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Nelson L. Max
Nelson Max
Person information
- affiliation: University of California, Davis, CA, USA
- affiliation: Lawrence Livermore National Laboratory, Livermore, CA, USA
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2020 – today
- 2023
- [j43]Nelson Max:
Constructing and Visualizing Uniform Tilings. Comput. 12(10): 208 (2023) - 2022
- [j42]Nelson Max:
Global illumination in sparse voxel octrees. Vis. Comput. 38(4): 1443-1456 (2022) - 2021
- [j41]Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi:
Temporal and spatial anti-aliasing for rendering reflections on water waves. Comput. Vis. Media 7(2): 201-215 (2021) - [j40]Shipin Yang, Nelson Max, Shengdong Xie, Lijuan Li, Tingting Zhao:
Photovoltaic cell model parameter optimization using micro-charge field effect P systems. Eng. Appl. Artif. Intell. 104: 104374 (2021)
2010 – 2019
- 2019
- [c64]Namo Podee, Nelson Max, Kei Iwasaki, Yoshinori Dobashi:
Temporal and spatial anti-aliasing for rendering reflection on a water surface. SIGGRAPH Posters 2019: 50:1-50:2 - 2018
- [j39]Nelson Max, Tom Duff, Ben Mildenhall, Yajie Yan:
Approximations for the distribution of microflake normals. Vis. Comput. 34(3): 443-457 (2018) - 2015
- [j38]Thuy Tuong Nguyen, David C. Slaughter, Nelson Max, Julin N. Maloof, Neelima Sinha:
Structured Light-Based 3D Reconstruction System for Plants. Sensors 15(8): 18587-18612 (2015) - [c63]M. Scott Bishop, Nelson Max:
Industrial Facility Modeling Using Procedural Methods. CEIG 2015 - [c62]Nelson L. Max, Hyojin Kim:
Optimization of Plane Fits to Image Segments in Multi-view Stereo. WACV 2015: 1130-1136 - 2014
- [c61]M. Scott Bishop, José Ferrer, Nelson Max:
Data Driven Assembly of Procedurally Modeled Facilities. Eurographics (Short Papers) 2014: 37-40 - [c60]Matt Edmunds, Robert S. Laramee, Rami Malki, Ian Masters, Yingluo Wang, Guoning Chen, Eugene Zhang, Nelson Max:
Interactive Stream Surface Placement - A Hybrid Clustering Approach Supported by Tree Maps. IVAPP 2014: 347-355 - [c59]Hyojin Kim, Carlos D. Correa, Nelson L. Max:
Automatic registration of LiDAR and optical imagery using depth map stereo. ICCP 2014: 1-8 - 2012
- [j37]Matt Edmunds, Robert S. Laramee, Guoning Chen, Nelson Max, Eugene Zhang, Colin Ware:
Surface-based flow visualization. Comput. Graph. 36(8): 974-990 (2012) - [j36]Youquan Liu, Yanyun Chen, Wen Wu, Nelson L. Max, Enhua Wu:
Physically based object withering simulation. Comput. Animat. Virtual Worlds 23(3-4): 395-406 (2012) - [c58]Hyojin Kim, Hong Xiao, Nelson L. Max:
Piecewise Planar Scene Reconstruction and Optimization for Multi-view Stereo. ACCV (4) 2012: 191-204 - [c57]Matt Edmunds, Robert S. Laramee, Guoning Chen, Eugene Zhang, Nelson Max:
Advanced, Automatic Stream Surface Seeding and Filtering. TPCG 2012: 53-60 - [c56]Hyojin Kim, Quinn Hunter, Mark A. Duchaineau, Kenneth I. Joy, Nelson L. Max:
GPU-friendly Multi-view Stereo for Outdoor Planar Scene Reconstruction. VISAPP (2) 2012: 255-264 - 2011
