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IEEE Computer Graphics and Applications, Volume 18
Volume 18, Number 1, January/February 1998
- Margaret Weatherford:

Beyond the Virtual Salon-Software Games for Girls. 4-6 - Robin Baldwin:

Vis 97-Year of the Sphere. 7 - Luc Emering, Ronan Boulic, Daniel Thalmann:

Interacting with Virtual Humans through Body Actions. 8-11 - Donald H. House, Greg S. Schmidt, Scott A. Arvin, Midori Kitagawa de Leon

:
Visualizing a Real Forest. 12-15 - Mike Potel:

Motion Sick in Cyberspace. 16-21 - Carl Machover, Nick England, Turner Whitted:

Guest Editors' Introduction. 22-23 - John N. Latta:

Technology-Based Out-of-Home Entertainment. 24-28 - Jacquelyn Ford Morie:

CGI Training for the Entertainment Film Industry. 30-37 - David J. Sturman:

Computer Puppetry. 38-45 - Lars Bishop, Dave Eberly, Turner Whitted, Mark Finch, Michael Shantz:

Designing a PC Game Engine. 46-53 - Patrice Gelband, Sid Weber, Susan Fryer:

Taking a 2D Educational Title into 3D. 54-57 - Seungyong Lee, George Wolberg, Sung Yong Shin:

Polymorph: Morphing Among Multiple Images. 58-71 - Kun Lung Hsu, Der Min Tsay:

Corner Blending of Free-Form N-Sided Holes. 72-78 - James F. Blinn:

A Ghost in a Snowstorm. 79-84 - Andrew S. Glassner:

Upon Reflection. 86-92
Volume 18, Number 2, March/April 1998
- Robin Baldwin:

Projecting Large-Scale Graphics. 4-5 - Sue Hoxie, Gil Irizarry, Ben Lubetsky, Darren Wetzel:

Developments in Standards for Networked Virtual Reality. 6-9 - Rae A. Earnshaw:

Fraunhofer Institute: Building on a Decade of Computer Graphics Research. 10-16 - Patrick S. McCormick, James P. Ahrens

:
Visualization of Wildfire Simulations. 17-19 - Andrew S. Glassner, Turner Whitted:

Rendering. 20-21 - Philipp Slusallek

, Marc Stamminger, Wolfgang Heidrich, Jan-Christian Popp, Hans-Peter Seidel:
Composite Lighting Simulations with Lighting Networks. 22-31 - Gene Greger, Peter Shirley, Philip M. Hubbard, Donald P. Greenberg:

The Irradiance Volume. 32-43 - Gavin S. P. Miller, Mark A. Halstead, Michael Clifton:

On-the-Fly Texture Computation for Real-Time Surface Shading. 44-58 - Tsuneo Ikedo, Jianhua Ma:

The Truga001: A Scalable Rendering Processor. 59-79 - JungHyun Han, Aristides A. G. Requicha:

Feature Recognition from CAD Models. 80-94 - Yakov Kamen, Leon Shirman:

Triangle Rendering Using Adaptive Subdivision. 95-103 - Andrew S. Glassner:

Circular Reasoning. 104-108
Volume 18, Number 3, May/June 1998
- John Charles:

Light Shaping Digital Space. 4-5 - Robin Baldwin:

In the News. 6-7 - Michael Zyda, Rudolph P. Darken:

The Naval Postgraduate School's Moves Curriculum. 8-11 - Ben Delaney:

Imaging in Medicine-Here's Looking in You, Kid. 12-19 - William Ribarsky:

The Times They Are A-Changing: PC Graphics Moves In. 20-25 - Joseph A. Paradiso:

Guest Editor's Introduction: Getting the Picture. 26-27 - Michael Petrov, Andrey Talapov, Timothy Robertson, Alexei Lebedev, Alexander Zhilyaev, Leonid Polonskiy:

Optical 3D Digitizers: Bringing Life to the Virtual World. 28-37 - N. Alberto Borghese, Giancarlo Ferrigno

, Guido Baroni
, Antonio Pedotti, Stefano Ferrari
, Riccardo Savarè:
Autoscan: A Flexible and Portable 3D Scanner. 38-41 - William T. Freeman, David B. Anderson, Paul A. Beardsley, Chris Dodge, Michal Roth, Craig D. Weissman, William S. Yerazunis, Hiroshi Kage, Kazuo Kyuma, Yasunari Miyake, Ken-ichi Tanaka:

Computer Vision for Interactive Computer Graphics. 42-53 - Joshua R. Smith, Tom White, Chris Dodge, Joseph A. Paradiso, Neil Gershenfeld, David Allport:

Electric Field Sensing For Graphical Interfaces. 54-60 - Thomas Massie:

A Tangible Goal for 3D Modeling. 62-65 - T. Todd Elvins, Ramesh C. Jain:

Engineering a Human Factor-Based Geographic User Interface. 66-77 - James F. Blinn:

W Pleasure, W Fun. 78-82 - Andrew S. Glassner:

Aperiodic Tiling. 83-90
Volume 18, Number 4, July/August 1998
- Margaret Weatherford:

Keyframing to Fame. 4-5 - Andrew E. Johnson

, Jason Leigh, Jim Costigan:
Multiway Tele-Immersion at Supercomputing 97 Or, Why We Used $6, 000, 000 Worth of VR Equipment to Do the Hokey Pokey. 6-9 - Jeffrey Abouaf:

Trial by Fire: Teleoperated Robot Targets Chernobyl. 10-14 - Nahum D. Gershon, Stephen G. Eick:

Guest Editors' Introduction: Scaling to New Heights. 16-17 - Tamara Munzner:

Exploring Large Graphs in 3D Hyperbolic Space. 18-23 - Mei C. Chuah, Stephen G. Eick:

Information Rich Glyphs for Software Management Data. 24-29 - Ed Huai-hsin Chi, John Riedl, Phillip Barry, Joseph A. Konstan

:
Principles for Information Visualization Spreadsheets. 30-38 - William Wright:

Business Visualization Adds Value. 39 - Keith Andrews:

Visualizing Rich, Structured Hypermedia. 40-42 - Nahum D. Gershon:

Visualization of an Imperfect World. 43-45 - Alex Pang, Hans-Georg Pagendarm:

Guest Editors' Introduction: Visualization for Everyone. 47-48 - Victoria Interrante, Chester Grosch:

Visualizing 3D Flow. 49-53 - Anton L. Fuhrmann, Helwig Löffelmann, Dieter Schmalstieg, Michael Gervautz:

Collaborative Visualization in Augmented Reality. 54-59 - Sven Kuschfeldt, Michael Holzner, Ove Sommer, Thomas Ertl:

Efficient Visualization of Crash-Worthiness Simulations. 60-65 - David C. Banks, Jay M. Brown, John T. Foley, Kiril Vidimce, Ming-Hoe Kiu:

Interactive 3D Visualization of Optical Phenomena. 66-69 - David N. Kenwright, Robert Haimes:

Automatic Vortex Core Detection. 70-74 - Samuel P. Uselton:

ExVis and Wind Tunnel Experiment Data. 75-77 - Andrew S. Glassner:

Penrose Tiling. 78-86 - James F. Blinn:

Upon Further Consideration. 87-90
Volume 18, Number 5, September/October 1998
- John Charles:

The Art of Chance. 4-5 - Edward Swing:

Flodar: Flow Visualization of Network Traffic. 6-8 - Doug A. Bowman, Jean Wineman, Larry F. Hodges, Don Allison:

Designing Animal Habitats Within an Immersive VE. 9-13 - Ben Delaney:

On the Trail of the Shadow Woman: The Mystery of Motion Capture. 14-19 - Rae A. Earnshaw, Nadia Magnenat-Thalmann, Demetri Terzopoulos, Daniel Thalmann:

Guest Editors' Introduction: Computer Animation for Virtual Humans. 20-23 - Marc Cavazza

, Rae A. Earnshaw, Nadia Magnenat-Thalmann, Daniel Thalmann:
Motion Control of Virtual Humans. 24-31 - Charles Rose, Michael F. Cohen, Bobby Bodenheimer:

Verbs and Adverbs: Multidimensional Motion Interpolation. 32-40 - Prem Kalra, Nadia Magnenat-Thalmann, Laurent Moccozet

, Gaël Sannier, Amaury Aubel, Daniel Thalmann:
Real-Time Animation of Realistic Virtual Humans. 42-56 - David C. Brogan, Ronald A. Metoyer, Jessica K. Hodgins:

Dynamically Simulated Characters in Virtual Environments. 58-69 - Peter Eisert

, Bernd Girod:
Analyzing Facial Expressions for Virtual Conferencing. 70-78 - Andrew S. Glassner:

Know When to Fold. 79-85 - James F. Blinn:

Ten More Unsolved Problems in Computer Graphics. 86-89
Volume 18, Number 6, November/December 1998
- Ben Delaney:

High Tech in the Magic Kingdom. 4-5 - Susumu Tachi:

Real-time Remote Robotics-Toward Networked Telexistence. 6-9 - Serge L. Van Sint Jan

, Gordon Clapworthy, Marcel Rooze:
Visualization of Combined Motions in Human Joints. 10-14 - Jeffrey Abouaf:

Variations on Perfection: The Séquin-Collins Sculpture Generator. 15-20 - Lawrence J. Rosenblum, Grigore C. Burdea, Susumu Tachi:

Guest Editors' Introduction: VR Reborn. 21-23 - Mark Billinghurst

, Jerry Bowskill, Nick Dyer, Jason Morphett:
Spatial Information Displays on a Wearable Computer. 24-31 - Naoya Asamura, Nozomu Yokoyama, Hiroyuki Shinoda

:
Selectively Stimulating Skin Receptors for Tactile Display. 32-37 - Matthew M. Rafferty, Daniel G. Aliaga, Voicu Popescu, Anselmo Lastra:

Images for Accelerating Architectural Walkthroughs. 38-45 - Martin Schulz, Thomas Reuding, Thomas Ertl:

Analyzing Engineering Simulations in a Virtual Environment. 46-52 - Jolanda G. Tromp, Adrian Bullock, Anthony Steed

, Amela Sadagic
, Mel Slater
, Emmanuel Frécon:
Small Group Behavior Experiments in the Coven Project. 53-63 - Theo Pavlidis, Kevin D. Hunter:

Using Color in the X Window System versus Microsoft Windows: Part 1. 64-73 - Andrew S. Glassner:

The Triangular Manuscripts. 74-77 - James F. Blinn:

The Cross Ratio. 78-80

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