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Yusuke Tokuyoshi
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2020 – today
- 2024
- [j10]Yusuke Tokuyoshi, Kenta Eto:
Bounded VNDF Sampling for the Smith-GGX BRDF. Proc. ACM Comput. Graph. Interact. Tech. 7(1): 10:1-10:18 (2024) - [c21]Yusuke Tokuyoshi:
Efficient Visibility Reuse for Real-time ReSTIR. SIGGRAPH Talks 2024: 20 - 2023
- [j9]Yusuke Tokuyoshi:
Efficient Spatial Resampling Using the PDF Similarity. Proc. ACM Comput. Graph. Interact. Tech. 6(1): 4:1-4:19 (2023) - [c20]Kenta Eto, Yusuke Tokuyoshi:
Bounded VNDF Sampling for Smith-GGX Reflections. SIGGRAPH Asia Technical Communications 2023: 13:1-13:4 - 2022
- [c19]Shin Fujieda, Yusuke Tokuyoshi, Takahiro Harada:
Stochastic Light Culling for Single Scattering in Participating Media. Eurographics (Short Papers) 2022: 21-24 - [c18]Atsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada:
Multi-Fragment Rendering for Glossy Bounces on the GPU. EGSR (ST) 2022: 127-131 - [c17]Yusuke Tokuyoshi:
Accurate Diffuse Lighting from Spherical Gaussian Lights. SIGGRAPH Posters 2022: 35:1-35:2 - 2021
- [c16]Yusuke Tokuyoshi:
Unbiased VNDF Sampling for Backfacing Shading Normals. SIGGRAPH Talks 2021: 8:1-8:2 - 2020
- [j8]Tomoya Yamaguchi, Tatsuya Yatagawa, Yusuke Tokuyoshi, Shigeo Morishima:
Real-time rendering of layered materials with anisotropic normal distributions. Comput. Vis. Media 6(1): 29-36 (2020)
2010 – 2019
- 2019
- [j7]Yusuke Tokuyoshi, Takahiro Harada:
Hierarchical russian roulette for vertex connections. ACM Trans. Graph. 38(4): 36:1-36:12 (2019) - [c15]Yusuke Tokuyoshi, Anton S. Kaplanyan:
Improved geometric specular antialiasing. I3D 2019: 8:1-8:8 - [c14]Tomoya Yamaguchi, Tatsuya Yatagawa, Yusuke Tokuyoshi, Shigeo Morishima:
Real-time Rendering of Layered Materials with Anisotropic Normal Distributions. SIGGRAPH Asia Technical Briefs 2019: 87-90 - 2018
- [c13]Yusuke Tokuyoshi, Tomohiro Mizokuchi:
Conservative Z-prepass for frustum-traced irregular Z-buffers. SIGGRAPH Posters 2018: 34:1-34:2 - [c12]Yusuke Tokuyoshi, Takahiro Harada:
Bidirectional path tracing using backward stochastic light culling. SIGGRAPH Talks 2018: 70:1-70:2 - 2017
- [j6]Yusuke Tokuyoshi, Takahiro Harada:
Stochastic Light Culling for VPLs on GGX Microsurfaces. Comput. Graph. Forum 36(4): 55-63 (2017) - 2016
- [j5]Yusuke Tokuyoshi:
Modified filtered importance sampling for virtual spherical Gaussian lights. Comput. Vis. Media 2(4): 343-355 (2016) - [c11]Yusuke Tokuyoshi:
Modified Filtered Importance Sampling for Virtual Spherical Gaussian Lights. PG (Short Papers) 2016: 13-18 - 2015
- [j4]Yusuke Tokuyoshi:
Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination. Comput. Graph. Forum 34(6): 135-147 (2015) - [j3]Yusuke Tokuyoshi:
Virtual Spherical Gaussian Lights for Real-time Glossy Indirect Illumination. Comput. Graph. Forum 34(7): 89-98 (2015) - [c10]Yusuke Tokuyoshi:
Fast indirect illumination using two virtual spherical gaussian lights. SIGGRAPH Asia Posters 2015: 12:1 - 2014
- [c9]Yusuke Tokuyoshi:
Virtual spherical gaussian lights for real-time glossy indirect illumination. SIGGRAPH ASIA Technical Briefs 2014: 17:1-17:4 - [c8]Yusuke Tokuyoshi, Tiago da Silva, Takashi Kanai:
Directionality-aware rectilinear texture warped shadow maps. SIGGRAPH Posters 2014: 94:1 - 2013
- [j2]Yusuke Tokuyoshi, Takashi Sekine, Tiago da Silva, Takashi Kanai:
Adaptive Ray-bundle Tracing with Memory Usage Prediction: Efficient Global Illumination in Large Scenes. Comput. Graph. Forum 32(7): 315-324 (2013) - [c7]Yusuke Tokuyoshi:
Specular lobe aware upsampling based on spherical Gaussians. SIGGRAPH Posters 2013: 107 - 2012
- [c6]Yusuke Tokuyoshi, Shinji Ogaki:
Real-time bidirectional path tracing via rasterization. I3D 2012: 183-190 - 2011
- [j1]Shinji Ogaki, Yusuke Tokuyoshi:
Direct Ray Tracing of Phong Tessellation. Comput. Graph. Forum 30(4): 1337-1344 (2011) - [c5]Yusuke Tokuyoshi, Takashi Sekine, Shinji Ogaki:
Fast global illumination baking via ray-bundles. SIGGRAPH Asia Sketches 2011: 25:1-25:2 - 2010
- [c4]Shinji Ogaki, Yusuke Tokuyoshi, Sebastian Schoellhammer:
An empirical fur shader. SIGGRAPH ASIA (Sketches) 2010: 16:1-16:2 - [c3]Yusuke Tokuyoshi, Shinji Ogaki, Sebastian Schoellhammer:
Final gathering using adaptive multiple importance sampling. SIGGRAPH ASIA (Posters) 2010: 47:1
2000 – 2009
- 2009
- [c2]Yusuke Tokuyoshi:
Photon density estimation using multiple importance sampling. SIGGRAPH ASIA Posters 2009: 37:1 - 2005
- [c1]Yusuke Tokuyoshi, Minoru Maruyama:
A fast rendering method for a scene with participating media of anisotropic scattering property. Computer Graphics International 2005: 227-233
Coauthor Index
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