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Edward F. Melcer
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2020 – today
- 2024
- [c39]MJ Johns
, Emmanuel Chinedum Ezenwa
, Seunghyun Lee
, Thomas Maiorana
, Ciel Wood
, Josh D. Levano
, Rita Aksum Tesfay
, Michael Takami
, Cameron A Dodd
, Madison Li
, Hanne Manning
, Regis Pak
, Lily Chen
, Ria K. Saini
, Mário Escarce Junior
, Mennatullah Hendawy
, Magy Seif El-Nasr
, Edward F. Melcer
, Katherine Isbister
:
Participatory Design of a Serious Game to Improve Wildfire Preparedness with Community Residents and Experts. CHI Extended Abstracts 2024: 261:1-261:8 - [c38]Samuel Shields
, Edward F. Melcer
:
Soothing Systems: A Meditative Somaesthetic Experience. CHI Extended Abstracts 2024: 419:1-419:5 - [c37]Marjorie Ann M. Cuerdo
, Derusha Baskaran
, Edward F. Melcer
:
Exploring how Emotional Challenge and Affective Design in Games Relates to Player Reflection. FDG 2024: 8 - [c36]David Van Nguyen
, Edward F. Melcer
, Deanne Adams
:
Exploring Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. FDG 2024: 13 - [c35]Derusha Baskaran
, Kathryn E. Ringland
, Edward F. Melcer
:
Playing Well Together with a Reward System: Understanding Player Preferences for the PS Trophy System. FDG 2024: 57 - [c34]Sai Siddartha Maram
, Anna Amato
, Giovanni Maria Troiano
, Steven C. Sutherland
, Camillia Matuk
, Edward F. Melcer
, Elín Carstensdóttir
, Casper Harteveld
, Magy Seif El-Nasr
:
An Instructor's Lens into the Role of AI in Teaching Experimental Research via Gamification. SAC 2024: 98-100 - [i4]MJ Johns, Rita Aksum Tesfay, Mário Escarce Junior, Emmanuel Ezenwa Jr., Thomas Maiorana, Magy Seif El-Nasr, Edward F. Melcer, Katherine Isbister:
Info Overload: A Cooperative Evacuation Game. CoRR abs/2407.09559 (2024) - 2023
- [j6]Antonio Bucchiarone
, Kendra M. L. Cooper, Dayi Lin, Edward F. Melcer, Kelvin Sung:
Games and Software Engineering: Engineering fun, inspiration, and motivation. ACM SIGSOFT Softw. Eng. Notes 48(1): 85-89 (2023) - [c33]Marjorie Ann M. Cuerdo, Anika Mahajan, Josh Mao, Edward F. Melcer:
Try Again?: A Macro-Level Taxonomy of the Challenge and Failure Process in Games. CoG 2023: 1-8 - [p1]Edward F. Melcer, Cara A. Liebert, Samuel Shields, Oleksandra G. Keehl, Jason Tsai, Fatyma Camacho, Hyrum Eddington, Amber Trickey, Melissa Lee, Sylvia Bereknyei Merrell, James R. Korndorffer, Dana T. Lin:
ENTRUST: Co-design and Validation of a Serious Game for Assessing Clinical Decision-Making and Readiness for Entrustment. Software Engineering for Games in Serious Contexts 2023: 85-116 - [i3]David Van Nguyen
, Edward F. Melcer, Deanne Adams:
Experiment on Gender and Racial/Ethnic Bias Against Video Game Streamers: Comparing Perceived Gameplay Skill and Viewer Engagement. CoRR abs/2312.00610 (2023) - 2022
- [j5]Katelyn M. Grasse, Max Kreminski, Noah Wardrip-Fruin, Michael Mateas, Edward F. Melcer:
Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical. Frontiers Virtual Real. 3 (2022) - [c32]Samuel Shields, Ross Mawhorter, Edward F. Melcer, Michael Mateas:
Searching for Balanced 2D Brawler Games: Successes and Failures of Automated Evaluation. AIIDE 2022: 189-198 - [c31]Dominic Kao
, Rabindra A. Ratan, Christos Mousas
, Amogh Joshi, Edward F. Melcer:
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CHI 2022: 165:1-165:27 - [c30]Oleksandra G. Keehl
, Dominic Kao
, Edward Franklin Melcer
:
Zen Hanzi: A Game for Raising Hanzi Component Awareness. FDG 2022: 5:1-5:11 - [c29]Katherine Picho, Ethan Osborne, Fatyma Camacho, Aaja Ouellette, Mason Woodford, Edward F. Melcer:
Resilient IN: Design of an Interactive Narrative HRV-Biofeedback Game to Develop Stereotype and Social Identity Threat Resilience. JCSG 2022: 84-101 - [i2]Dominic Kao, Rabindra A. Ratan, Christos Mousas, Amogh Joshi, Edward F. Melcer:
Audio Matters Too: How Audial Avatar Customization Enhances Visual Avatar Customization. CoRR abs/2202.05315 (2022) - 2021
- [j4]Oleksandra G. Keehl, Edward F. Melcer
:
Music to My Ears: Developing Kanji Stroke Knowledge through an Educational Music Game. Multimodal Technol. Interact. 5(12): 83 (2021) - [j3]Janelynn Camingue, Elín Carstensdóttir, Edward F. Melcer
:
What is a Visual Novel? Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 285:1-285:18 (2021) - [c28]Katelyn M. Grasse, Edward F. Melcer
, Max Kreminski, Nick Junius, Noah Wardrip-Fruin
:
Improving Undergraduate Attitudes Towards Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2021: 265:1-265:8 - [c27]Marjorie Ann M. Cuerdo, Anika Mahajan, Edward F. Melcer:
Die-r Consequences: Player Experience and the Design of Failure through Respawning Mechanics. CoG 2021: 1-8 - [c26]Katelyn M. Grasse, Marjorie Ann M. Cuerdo, Edward F. Melcer:
Mad Mixologist: Exploring How Object Placement in Tangible Play Spaces Affects Collaborative Interaction Strategies. CoG 2021: 1-8 - 2020
- [c25]Marjorie Ann M. Cuerdo, Edward F. Melcer
:
"I'll Be Back": A Taxonomy of Death and Rebirth in Platformer Video Games. CHI Extended Abstracts 2020: 1-13 - [c24]Edward F. Melcer
, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin
:
Teaching Responsible Conduct of Research Through an Interactive Storytelling Game. CHI Extended Abstracts 2020: 1-10 - [c23]Katelyn M. Grasse, Edward F. Melcer
:
Generation: A Novel Fabrication Game for Simulating Evolution and Natural Selection. CHI PLAY (Companion) 2020: 38-42 - [c22]Janelynn Camingue, Edward F. Melcer
, Elín Carstensdóttir:
A (Visual) Novel Route to Learning: A Taxonomy of Teaching Strategies in Visual Novels. FDG 2020: 77:1-77:13 - [c21]Edward F. Melcer
, Katelyn M. Grasse, James Owen Ryan, Nick Junius, Max Kreminski, Dietrich Squinkifer, Brent Hill, Noah Wardrip-Fruin
:
Getting Academical: A Choice-Based Interactive Storytelling Game for Teaching Responsible Conduct of Research. FDG 2020: 78:1-78:12 - [c20]John Dominic S. Diez, Edward F. Melcer
:
Cookie Mania: A Serious Game for Teaching Internet Cookies to High School and College Students. JCSG 2020: 69-77 - [i1]Dominic Kao, Christos Mousas, Alejandra J. Magana, D. Fox Harrell, Rabindra A. Ratan, Edward F. Melcer, Brett Sherrick, Paul Parsons, Dmitri A. Gusev:
Hack.VR: A Programming Game in Virtual Reality. CoRR abs/2007.04495 (2020)
2010 – 2019
- 2019
- [c19]Max Kreminski, Ben Samuel, Edward F. Melcer, Noah Wardrip-Fruin:
Evaluating AI-Based Games through Retellings. AIIDE 2019: 45-51 - [c18]Oleksandra G. Keehl, Edward F. Melcer
:
Radical tunes: exploring the impact of music on memorization of stroke order in logographic writing systems. FDG 2019: 2:1-2:6 - 2018
- [j2]Truong-Huy D. Nguyen
, Edward F. Melcer
, Alessandro Canossa
, Katherine Isbister, Magy Seif El-Nasr:
Seagull: A bird's-eye view of the evolution of technical games research. Entertain. Comput. 26: 88-104 (2018) - [j1]Kristina Höök
, Baptiste Caramiaux
, Cumhur Erkut
, Jodi Forlizzi, Nassrin Hajinejad, Michael Haller, Caroline Hummels, Katherine Isbister, Martin Jonsson
