin Corker-Marin, Valery Adzhiev, Alexander A. Pasko:

Space-time cubification of artistic shapes. 11:1-11:2 - Xin Liu

, Xuan Li, Caowei Zhang, Chuqi Tang, Xiaolian Zhang, Cheng Zheng, Ye Tao, Guanyun Wang, Wenjie Xu, Cheng Yao
, Fangtian Ying:
The artwork generating system of escher-like positive and negative pattern evolution. 12:1-12:2 - Wataru Date, Yasuaki Kakehi:

Typeharvesting: a typeface design utilizing time-dependent appearance change of physical materials. 13:1-13:2 - David Goodhue:

Velocity-based compression of 3D animated rotations. 14:1-14:2
Augmented & virtual realities
- Naoki Kawai:

A simple method for light field resampling. 15:1-15:2 - Hirotsugu Yamamoto, Shusei Ito, Tomoyuki Okamoto, Ryosuke Kujime, Kengo Fujii

, Yoshiki Terashima, Yukihiro Takeda:
Aerial display with thermal and acoustic sensation. 16:1-16:2 - Yu-Kai Chiu, Yi-Lung Kao, Yu-Hsuan Huang, Ming Ouhyoung

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AR filming: augmented reality guide for compositing footage in filmmaking. 17:1-17:2 - Molly Flexman, Ashish Panse, Benoit Mory, Christopher Martel, Atul Gupta:

Augmented reality for radiation dose awareness in the catheterization lab. 18:1-18:2 - Yu-Kai Chiu, Yu-Hsuan Huang, Ming Ouhyoung

:
Cinematography tutorials in virtual reality. 19:1-19:2 - Yun Suen Pai, Benjamin I. Outram, Benjamin Tag, Megumi Isogai, Daisuke Ochi, Hideaki Kimata, Kai Kunze:

CleaVR: collaborative layout evaluation and assessment in virtual reality. 20:1-20:2 - Mengyuan Ren, Ning Xie, Yang Yang, Heng Tao Shen:

Cosmetic-vis: sample-based 3D facial editor for cosmetic medical visualization. 21:1-21:2 - Sheng-Kuen Huang, Hong Shiang Lin, Ming Ouhyoung

:
Effective omnistereo panorama video generation by deformable spheres. 22:1-22:2 - Yun Suen Pai, Benjamin I. Outram, Benjamin Tag, Megumi Isogai, Daisuke Ochi, Kai Kunze:

GazeSphere: navigating 360-degree-video environments in VR using head rotation and eye gaze. 23:1-23:2 - Toshikazu Ohshima, Kenzo Kojima:

MitsuDomoe: ecosystem simulation of virtual creatures in mixed reality petri dish (2). 24:1-24:2 - Hiroyuki Osone, Takatoshi Yoshida, Yoichi Ochiai:

Optimized HMD system for underwater VR experience. 25:1-25:2 - Yoonsik Yang, Yoonjung Park, Seungho Chae, Tack-Don Han:

Portable ambient projection system: build your room projectable space. 26:1-26:2 - Shoki Miyagawa, Yoshihiro Fukuhara

, Fumiya Narita, Norihiro Ogata, Shigeo Morishima
:
Retexturing under self-occlusion using hierarchical markers. 27:1-27:2 - Akira Ishii, Masaya Tsuruta, Ippei Suzuki

, Shuta Nakamae, Tatsuya Minagawa, Junichi Suzuki, Yoichi Ochiai:
ReverseCAVE: providing reverse perspectives for sharing VR experience. 28:1-28:2 - Nami Ogawa, Takuji Narumi

, Michitaka Hirose:
Swinging 3D lamps: a projection technique to convert a static 2D picture to 3D using wiggle stereoscopy. 29:1-29:2 - Ippei Suzuki

, Satoshi Hashizume, Kazuki Takazawa, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai:
Telewheelchair: The intelligent electric wheelchair system towards human-machine combined environmental supports. 30:1 - Ping-Hsuan Han

, Yang-Sheng Chen, Han-Lei Wang, Yu-Jie Huang, Jui-Chun Hsiao, Kuan-Wen Chen, Yi-Ping Hung:
The design of video see-through window for manipulating physical object with head-mounted display. 31:1-31:2 - Zikun Chen, Wei Peng, Roshan Lalintha Peiris

, Kouta Minamizawa:
ThermoReality: thermally enriched head mounted displays for virtual reality. 32:1-32:2 - Chika Matsusue, Kenji Funahashi, Shinji Mizuno:

Touch-typable VR piano that corrects positional deviation of fingering based on music theory. 33:1-33:2 - Atsuto Inoue, Kohei Yatabe

, Yasuhiro Oikawa, Yusuke Ikeda
:
Visualization of 3D sound field using see-through head mounted display. 34:1-34:2 - Jia-Wei Lin, Ping-Hsuan Han

