


default search action
47th SIGGRAPH 2020: Virtual Event, USA - Courses
- SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Courses, Virtual Event, USA, August, 2020. ACM 2020, ISBN 978-1-4503-7972-4

- Mike Bailey:

Introduction to the Vulkan computer graphics API. 1:1-1:128 - Jesse Barker, Sam Martin

, Romain Guy, Jose-Emilio Munoz-Lopez, Arseny Kapoulkine, Kay Chang:
Moving mobile graphics. 2:1 - Alexander Keller, Pascal Grittmann, Jirí Vorba, Iliyan Georgiev, Martin Sik, Eugene d'Eon

, Pascal Gautron, Petr Vévoda, Ivo Kondapaneni:
Advances in Monte Carlo rendering: the legacy of Jaroslav Křivánek. 3:1-3:366 - Theresa-Marie Rhyne:

Color basics for digital media and visualization. 4:1-4:78 - David B. Lindell

, Matthew O'Toole, Srinivasa G. Narasimhan
, Ramesh Raskar:
Computational time-resolved imaging, single-photon sensing, and non-line-of-sight imaging. 5:1-5:119 - Ingo Wald, Steven G. Parker:

RTX accelerated ray tracing with OptiX 7. 6:1 - Yifan (Evan) Peng, Ashok Veeraraghavan, Wolfgang Heidrich

, Gordon Wetzstein
:
Deep optics: joint design of optics and image recovery algorithms for domain specific cameras. 7:1-7:133 - James A. Ferwerda, Chester F. Carlson:

Fundamentals of color science. 8:1-8:46 - Mike Bailey:

A whirlwind introduction to computer graphics. 9:1-9:45 - Giovanni Pintore

, Claudio Mura, Fabio Ganovelli
, Lizeth Joseline Fuentes Perez, Renato Pajarola, Enrico Gobbetti
:
Automatic 3D reconstruction of structured indoor environments. 10:1-10:218 - Stephen Hill, Stephen McAuley, Laurent Belcour, Will Earl, Niklas Harrysson, Sébastien Hillaire, Naty Hoffman, Lee Kerley, Jasmin Patry, Rob Pieké, Igor Skliar, Jonathan Stone, Pascal Barla, Mégane Bati, Iliyan Georgiev

:
Physically based shading in theory and practice. 11:1-11:12 - Ramesh Raskar, Andreas Velten, Sebastian Bauer, Tristan Swedish:

Seeing around corners using time of flight. 12:1-12:97 - Jonathan Ventura, Stefanie Zollmann

, Simon Stannus, Mark Billinghurst, Remi Driancourt:
Understanding AR inside and out - Part Two: expanding out and into the world. 13:1-13:243 - Shuang Zhao, Wenzel Jakob, Tzu-Mao Li:

Physics-based differentiable rendering: from theory to implementation. 14:1-14:30 - Ariel Shamir, Niloy J. Mitra, Nobuyuki Umetani, Yuki Koyama:

Intelligent tools for creative graphics. 15:1-15:11 - Sophie Jörg, Yuting Ye

, Michael Neff, Franziska Mueller, Victor B. Zordan:
Virtual hands in VR: motion capture, synthesis, and perception. 16:1-16:145 - Lance Winkel:

Troubleshooting and cleanup techniques for 3D printing. 17:1-17:67 - Andrew T. Duchowski:

Eye-based interaction in graphical systems: 20 years later gaze applications, analytics, & interaction. 18:1-18:246 - Understanding AR inside and out - Part One: a solid grounding. 19:1-19:206

- Kalina Borkiewicz

, A. J. Christensen, Ryan Wyatt, Ernest T. Wright
:
Introduction to cinematic scientific visualization. 20:1-20:267 - Yuanming Hu:

The Taichi programming language. 21:1-21:50 - Andrew S. Glassner:

ML/DL roundup. 22:1-22:306 - Theodore Kim, David Eberle:

Dynamic deformables: implementation and production practicalities. 23:1-23:182 - Craig Caldwell:

What we talk about, when we talk about story. 24:1-24:15

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