- [j35]Cheng-Kai Chen, Shi Yan, Hongfeng Yu, Nelson Max, Kwan-Liu Ma:
An Illustrative Visualization Framework for 3D Vector Fields. Comput. Graph. Forum 30(7): 1941-1951 (2011) - [c55]Matt Edmunds, Tony McLoughlin, Robert S. Laramee, Guoning Chen, Eugene Zhang, Nelson Max:
Automatic Stream Surface Seeding. Eurographics (Short Papers) 2011: 53-56 - 2010
- [j34]Shi Yan, Nelson Max, Kwan-Liu Ma:
Polygonal Surface Advection applied to Strange Attractors. Comput. Graph. Forum 29(7): 2281-2290 (2010) - [j33]Hamish A. Carr, Nelson Max:
Subdivision Analysis of the Trilinear Interpolant. IEEE Trans. Vis. Comput. Graph. 16(4): 533-547 (2010) - [c54]Noriaki Shinoyama, Nelson Max:
Fast Height-Field Rendering under Image-Based Lighting. PG (Poster Papers) 2010: 24-31 - [p3]Nelson Max, Min Chen:
Local and Global Illumination in the Volume Rendering Integral. Scientific Visualization: Advanced Concepts 2010: 259-274
2000 – 2009
- 2009
- [p2]Nelson Max, Tino Weinkauf:
Critical Points of the Electric Field from a Collection of Point Charges. Topology-Based Methods in Visualization II 2009: 101-114 - 2008
- [j32]Christian Hofsetz, Nelson Max, R. Bastos:
Object-Space Visibility Ordering for Point-Based and Volume Rendering. Comput. Graph. Forum 27(1): 91-101 (2008) - [c53]Antoine Bouthors, Fabrice Neyret, Nelson Max, Eric Bruneton, Cyril Crassin:
Interactive multiple anisotropic scattering in clouds. SI3D 2008: 173-182 - 2007
- [j31]Nelson Max:
Hexahedron Projection for Curvilinear Grids. J. Graph. Tools 12(2): 33-45 (2007) - [j30]George Chen, Yang Liu, Nelson Max:
Real-time view synthesis from a sparse set of views. Signal Process. Image Commun. 22(2): 188-202 (2007) - 2006
- [j29]Yang Liu, George Chen, Nelson Max, Christian Hofsetz, Peter McGuinness:
Undersampled Light Field Rendering by a Plane Sweep. Comput. Graph. Forum 25(2): 225-236 (2006) - 2005
- [j28]Eric B. Lum, Kwan-Liu Ma, Nelson Max:
Calculating Hierarchical Radiosity Form Factors using Programmable Graphics Hardware. J. Graph. Tools 10(4): 61-71 (2005) - [j27]Nelson Max:
Progress in scientific visualization. Vis. Comput. 21(12): 979-984 (2005) - [c52]Jinhui Ding, Elizabeth Eskow, Nelson L. Max, Silvia N. Crivelli:
Protein Structure Prediction Using Physical-Based Global Optimization and Knowledge-Guided Fragment Packing. CSB Workshops 2005: 211-212 - [c51]Ting-Cheng Lu, Silvia N. Crivelli, Nelson L. Max:
ProteinShop and POSE: Bringing Robotics and Intelligent Systems into the Field of Molecular Modeling. CSB Workshops 2005: 273-274 - [c50]Christian Hofsetz, Nelson Max:
Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering. SIBGRAPI 2005: 281-288 - [c49]Bai Xue, Nelson Max, Cristina Siegerist:
Anisotropic Ellipsoidal Smoothing of Volume Data. IEEE Visualization 2005: 109 - [c48]Hank Childs, Eric Brugger, Kathleen S. Bonnell, Jeremy S. Meredith, Mark C. Miller, Brad Whitlock, Nelson Max:
A Contract Based System For Large Data Visualization. IEEE Visualization 2005: 191-198 - [c47]Daniel E. Laney, Steven P. Callahan, Nelson L. Max, Cláudio T. Silva, Steven Langer, Randall Frank:
