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Michael Gervautz
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2010 – 2019
- 2012
- [j17]Michael Gervautz, Dieter Schmalstieg:
Anywhere Interfaces Using Handheld Augmented Reality. Computer 45(7): 26-31 (2012)
2000 – 2009
- 2004
- [j16]Thomas Binder, Giorgio De Michelis, Michael Gervautz, Giulio Jacucci, Kresimir Matkovic, Thomas Psik, Ina Wagner:
Supporting configurability in a mixed-media environment for design students. Pers. Ubiquitous Comput. 8(5): 310-325 (2004) - 2003
- [c14]John Cosmas, T. Itegaki, Damian Green, N. Joseph, Luc Van Gool, Alexey Zalesny, Desi Vanrintel, Franz Leberl, Markus Grabner, Konrad Schindler, Konrad F. Karner, Michael Gervautz, Stefan Hynst, Marc Waelkens, Maarten Vergauwen, Marc Pollefeys, Kurt Cornelis, Tijl Vereenooghe, Robert Sablatnig, Martin Kampel, P. Axell, E. Meyns:
Providing Multimedia Tools for Recording, Reconstruction, Visualisation and Database Storage/Access of Archaeological Excavations. VAST 2003: 165-174 - 2002
- [j15]Dieter Schmalstieg, Anton L. Fuhrmann, Gerd Hesina, Zsolt Szalavári, L. Miguel Encarnação, Michael Gervautz, Werner Purgathofer:
The Studierstube Augmented Reality Project. Presence Teleoperators Virtual Environ. 11(1): 33-54 (2002) - 2001
- [c13]Stefan Hynst, Michael Gervautz, Markus Grabner, Konrad Schindler:
A work-flow and data model for reconstruction, management, and visualization of archaeological sites. Virtual Reality, Archeology, and Cultural Heritage 2001: 43-52 - [c12]John Cosmas, Take Itagaki, Damian Green, Edward Grabczewski, Fred Weimer, Luc Van Gool, Alexey Zalesny, Desi Vanrintel, Franz Leberl, Markus Grabner, Konrad Schindler, Konrad F. Karner, Michael Gervautz, Stefan Hynst, Marc Waelkens, Marc Pollefeys, Roland DeGeest, Robert Sablatnig, Martin Kampel:
3D MURALE: a multimedia system for archaeology. Virtual Reality, Archeology, and Cultural Heritage 2001: 297-306 - [c11]Chris Faisstnauer, Werner Purgathofer, Michael Gervautz, Jean-Dominique Gascuel:
Construction of an Open Geometry Server for Client-Server Virtual Environments. VR 2001: 105- - 2000
- [j14]Michael Kofler, Michael Gervautz, Michael Gruber:
R-trees for organizing and visualizing 3D GIS databases. Comput. Animat. Virtual Worlds 11(3): 129-143 (2000) - [j13]Paolo Petta, Alexander Staller, Robert Trappl, Stephan Mantler, Thomas Psik, Zsolt Szalavári, Michael Gervautz:
Die 'Invisible Person' im Technischen Museum Wien. Künstliche Intell. 14(2): 34-37 (2000)
1990 – 1999
- 1999
- [j12]Anton L. Fuhrmann, Gerd Hesina, François Faure, Michael Gervautz:
Occlusion in collaborative augmented environments. Comput. Graph. 23(6): 809-819 (1999) - [c10]Anton L. Fuhrmann, Gerd Hesina, François Faure, Michael Gervautz:
Occlusion in Collaborative Augmented Environments. EGVE 1999: 179-190 - [e1]Michael Gervautz, Dieter Schmalstieg, Axel Hildebrand:
Proceedings of the 5th Eurographics Workshop on Virtual Environments, EGVE 1999, Vienna, Austria, May 31 - June 1, 1999. Eurographics, Springer 1999, ISBN 978-3-211-83347-6 [contents] - 1998
- [j11]Anton L. Fuhrmann, Helwig Löffelmann, Dieter Schmalstieg, Michael Gervautz:
Collaborative Visualization in Augmented Reality. IEEE Computer Graphics and Applications 18(4): 54-59 (1998) - [j10]Zsolt Szalavári, Dieter Schmalstieg, Anton L. Fuhrmann, Michael Gervautz:
"Studierstube": An environment for collaboration in augmented reality. Virtual Real. 3(1): 37-48 (1998) - [c9]Michael Kofler, Michael Gervautz, Michael Gruber:
The Styria Flyover - LoD Management for Huge Textured Terrain Models. Computer Graphics International 1998: 444-454 - [c8]Anton L. Fuhrmann, Dieter Schmalstieg, Michael Gervautz:
Strolling Through Cyberspace With Your Hands In Your Pockets: Head Directed Navigation In Virtual Environments. EGVE 1998: 216-225 - [c7]Zsolt Szalavári, Erik Eckstein, Michael Gervautz:
Collaborative gaming in augmented reality. VRST 1998: 195-204 - 1997
- [j9]Zsolt Szalavári, Michael Gervautz:
The Personal Interaction Panel - a Two-Handed Interface for Augmented Reality. Comput. Graph. Forum 16(3): 335-346 (1997) - [c6]Dieter Schmalstieg, Michael Gervautz:
Modeling and rendering of outdoor scenes for distributed virtual environments. VRST 1997: 209-215 - 1996
- [j8]Konrad F. Karner, Heinz Mayer, Michael Gervautz:
An Image based Measurement System for Anisotropic Reflection. Comput. Graph. Forum 15(3): 119-128 (1996) - [j7]Franz Madritsch, Michael Gervautz:
CCD-Camera Based Optical Beacon Tracking for Virtual and Augmented Reality. Comput. Graph. Forum 15(3): 207-216 (1996) - [j6]Dieter Schmalstieg, Michael Gervautz:
Demand-Driven Geometry Transmission for Distributed Virtual Environments. Comput. Graph. Forum 15(3): 421-431 (1996) - [j5]Tomasz Mazuryk, Dieter Schmalstieg, Michael Gervautz:
Zoom Rendering: Improving 3-D Rendering Performance with 2-D Operations. Int. J. Virtual Real. 2(3): 15-35 (1996) - [j4]Michael Gervautz, Christoph Traxler:
Representation and realistic rendering of natural phenomena with cyclic CSG graphs. Vis. Comput. 12(2): 62-74 (1996) - [c5]Franz Madritsch, Franz Leberl, Michael Gervautz:
Camera based beacon tracking: accuracy and applications. VRST 1996: 101-108 - 1995
- [j3]Tomasz Mazuryk, Michael Gervautz:
Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments. Comput. Graph. Forum 14(3): 29-42 (1995) - [c4]Michael Gervautz, Dieter Schmalstieg:
Animation and Visualization - Current Status and Trends. EUROSIM 1995: 55-64 - 1994
- [c3]Michael Gervautz, Dieter Schmalstieg:
Integrating a scripting language into an interactive animation system. CA 1994: 156-166 - [p1]Manfred Kopp, Michael Gervautz:
XOR-Drawing with Guaranteed Contrast. Graphics Gems 1994: 413-414 - 1993
- [c2]H. Bienenstein, Stefan Halama, Margit Schrotta, Michael Gervautz:
Volume Rendering of Tetrahedral Data. ICCG 1993: 317-326 - 1992
- [j2]Michael Gervautz:
Consistent Schemes for Addressing Surfaces when Ray Tracing Transparent CSG Objects. Comput. Graph. Forum 11(4): 203-211 (1992)
1980 – 1989
- 1988
- [c1]Michael Gervautz, Werner Purgathofer:
RISS - Ein Entwicklungssystem zur Generierung realistischer Bilder. Visualisierungstechniken und Algorithmen 1988: 61-79 - 1986
- [j1]Michael Gervautz:
Three improvements of the ray tracing algorithm for CSG trees. Comput. Graph. 10(4): 333-339 (1986)
Coauthor Index
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