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IEEE Computer Graphics and Applications, Volume 8
Volume 8, Number 1, January 1988
- Thomas V. Papathomas, Béla Julesz, Sarah E. Chodrow:

True 3D animation for displaying VLSI modeling data. 6-9 - Michael Zyda, Robert B. McGhee, Ron S. Ross, Douglas B. Smith, Dale G. Streyle:

Flight simulators for under $100000. 19-27 - James R. Miller:

Analysis of quadric-surface-based solid models. 28-42 - Marja-Riitta Koivunen, Martti Mäntylä:

HutWindows: an improved architecture for a user interface management system. 43-52 - Mark Segal, Carlo H. Séquin:

Partitioning polyhedral objects into nonintersecting parts. 53-67 - Dan R. Olsen Jr., John R. Dance:

Macros by example in a graphical UIMS. 68-78
Volume 8, Number 2, March 1988
- James F. Blinn:

The world's largest easter egg and what came out of it. 16-23 - Brian R. Thatch, Arvid Myklebust:

A PHIGS-based graphics input interface for spatial-mechanism design. 26-38 - Wesley C. Barris, Sridhar Kota

, Donald R. Riley, Arthur G. Erdman:
Mechanism synthesis using the workstation environment. 39-50 - David C. Gossard, Robert P. Zuffante, Hiroshi Sakurai:

Representing dimensions, tolerances, and features in MCAE systems. 51-59 - Andrew S. Glassner:

Spacetime ray tracing for animation. 60-70 - Arto I. Kankaanpaa:

FIDS-A flat-panel interactive display system. 71-82 - Richard E. Chandler:

A tracking algorithm for implicitly defined curves. 83-89
Volume 8, Number 3, May 1988
- Joshua U. Turner:

Accurate solid modeling using polyhedral approximations. 14-28 - Marc Levoy:

Display of surfaces from volume data. 29-37 - John R. Woodwark:

Eliminating redundant primitives from set-theoretic solid models by a consideration of constituents. 38-47 - Hanan Samet, Robert E. Webber:

Hierarchical data structures and algorithms for computer graphics. I. Fundamentals. 48-68
Volume 8, Number 4, July 1988
- Eric L. Schwartz, Bjorn Merker, Estarose Wolfson, Alan Shaw:

Applications of computer graphics and image processing to 2D and 3D modeling of the functional architecture of visual cortex. 13-23 - Robert H. Wolfe, C. N. Liu:

Interactive visualization of 3D seismic data: a volumetric method. 24-30 - H. Harlyn Baker

:
Building, visualizing, and computing on surfaces of evolution. 31-41 - Nelson L. Max, Elizabeth D. Getzoff:

Spherical harmonic molecular surfaces. 42-50 - Andrew W. Donoho, David L. Donoho, Mitiam Gasko:

MacSpin: dynamic graphics on a desktop computer. 51-58 - Hanan Samet, Robert E. Webber:

Hierarchical data structures and algorithms for computer graphics. II. Applications. 59-75 - James F. Blinn:

Where am I? What am I looking at? [cinematography]. 76-81
Volume 8, Number 5, September 1988
- John R. Woodwark:

Comments on 'Spacetime ray tracing for animation' by A.S. Glassner. 8 - James F. Blinn:

The 3D kaleidoscope. 9-14 - Gary W. Meyer, Donald P. Greenberg:

Color-defective vision and computer graphics displays. 28-40 - Colin Ware:

Color sequences for univariate maps: theory, experiments and principles. 41-49 - Philip K. Robertson:

Visualizing color gamuts: a user interface for the effective use of perceptual color spaces in data displays. 50-64 - Brad A. Myers:

A taxonomy of window manager user interfaces. 65-84 - James A. Ferwerda, Donald P. Greenberg:

A psychophysical approach to assessing the quality of antialiased images. 85-95 - Sara A. Bly, William R. Mallgren:

Cycling softkeys. 96-98
Volume 8, Number 6, November 1988
- Arie E. Kaufman, Reuven Bakalash:

Memory and processing architecture for 3D voxel-based imagery. 10-23 - Przemyslaw Prusinkiewcz, Glen Sandness:

Koch curves as attractors and repellers. 26-40 - Demetri Terzopoulos, Andrew P. Witkin:

Physically based models with rigid and deformable components. 41-51 - Mark Green, Hanqiu Sun:

Interactive animation: a language and system for procedural modeling and motion. 52-64 - Colin Ware, Danny R. Jessome:

Using the bat: a six-dimensional mouse for object placement. 65-70

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