Hardware-Accelerated Simulated Radiography. IEEE Visualization 2005: 343-350 - 2004
- [j26]Christian Hofsetz, Kim C. Ng, George Chen, Peter McGuinness, Nelson Max, Yang Liu:
Image-Based Rendering of Range Data with Estimated Depth Uncertainty. IEEE Computer Graphics and Applications 24(4): 34-42 (2004) - [j25]Silvia N. Crivelli, Oliver Kreylos, Bernd Hamann, Nelson L. Max, Wes Bethel:
ProteinShop: A tool for interactive protein manipulation and steering. J. Comput. Aided Mol. Des. 18(4): 271-285 (2004) - [j24]Christian Hofsetz, George Chen, Nelson Max, Kim C. Ng, Yang Liu, Li Hong, Peter McGuinness:
Light-Field Rendering Using Colored Point Clouds - A Dual-Space Approach. Presence Teleoperators Virtual Environ. 13(6): 726-741 (2004) - [j23]Richard Cook, Nelson L. Max, Cláudio T. Silva, Peter L. Williams:
Image-Space Visibility Ordering for Cell Projection Volume Rendering of Unstructured Data. IEEE Trans. Vis. Comput. Graph. 10(6): 695-707 (2004) - [c46]Koichi Onoue, Nelson Max, Tomoyuki Nishita:
Real-Time Rendering of Bumpmap Shadows Taking Account of Surface Curvature. CW 2004: 312-318 - [c45]Yang Liu, George Chen, Nelson Max, Christian Hofsetz, Peter McGuinness:
Visual Hull Rendering with Multi-view Stereo Refinement. WSCG 2004: 261-268 - [c44]Nelson Max, Greg Schussman, Ryo Miyazaki, Kei Iwasaki, Tomoyuki Nishita:
Diffusion and Multiple Anisotropic Scattering for Global Illumination in Clouds. WSCG 2004: 277-284 - 2003
- [c43]Nelson L. Max, Peter L. Williams, Cláudio T. Silva, Richard Cook:
Volume Rendering for Curvilinear and Unstructured Grids. Computer Graphics International 2003: 210-217 - [c42]Nelson L. Max, Peter L. Williams, Cláudio T. Silva:
Cell projection of meshes with non-planar faces. Data Visualization: The State of the Art 2003: 157-168 - [c41]Oliver Kreylos, Nelson L. Max, Bernd Hamann, Silvia N. Crivelli, E. Wes Bethel:
Interactive Protein Manipulation. IEEE Visualization 2003: 581-588 - 2002
- [c40]Daniel E. Laney, Martin Bertram, Mark A. Duchaineau, Nelson L. Max:
Multiresolution Distance Volumes for Progressive Surface Compression. 3DPVT 2002: 470-479 - [c39]David F. Wiley, Henry R. Childs, Bernd Hamann, Kenneth I. Joy, Nelson Max:
Using quadratic simplicial elements for hierarchical approximation and visualization. Visualization and Data Analysis 2002: 32-43 - [c38]David F. Wiley, Henry R. Childs, Bernd Hamann, Kenneth I. Joy, Nelson L. Max:
Best Quadratic Spline Approximation for Hierarchical Visualization. VisSym 2002: 133-140 - [c37]George Chen, Li Hong, Kim C. Ng, Peter McGuinness, Christian Hofsetz, Yang Liu, Nelson Max:
Light field duality: concept and applications. VRST 2002: 9-16 - 2001
- [j22]Nelson Max:
Consistent Subdivision of Convex Polyhedra into Tetrahedra. J. Graphics, GPU, & Game Tools 6(3): 29-36 (2001) - [c36]Janine Bennett, Richard Cook, Nelson L. Max, Deborah May, Peter L. Williams:
Parallelizing a high accuracy hardware-assisted volume renderer for meshes with arbitrary polyhedra. IEEE Symposium on Parallel and Large-Data Visualization and Graphics 2001: 101-106 - [c35]Greg Schussman, Nelson Max:
Hierarchichal Perspective Volume Rendering using Triangle Fans. VG 2001: 315-327 - [c34]Daniel E. Laney, Mark A. Duchaineau, Nelson L. Max:
A Selective Refinement Approach for Computing the Distance Functions of Curves. VisSym 2001: 213-222 - 2000
- [j21]Nelson L. Max, Peter L. Williams, Cláudio T. Silva:
Approximate volume rendering for curvilinear and unstructured grids by hardware-assisted polyhedron projection. Int. J. Imaging Syst. Technol. 11(1): 53-61 (2000)
1990 – 1999
- 1999
- [j20]João Comba, James T. Klosowski, Nelson L. Max, Joseph S. B. Mitchell, Cláudio T. Silva, Peter L. Williams:
Fast Polyhedral Cell Sorting for Interactive Rendering of Unstructured Grids. Comput. Graph. Forum 18(3): 369-376 (1999) - [j19]Nelson Max:
Weights for Computing Vertex Normals from Facet Normals. J. Graphics, GPU, & Game Tools 4(2): 1-6 (1999) - [j18]Wencheng Wang, Enhua Wu, Nelson L. Max:
A selective rendering method for data visualization. Comput. Animat. Virtual Worlds 10(3): 123-131 (1999) - [c33]Nelson Max, Oliver Deussen, Brett Keating:
Hierarchical Image-Based Rendering using Texture Mapping Hardware. Rendering Techniques 1999: 57-62 - [c32]Brett Keating, Nelson L. Max:
Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images. Rendering Techniques 1999: 197-212 - 1998
- [j17]Nelson Max:
A One-Pass Version of Two-Pass Image Resampling. J. Graphics, GPU, & Game Tools 3(1): 33-41 (1998) - [j16]Peter L. Williams, Nelson L. Max, Clifford M. Stein:
A High Accuracy Volume Renderer for Unstructured Data. IEEE Trans. Vis. Comput. Graph. 4(1): 37-54 (1998) - [c31]Nelson Max:
Homage to Hilbert. SIGGRAPH Electronic Art and Animation Catalog 1998: 138 - [c30]Nelson L. Max:
Visualizing Hilbert curves. IEEE Visualization 1998: 447-450 - [e1]George Drettakis, Nelson L. Max:
Rendering Techniques '98, Proceedings of the Eurographics Workshop in Vienna, Austria, June 29 - July 1, 1998. Eurographics, Springer 1998, ISBN 3-211-83213-0 [contents] - 1997
- [c29]Nelson L. Max, Durtis Mobley, Brett Keating, Enhua Wu:
Plane-Parallel Radiance Transport for Global Illumination in Vegetation. Rendering Techniques 1997: 239-250 - 1996
- [c28]Nelson L. Max:
Hierarchical Rendering of Trees from Precomputed Multi-Layer Z-Buffers. Rendering Techniques 1996: 165-174 - 1995
- [j15]Nelson L. Max:
Optimal Sampling for Hemicubes. IEEE Trans. Vis. Comput. Graph. 1(1): 60-76 (1995) - [j14]Nelson L. Max:
Optical Models for Direct Volume Rendering. IEEE Trans. Vis. Comput. Graph. 1(2): 99-108 (1995) - [c27]Nelson L. Max, Keiichi Ohsaki:
Rendering Trees from Precomputed Z-Buffer Views. Rendering Techniques 1995: 74-81 - [c26]Barry G. Becker, Nelson L. Max, David A. Lane:
Unsteady Flow Volumes. IEEE Visualization 1995: 329-335 - [c25]Clifford M. Stein, Barry G. Becker, Nelson L. Max:
Sorting and Hardware Assisted Rendering for Volume Visualization. VVS 1995: 83-89 - 1994
- [j13]Nelson L. Max, Barry G. Becker:
