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2. SUI 2014: Honolulu, HI, USA
- Andy Wilson, Frank Steinicke, Evan A. Suma, Wolfgang Stuerzlinger:
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, SUI 2014, Honolulu, HI, USA, October 4-5, 2014. ACM 2014, ISBN 978-1-4503-2820-3
Opening keynote address
- Mark T. Bolas:
Designing the user in user interfaces. 1
Keynote address
- Ken Perlin:
The coming age of computer graphics and the evolution of language. 1
Flat surfaces in 3d space
- Barrett Ens, Juan David Hincapié-Ramos, Pourang Irani:
Ethereal planes: a design framework for 2D information space in 3D mixed reality environments. 2-12 - Asier Marzo Pérez, Benoît Bossavit, Martin Hachet:
Combining multi-touch input and device movement for 3D manipulations in mobile augmented reality environments. 13-16 - Ben Zhang, Yu-Hsiang Chen, Claire Tuna, Achal Dave, Yang Li, Edward A. Lee, Björn Hartmann:
HOBS: head orientation-based selection in physical spaces. 17-25 - Austin S. Lee, Hiroshi Chigira, Sheng Kai Tang, Kojo Acquah, Hiroshi Ishii:
AnnoScape: remote collaborative review using live video overlay in shared 3D virtual workspace. 26-29
Spatial gestures
- Sujin Jang, Niklas Elmqvist, Karthik Ramani:
GestureAnalyzer: visual analytics for pattern analysis of mid-air hand gestures. 30-39 - Barry Kollee, Sven G. Kratz, Anthony Dunnigan:
Exploring gestural interaction in smart spaces using head mounted devices with ego-centric sensing. 40-49 - Jarrod Knibbe, Sue Ann Seah, Mike Fraser:
VideoHandles: replicating gestures to search through action-camera video. 50-53
Seeing, walking and being in spatial VEs
- Jason Orlosky, Qifan Wu, Kiyoshi Kiyokawa, Haruo Takemura, Christian Nitschke:
Fisheye vision: peripheral spatial compression for improved field of view in head mounted displays. 54-61 - Ruimin Zhang, Bochao Li, Scott A. Kuhl:
Human sensitivity to dynamic translational gains in head-mounted displays. 62-65 - Frank Steinicke, Gerd Bruder:
A self-experimentation report about long-term use of fully-immersive technology. 66-69
Hybrid interaction spaces
- Jia Wang, Robert W. Lindeman:
Coordinated 3D interaction in tablet- and HMD-based hybrid virtual environments. 70-79 - Mark Mine, Arun Yoganandan, Dane M. Coffey:
Making VR work: building a real-world immersive modeling application in the virtual world. 80-89 - David Lakatos, Matthew Blackshaw, Alex Olwal, Zachary Barryte, Ken Perlin, Hiroshi Ishii:
T(ether): spatially-aware handhelds, gestures and proprioception for multi-user 3D modeling and animation. 90-93 - Tuukka M. Takala:
RUIS: a toolkit for developing virtual reality applications with spatial interaction. 94-103
Spatial pointing and touching
- Alexander Giesler, Dimitar Valkov, Klaus H. Hinrichs:
Void shadows: multi-touch interaction with stereoscopic objects on the tabletop. 104-112 - Matt Adcock, Dulitha Ranatunga, Ross T. Smith, Bruce H. Thomas:
Object-based touch manipulation for remote guidance of physical tasks. 113-122 - Paul Lubos, Gerd Bruder, Frank Steinicke:
Are 4 hands better than 2?: bimanual interaction for quadmanual user interfaces. 123-126 - Robert J. Teather, Wolfgang Stuerzlinger:
Visual aids in 3D point selection experiments. 127-136
Poster session
- Kenji Funahashi, Yusuke Nakae:
Getting yourself superimposed on a presentation screen. 138 - Takafumi Koike:
Measurements of operating time in first and third person views using video see-through HMD. 139 - Keiko Yamamoto, Ichiroh Kanaya, Monica Bordegoni, Umberto Cugini:
Re: form: rapid designing system based on fusion and illusion of digital/physical models. 140 - Philipp Tiefenbacher, Tobias Gehrlich, Gerhard Rigoll, Takashi Nagamatsu:
Supporting remote guidance through 3D annotations. 141 - Takashi Nagamatsu, Michiya Yamamoto, Gerhard Rigoll:
Simulator for developing gaze sensitive environment using corneal reflection-based remote gaze tracker. 142 - Edward F. Melcer, Katherine Isbister:
Emotional space: understanding affective spatial dimensions of constructed embodied shapes. 143 - Pei-Ying Chiang, Wei-Yu Li:
Augmented reality paper clay making based on hand gesture recognition. 144 - Simon Stusak, Markus Teufel:
Projection augmented physical visualizations. 145 - Jeeeun Kim, Abigale Stangl, Tom Yeh:
Using LEGO to model 3D tactile picture books by sighted children for blind children. 146 - Jarkko Polvi, Takafumi Taketomi, Goshiro Yamamoto, Mark Billinghurst, Christian Sandor, Hirokazu Kato:
Evaluating a SLAM-based handheld augmented reality guidance system. 147 - Heejin Kim, Seungjae Oh, Sung H. Han, Min K. Chung:
Natural pointing posture in distal pointing tasks. 148 - Fuyang Huang, Zelong Sun, Qiang Xu, Felix Yim Binh Sze, Tang Wai Lan, Xiaogang Wang:
Real-time sign language recognition using RGBD stream: spatial-temporal feature exploration. 149 - Hanaë Rateau, Laurent Grisoni, Bruno De Araujo:
Exploring tablet surrounding interaction spaces for medical imaging. 150 - Seungjae Oh, Heejin Kim, Hyo-Jeong So:
Proposing a classification model for perceptual target selection on large displays. 151 - Alaa Azazi, Teddy Seyed, Frank Maurer:
Investigating inertial measurement units for spatial awareness in multi-surface environments. 152 - Robert Codd-Downey, Wolfgang Stuerzlinger:
LeapLook: a free-hand gestural travel technique using the leap motion finger tracker. 153 - Paul Lubos, Gerd Bruder, Frank Steinicke:
Safe-&-round: bringing redirected walking to small virtual reality laboratories. 154 - Paul Lubos, Dimitar Valkov:
The significance of stereopsis and motion parallax in mobile head tracking environments. 155 - Robert J. Teather, Wolfgang Stuerzlinger:
Depth cues and mouse-based 3D target selection. 156 - Cassandra Hoef, Jasmine Davis, Orit Shaer, Erin Treacy Solovey:
An in-depth look at the benefits of immersion cues on spatial 3D problem solving. 157 - Vamsi Kiran Adhikarla, Pawel W. Wozniak, Robert J. Teather:
HoloLeap: towards efficient 3D object manipulation on light field displays. 158 - Chih-Fan Chen, Ryan P. Spicer, Rhys Yahata, Mark T. Bolas, Evan A. Suma:
Real-time and robust grasping detection. 159 - Ryan P. Spicer, Rhys Yahata, Evan A. Suma, Mark T. Bolas:
A raycast approach to hybrid touch / motion capturevirtual reality user experience. 160 - Phil Lindner, Adolfo Rodriguez, Thomas D. Uram, Michael E. Papka:
Augmenting views on large format displays with tablets. 161 - Seungjae Oh, Heeseung Kwon, Hyo-Jeong So:
Hidden UI: projection-based augmented reality for map navigation on multi-touch tabletop. 162
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