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4th SIGGRAPH Asia 2011: Hong Kong - Sketches
- Zhigeng Pan:

SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011. ACM 2011, ISBN 978-1-4503-1138-0
User interaction
- Hark-Joon Kim, Kyungho Jeong, Seon-Kyo Kim, Tack-Don Han:

Ambient Wall: Smart Wall Display interface which can be controlled by simple gesture for smart home. 1:1-1:2 - Jonas Pfeil, Jun Mitani, Takeo Igarashi:

Interactive climbing route design using a simulated virtual climber. 2:1-2:2 - Jérémy Raulet, Vincent Boyer:

A sketch-based interface to script comics reading. 3:1-3:2 - Hideki Takeoka, Yushi Moko, Carson Reynolds, Takashi Komuro, Yoshihiro Watanabe, Masatoshi Ishikawa

:
VolVision: high-speed capture in unconstrained camera motion. 4:1-4:2
Production and visual effects
- Yann Savoye:

Stretchable cartoon editing for skeletal captured animations. 5:1-5:2 - Haoran Xie

, Kazunori Miyata:
Free fall motion synthesis. 6:1-6:2 - Pascal Gautron, Cyril Delalandre, Jean-Eudes Marvie:

Extinction transmittance maps. 7:1-7:2 - Fuzhang Wu, Weiming Dong, Xing Mei, Xiaopeng Zhang, Xiaohong Jia, Jean-Claude Paul:

Distribution-aware image color transfer. 8:1-8:2
Computer animation
- Yann Savoye:

Video-based toon character from surface performance capture. 9:1-9:2 - Martin Guay, Fabrice Colin, Richard Egli:

Screen space animation of fire. 10:1-10:2 - Tomohiko Mukai:

Spline motion transitions in linear subspaces. 11:1-11:2 - Wataru Furuya, Kei Iwasaki, Yoshinori Dobashi, Tomoyuki Nishita:

Efficient calculation method of spherical signed distance function for real-time rendering of dynamic scenes. 12:1-12:2
Virtual and augmented reality
- Tomás Lay Herrera, Arno Zinke, Andreas Weber

:
Towards hairstyle reconstruction using thermal imaging. 13:1-13:2 - Shohei Mori

, Ryosuke Ichikari
, Fumihisa Shibata, Asako Kimura, Hideyuki Tamura:
Enabling on-set stereoscopic MR-based previsualization for 3D filmmaking. 14:1-14:2 - Derek K. Gerstmann, Toby Potter, Michael Houston, Paul Bourke

, Kwan-Liu Ma, Andreas Wicenec
:
A practical visualization strategy for large-scale supernovae CFD simulations. 15:1-15:2 - Guanbo Bao, Weiliang Meng, Hongjun Li, Jia Liu, Xiaopeng Zhang:

Hardware instancing for real-time realistic forest rendering. 16:1-16:2
Geometric modeling and processing
- Yuki Igarashi

, Takeo Igarashi, Jun Mitani:
Beady: interactive beadwork design and construction. 17:1-17:2 - Ying Xiang, Shi-Qing Xin, Qian Sun, Ying He

:
Parallel and accurate Poisson disk sampling on arbitrary surfaces. 18:1-18:2 - Takahiro Harada

:
Heterogeneous particle-based simulation. 19:1-19:2 - Hong Thai Nguyen, Ee Ping Ong

, Zhiyong Huang:
Fast and automatic 3D full head synthesis using iPhone. 20:1-20:2
Geometric processing techniques
- Long Zhang, Ying He

, Hock Soon Seah, Wolfgang Müller-Wittig:
A hybrid object/image space approach for efficient and robust line drawings. 21:1-21:2 - Takahiro Harada

:
A parallel constraint solver for a rigid body simulation. 22:1-22:2 - Shi-Qing Xin, Xiang Ying, Ying He

:
Constant-time O(1) all pairs geodesic distance query on triangle meshes. 23:1-23:2 - Kenichi Sugihara

:
Automatic generation of 3-D building models by straight skeleton. 24:1
Light & illumination
- Yusuke Tokuyoshi, Takashi Sekine, Shinji Ogaki

:
Fast global illumination baking via ray-bundles. 25:1-25:2 - Guangwei Wang, Guofu Xie, Wencheng Wang:

Efficient search of lightcuts by spatial clustering. 26:1-26:2 - Iliyan Georgiev

, Jaroslav Krivánek, Philipp Slusallek:
Bidirectional light transport with vertex merging. 27:1-27:2 - Christopher Schwartz, Michael Weinmann

, Roland Ruiters, Arno Zinke, Ralf Sarlette, Reinhard Klein:
Capturing shape and reflectance of food. 28:1-28:2
Texture & terrain rendering
- John Judnich, Nam Ling:

Fast multiresolution terrain rendering with symmetric cluster sets. 29:1-29:2 - Kai Schröder, David Möller, Reinhard Klein, Arno Zinke:

Non-local image reconstruction for efficient BTF synthesis. 30:1-30:2 - Sujeong Kim, Karl Hillesland, Justin Hensley:

A space-efficient and hardware-friendly implementation of Ptex. 31:1-31:2 - Jørn Nystad, Anders Lassen, Thomas J. Olson:

Flexible texture compression using bounded integer sequence encoding. 32:1-32:2
Art, design & computer graphics education
- Ruimin Lv, Shouqian Sun, Kejun Zhang:

Fractal strokes. 33:1-33:2 - Miho Aoki, Wobbe F. Koning, Ayumi Miyai, Takahito Kamihira:

3D animation education in the US and Japan: different environments, similar issues. 34:1-34:2 - Naoki Kita, Kazunori Miyata

:
Interactive procedural modeling of pebble mosaics. 35:1-35:2 - Shinji Mizuno, Kengo Takai, Hiroaki Sawano, Makoto Ueda, Ryuji Takaki:

Synthesizing rope patterns of Jomon ware in a virtual space. 36:1-36:2
Image system & video processing
- Leonardo Sacht

, Luiz Velho, Diego Nehab, Marcelo Cicconet:
Scalable motion-aware panoramic videos. 37:1-37:2 - Ayumi Ono, Yoshinori Dobashi, Tsuyoshi Yamamoto:

A system for editing sky images using an image database. 38:1-38:2 - Che-Hua Yeh, Pei-Ruu Shih, Kuan-Ting Liu, Huang-Ming Chang, Ming Ouhyoung

:
Face recognition and clustering for home photos. 39:1-39:2 - Hong-Shang Lin, Shuen-Huei Guan

, Chu-Tien Lee, Ming Ouhyoung
:
Stereoscopic 3D experience optimization using cropping and warping. 40:1-40:2
Image processing
- Shahzad Rasool, Alexei Sourin

:
Tangible images. 41:1-41:2 - Anthony Pajot, Loïc Barthe, Mathias Paulin

:
Effective despeckling of HDR images. 42:1-42:2 - Yugang Liu, Yizhou Yu:

Interactive 2D and volume image segmentation using level sets of probabilities. 43:1-43:2 - Chao Li, Weiming Dong, Ning Zhou, Xiaopeng Zhang, Jean-Claude Paul:

Translucent material transfer based on single images. 44:1-44:2

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