, Jiun-Yu Lee, Yang-Sheng Chen, Ting-Wei Chang, Kuan-Wen Chen, Yi-Ping Hung:
Visualizing the keyboard in virtual reality for enhancing immersive experience. 35:1-35:2 - Ryohei Nagao, Keigo Matsumoto

, Takuji Narumi
, Tomohiro Tanikawa, Michitaka Hirose:
Walking up virtual stairs based on visuo-haptic interaction. 36:1-36:2 - Keigo Matsumoto

, Takuji Narumi
, Tomohiro Tanikawa, Michitaka Hirose:
Walking uphill and downhill: redirected walking in the vertical direction. 37:1-37:2
Display & rendering
- Ergun Akleman

, Fermi Perumal, Youyou Wang:
Cos Θ shadows: an integrated model for direct illumination, subsurface scattering and shadow computation. 38:1-38:2 - Nahomi Maki

, Toshiaki Yamanouchi, Teluhiko Hilano, Kazuhisa Yanaka:
Creation of 3DCG animation using a four-plane depth-fused display. 39:1-39:2 - Junho Choi, Yong Yi Lee, Yong Hwi Kim, Bilal Ahmed, Jong Hun Lee, Moon Gu Son, Junbum Kim, Kwan H. Lee:

Curvature-aware adaptive capture of 3D geometry and appearance. 40:1-40:2 - Ibragim R. Atadjanov

, Seungkyu Lee:
Dual-layered light field display: maximizing image perceptibility. 41:1-41:2 - Daito Kakeya, Masashi Baba, Shinsaku Hiura:

Generation of omni-directional HDR light probe images based on the intensity distribution model around the sun. 42:1-42:2 - Martin Misiak, Arnulph Fuhrmann

:
Directional occlusion via multi-irradiance mapping. 43:1-43:2 - Mehmet Ömer Özek, Engin Demir:

Pixel-based level of detail on hardware tessellated terrain rendering. 44:1-44:2 - Antoine Toisoul, Abhijeet Ghosh:

Real time rendering of realistic surface diffraction with low rank factorisation. 45:1-45:2 - Shohei Anraku, Fumihiko Ishiwata, Nahomi Maki, Toshiaki Yamanouchi, Kazuhisa Yanaka:

Real-time integral photography using a game engine. 46:1-46:2 - Kumar Ayush, Parag Chaudhuri:

Rendering curved spacetime in everyday scenes. 47:1-47:2 - Julio Marco

, Adrián Jarabo
, Wojciech Jarosz, Diego Gutierrez
:
Second-order occlusion-aware volumetric radiance caching. 48:1-48:2 - Bekir Öztürk

, Ahmet Oguz Akyüz
:
Semi-dynamic light maps. 49:1-49:2 - Cheng Zheng, Caowei Zhang, Xuan Li, Xin Liu

, Chuqi Tang, Guanyun Wang, Cheng Yao
, Fan Zhang, Wenjie Xu, Fangtian Ying:
Toon-chat: a cartoon-masked chat system for children with autism. 50:1-50:2 - Jin Ryong Kim, Seunghyup Shin:

Touch3D: touchscreen interaction on multiscopic 3D with electrovibration haptics. 51:1-51:2 - Julio Marco, Wojciech Jarosz, Diego Gutierrez, Adrián Jarabo:

Transient photon beams. 52:1-52:2
Hardware interfaces
- Takaki Murakami, Tanner Person, Charith Lasantha Fernando, Kouta Minamizawa:

Altered touch: miniature haptic display with force, thermal and tactile feedback for augmented haptics. 53:1-53:2 - Yung-Long Chu, Hung-En Hsieh, Wen-Hsiung Lin, Hui-Ju Chen, Chien-Hsing Chou:

Chinese FingerReader: a wearable device to explore Chinese printed text. 54:1-54:2 - Tomoya Sasaki, M. H. D. Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, Masahiko Inami

:
MetaLimbs: metamorphosis for multiple arms interaction using artificial limbs. 55:1-55:2 - Kazuki Takazawa, Satoshi Hashizume, Ryuichiro Sasaki, Yoshikuni Hashimoto, Yoichi Ochiai:

Morpho sculptures: digital fabrication methods of engraving flat materials into shape changing user interfaces. 56:1-56:2 - Satoshi Hashizume, Amy Koike, Takayuki Hoshi, Yoichi Ochiai:

Sonovortex: rendering multi-resolution aerial haptics by aerodynamic vortex and focused ultrasound. 57:1-57:2 - Yuan-Ling Feng

, Charith Lasantha Fernando, Jan Rod, Kouta Minamizawa:
Submerged haptics: a 3-DOF fingertip haptic display using miniature 3D printed airbags. 58:1-58:2
Production
- John Kasper Svergja, Henrik Lieng:

A gradient mesh tool for non-rectangular gradient meshes. 59:1-59:2 - Yuanming Hu, Yu Fang:

An asynchronous material point method. 60:1-60:2 - Marta Ortín

, Adrián Jarabo
, Belén Masiá, Diego Gutierrez:
Analyzing interfaces and workflows for light field editing. 61:1-61:2 - Chloe LeGendre, David Krissman, Paul E. Debevec:

Improved chromakey of hair strands via orientation filter convolution. 62:1-62:2 - Jannik Boll Nielsen, Rasmus Ramsbøl Jensen:

Photon rectify: undistort any footage on the timeline. 63:1-63:2 - Rahul Dey, Jason G. Doig, Christos Gatzidis:

Procedural feature generation for volumetric terrains. 64:1-64:2 - Ippei Suzuki

, Yoichi Ochiai:
Unphotogenic light: high-speed projection method to prevent secret photography by small cameras. 65:1-65:2
Research
- Codruta Orniana Ancuti, Cosmin Ancuti, Christophe De Vleeschouwer, Rafael García

:
A semi-global color correction for underwater image restoration. 66:1-66:2 - Yuhang Li, Xuejin Chen:

Accurate geo-localization of low-altitude overhead images from 3D point clouds. 67:1-67:2 - Xuan Huang, Dianna Xu:

Aspect-ratio based triangular mesh smoothing. 68:1-68:2 - Tiancheng Sun, Ana Serrano, Diego Gutierrez, Belén Masiá:

Attribute-preserving gamut mapping of measured BRDFs. 69:1-69:2 - Stefanie Gassel, Thomas Neumann, Markus Wacker:

Combining biomechanical and data-driven body surface models. 70:1-70:2 - Jen Rogers, Matthieu Poyade

, Frank E. Pollick
:
Constellations of movement: an interactive application to visualise research in motor imagery decoding. 71:1-71:2 - Naoki Hashimoto, Koki Kosaka:

Continuous photometric compensation for deformable objects. 72:1-72:2 - Ryuji Hirayama, Hirotaka Nakayama, Atsushi Shiraki, Takashi Kakue

, Tomoyoshi Shimobaba, Tomoyoshi Ito:
Controllable color particles in a 3D crystal projecting multiple dynamic full-color images. 73:1-73:2 - Takahiro Itazuri, Tsukasa Fukusato, Shugo Yamaguchi, Shigeo Morishima

:
Court-aware volleyball video summarization. 74:1-74:2 - Matthias Schröder, Helge J. Ritter:

Deep learning for action recognition in augmented reality assistance systems. 75:1-75:2 - Amy Koike, Satoshi Hashizume, Kazuki Takazawa, Mose Sakashita, Daitetsu Sato, Keisuke Kawahara, Yoichi Ochiai:

Digital fabrication and manipulation method for underwater display and entertainment. 76:1-76:2 - Mie Sato, Haruna Kimura:

Effects of auditory cues on grasping a virtual object with a bare hand. 77:1-77:2 - Samar M. Alsaleh, Angelica I. Avilés, Alicia Casals

, James K. Hahn:
Escaping specularity: recovering specular-free video sequences from rank-constrained data. 78:1-78:2 - Victor Arellano, Diego Gutierrez, Adrián Jarabo:

Fast back-projection for non-line of sight reconstruction. 79:1-79:2 - Vlastimil Havran, Jan Hosek, Sárka Nemcová, Jirí Cáp, Jirí Bittner:

Lightdrum: surface reflectance measurement on site. 80:1-80:2 - Yiqun Wang, Dong-Ming Yan, Chengcheng Tang, Xiaohan Liu

:
Obtuse triangle elimination for isotropic remeshing. 81:1-81:2 - David C. Schedl

, Clemens Birklbauer, Oliver Bimber:
Optimized sampling for view interpolation in light fields using local dictionaries. 82:1-82:2 - Kouta Takeuchi, Kazuki Okami, Daisuke Ochi, Hideaki Kimata:

Partial plane sweep volume for deep learning based view synthesis. 83:1-83:2 - Jaewon Kim, Abhijeet Ghosh:

Practical acquisition of translucent liquids using polarized transmission imaging. 84:1-84:2 - Jianwei Guo, Zhang-Lin Cheng

, Shibiao Xu, Xiaopeng Zhang:
Realistic procedural plant modeling guided by 3D point cloud. 85:1-85:2 - Yuka Nakamura, Naoki Hashimoto:

Simple and accurate geometric correction with multiple projectors. 86:1-86:2 - Kaustubha Mendhurwar, Sudhir P. Mudur, Tiberiu Popa:

Time series matching for biometric visual passwords. 87:1-87:2

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