, George Poonkhin Khut, Lian Loke
, Danielle M. Lottridge
, Patrizia Marti
, Edward F. Melcer
, Florian 'Floyd' Mueller, Marianne Graves Petersen, Thecla Schiphorst, Elena Márquez Segura
, Anna Ståhl, Dag Svanæs, Jakob Tholander, Helena Tobiasson:
Embracing First-Person Perspectives in Soma-Based Design. Informatics 5(1): 8 (2018) - [c17]Edward F. Melcer
, Michael T. Astolfi, Mason Remaley, Adam Berenzweig, Tudor Giurgica-Tiron:
CTRL-Labs: Hand Activity Estimation and Real-time Control from Neuromuscular Signals. CHI Extended Abstracts 2018 - [c16]Edward F. Melcer
, Katherine Isbister:
Bots & (Main)Frames: Exploring the Impact of Tangible Blocks and Collaborative Play in an Educational Programming Game. CHI 2018: 266 - [c15]Katherine Isbister, Elena Márquez Segura
, Edward F. Melcer
:
Social Affordances at Play: Game Design Toward Socio-Technical Innovation. CHI 2018: 372 - 2017
- [c14]Kate Compton, Edward F. Melcer, Michael Mateas:
Generominos: Ideation Cards for Interactive Generativity. AIIDE Workshops 2017 - [c13]Edward F. Melcer
:
Exploring the Effects of Physical Embodiment in a Puzzle-Based Educational Programming Game. Creativity & Cognition 2017: 532-538 - [c12]Edward F. Melcer
:
Moving to Learn: Exploring the Impact of Physical Embodiment in Educational Programming Games. CHI Extended Abstracts 2017: 301-306 - [c11]Edward F. Melcer
, Victoria Hollis, Katherine Isbister:
Tangibles vs. Mouse in Educational Programming Games: Influences on Enjoyment and Self-Beliefs. CHI Extended Abstracts 2017: 1901-1908 - [c10]Edward F. Melcer
, Katherine Isbister:
Toward understanding disciplinary divides within games research. FDG 2017: 48:1-48:4 - [c9]Edward F. Melcer
, Katherine Isbister:
Embodiment, collaboration, and challenge in educational programming games: exploring use of tangibles and mouse. FDG 2017: 62:1-62:6 - 2016
- [c8]Edward F. Melcer
, Katherine Isbister:
Motion, Emotion, and Form: Exploring Affective Dimensions of Shape. CHI Extended Abstracts 2016: 1430-1437 - [c7]Edward F. Melcer
, Katherine Isbister:
Bridging the Physical Divide: A Design Framework for Embodied Learning Games and Simulations. CHI Extended Abstracts 2016: 2225-2233 - [c6]Edward F. Melcer, Katherine Isbister:
Bridging the Physical Learning Divides: A Design Framework for Embodied Learning Games and Simulations. DiGRA/FDG 2016 - 2015
- [c5]Anne E. Bowser, Oliver L. Haimson
, Edward F. Melcer, Elizabeth F. Churchill:
On Vintage Values: The Experience of Secondhand Fashion Reacquisition. CHI 2015: 897-906 - [c4]Oliver L. Haimson
, Anne E. Bowser, Edward F. Melcer
, Elizabeth F. Churchill:
Online Inspiration and Exploration for Identity Reinvention. CHI 2015: 3809-3818 - [c3]Edward F. Melcer, Truong-Huy D. Nguyen, Zhengxing Chen, Alessandro Canossa, Magy Seif El-Nasr, Katherine Isbister:
Games Research Today: Analyzing the Academic Landscape 2000-2014. FDG 2015 - 2014
- [c2]Edward F. Melcer
, Katherine Isbister:
Emotional space: understanding affective spatial dimensions of constructed embodied shapes. SUI 2014: 143 - 2013
- [c1]Michael Karlesky, Edward F. Melcer
, Katherine Isbister:
Open sesame: re-envisioning the design of a gesture-based access control system. CHI Extended Abstracts 2013: 1167-1172
Coauthor Index
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last updated on 2024-08-16 18:34 CEST by the dblp team
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