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1st VS-GAMES 2009: Coventry, UK
- Genaro Rebolledo-Mendez, Fotis Liarokapis, Sara de Freitas:

2009 Conference in Games and Virtual Worlds for Serious Applications, VS-GAMES 2009, Coventry, UK, March 23-24, 2009. IEEE Computer Society 2009, ISBN 978-0-7695-3588-3
Full Papers
Education
- Genaro Rebolledo-Mendez

, Sara de Freitas, Alma Rosa García-Gaona:
A Model of Motivation Based on Empathy for AI-Driven Avatars in Virtual Worlds. 5-11 - Stuart Slater, David J. H. Burden:

Emotionally Responsive Robotic Avatars as Characters in Virtual Worlds. 12-19 - Archontoula Amanatiadou, Inge van de Weerd

:
Extending the Reference Method for Game Production: A Situational Approach. 20-27 - Liz Boyle, Fiona Hancock, Matt Seeney, Laz Allen:

The Implementation of Team Based Assessment In Serious Games. 28-35 - Darryl Charles

, Therese Charles, Michael McNeill:
Using Player and World Representation Techniques from Computer Games to Improve Student Engagement. 36-42 - Sara de Freitas, Genaro Rebolledo-Mendez

, Fotis Liarokapis
, George D. Magoulas
, Alexandra Poulovassilis:
Developing an Evaluation Methodology for Immersive Learning Experiences in a Virtual World. 43-50
Environment and Smart Buildings
- Charalampos Koniaris

, Athanasios Gaitatzes, Georgios Papaioannou
:
An Automated Modeling Method for Multiple Detail Levels of Real-Time Trees. 53-60 - Johan Koolwaaij, Martin Wibbels, Sebastian Böhm, Marko Luther:

ContextKing: Virtual Kingdoms in Real Life. 61-67 - Charlotte C. Sennersten, Craig A. Lindley:

An Investigation of Visual Attention in FPS Computer Gameplay. 68-75 - Luca Chittaro, Roberto Ranon:

Serious Games for Training Occupants of a Building in Personal Fire Safety Skills. 76-83 - Stelios Papakonstantinou, Vesna Brujic-Okretic:

Prototyping a Context-Aware Framework for Pervasive Entertainment Applications. 84-91
Health
- Alberto Cabas Vidani, Luca Chittaro:

Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures. 95-102 - James William Burke, Michael McNeill, Darryl Charles

, Philip J. Morrow, Jacqui Crosbie, Suzanne McDonough
:
Serious Games for Upper Limb Rehabilitation Following Stroke. 103-110 - Jung-A Kim, Kyung-Kyu Kang, Hyun-Roc Yang, Dongho Kim:

A Sensory Gate-Ball Game for the Aged People and its User Interface Design. 111-116 - Steve Jarvis, Sara de Freitas:

Evaluation of an Immersive Learning Programme to Support Triage Training. 117-122
Other Topics
- Sergio Valerio, Jean Pereira, Leonel Morgado

, Pedro Mestre
, Carlos Serôdio
, Fausto de Carvalho:
Second Life Information Desk System Using Instant Messaging and Short Messaging Service Technologies. 125-132 - John Halloran

:
It's Talk, But Not as We Know It: Using VoIP to Communicate in War Games. 133-140 - Jian Chang

, Jian J. Zhang, Rehan Zia:
Fast Vehicle Crash Modelling for Games. 141-147 - Fotis Liarokapis

, Louis Macan, Garry Malone, Genaro Rebolledo-Mendez
, Sara de Freitas:
A Pervasive Augmented Reality Serious Game. 148-155
Short Papers
Education
- Pauline Rooney, K. C. O'Rourke, Greg Burke, Brian MacNamee

, Claudia Igbrude:
Cross-Disciplinary Approaches for Developing Serious Games in Higher Education. 161-165 - Erik D. Van der Spek, Pieter Wouters, Herre van Oostendorp:

Code Red: Triage. Or, COgnition-Based DEsign Rules Enhancing Decisionmaking TRaining in a Game Environment. 166-169 - Panagiotis Petridis, Wafaa Nadim

, Stephen Bowden, Jack Goulding, Mustafa Alshawi:
Manubuild Construction Site Training Simulator for Offsite Manufacturing. 170-173 - Richard Beggs, Philip O'Neill, Karen Virapen, Sylvia Alexander:

The Perception of Gaming in Higher Education: Gaming Habits of University of Ulster Staff. 174-177 - YeiBeech Jang, SeoungHo Ryu:

Exploring Game Leadership and Online Game Community. 178-181 - Conor Linehan

, Shaun W. Lawson, Mark Doughty:
Tabletop Prototyping of Serious Games for 'Soft Skills' Training. 182-185 - Christos Gatzidis, Keith Parry

, Emma Kavanagh, Amanda Wilding, Darrell Gibson
:
Towards the Development of an Interactive 3D Coach Training Serious Game. 186-189 - Alison Gazzard:

The Avatar and the Player: Understanding the Relationship beyond the Screen. 190-193 - Peter Charles Samuels:

Design of a Mobile Mathematics Creativity Laboratory for Contemporary Learners. 194-197 - Chiara Evangelista

, Marcello Carrozzino, Veronica Neri
, Massimo Bergamasco
:
Interactive Storytelling for Children Education. 198-201
Cultural Heritage & Other Topics
- Michael Schmitz, Mohammad Mehdi Moniri:

Burgomaster and Pedro - A Pervasive Multi-Player Game for Rural Tourism. 205-208 - Anna Vartapetiance Salmasi, Lee Gillam

:
Machine Ethics for Metaverse Gambling: No Stake in a $24m Market? 209-212
Posters
- Cate Dowd:

Creative Agents and Triggers (CAT) Game Design Method: For Crisis Communication. 215-216 - Peter Russell Bloomfield, Daniel Livingstone

:
Multi-Modal Learning and Assessment in Second Life with quizHUD. 217-218 - David John, Christos Gatzidis, Fotis Liarokapis

, Anthony C. Boucouvalas, Vesna Brujic-Okretic:
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. 219-220 - Malcolm K. Crowe

, Daniel Livingstone
:
Collaborative Web-Browsing in a Virtual World. 221-222
Keynote
- Alan Chalmers, Kurt Debattista:

Level of Realism for Serious Games. 225-232

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