Bump shading for volume textures. IEEE Computer Graphics and Applications 14(4): 18-20 (1994) - [j12]Roger Crawfis, Nelson Max, Barry G. Becker:
Vector field visualization. IEEE Computer Graphics and Applications 14(5): 50-56 (1994) - [c24]Nelson Max:
Computer animation of clouds. CA 1994: 167-174, 204 - [c23]Nelson L. Max, Roger Crawfis, Charles Grant:
Visualizing 3D Velocity Fields Near Contour Surfaces. IEEE Visualization 1994: 248-255 - 1993
- [j11]Nelson Max, Roger Crawfis, Dean Williams:
Visualization for climate modeling. IEEE Computer Graphics and Applications 13(4): 34-40 (1993) - [c22]Roger Crawfis, Nelson L. Max, Barry G. Becker, Brian Cabral:
Volume rendering of 3D scalar and vector fields at LLNL. SC 1993: 570-576 - [c21]Barry G. Becker, Nelson L. Max:
Smooth transitions between bump rendering algorithms. SIGGRAPH 1993: 183-190 - [c20]Roy Troutman, Nelson L. Max:
Radiosity algorithms using higher order finite element methods. SIGGRAPH 1993: 209-212 - [c19]Nelson L. Max, Barry G. Becker, Roger Crawfis:
Flow Volumes for Interactive Vector Field Visualization. IEEE Visualization 1993: 19-24 - [c18]Roger Crawfis, Nelson L. Max:
Texture Splats for 3D Scalar and Field Visualization. IEEE Visualization 1993: 261-267 - 1992
- [c17]Nelson L. Max, Roger Crawfis, Dean Williams:
Visualizing Wind Velocities by Advecting Cloud Textures. IEEE Visualization 1992: 179-185 - [c16]R. R. Springmeyer, Meera Blattner, Nelson L. Max:
A Characterization of the Scientific Data Analysis Process. IEEE Visualization 1992: 236-242 - [c15]Roger Crawfis, Nelson L. Max:
Direct volume visualization of three-dimensional vector fields. VVS 1992: 55-60 - [c14]Peter L. Williams, Nelson L. Max:
A Volume Density Optical Model. VVS 1992: 61-68 - [p1]Nelson L. Max, Michael J. Allison:
Linear Radiosity Approximation using Vertex-to-Vertex Form Factors. Graphics Gems III 1992: 318-323 - 1991
- [j10]Nelson Max:
Unified sun and sky illumination for shadows under trees. CVGIP Graph. Model. Image Process. 53(3): 223-230 (1991) - [c13]Nelson L. Max:
Sorting for Polyhedron Compositing. Focus on Scientific Visualization 1991: 259-268 - [c12]Nelson L. Max:
Computer Assisted Sphere Packing in Higher Dimensions. IEEE Visualization 1991: 102-108 - 1990
- [j9]Nelson L. Max:
Antialiasing scan-line data. IEEE Computer Graphics and Applications 10(1): 18-30 (1990) - [j8]Nelson Max, Nobuhiko Hayashi, Takeyuki Wakabayashi:
Computer simulation and animation of muscle cross-bridge motion. Comput. Animat. Virtual Worlds 1(1): 9-14 (1990) - [j7]Nelson L. Max:
Polygon-based post-process motion blur. Vis. Comput. 6(6): 308-314 (1990) - [c11]Nelson L. Max:
Cone-spheres. SIGGRAPH 1990: 59-62 - [c10]Nelson Max, Pat Hanrahan, Roger Crawfis:
Area and volume coherence for efficient visualization of 3D scalar functions. VVS 1990: 27-33
1980 – 1989
- 1989
- [j6]Nelson L. Max:
Smooth appearance for polygonal surfaces. Vis. Comput. 5(3): 160-173 (1989) - 1988
- [j5]Nelson L. Max, Elizabeth D. Getzoff:
Spherical harmonic molecular surfaces. IEEE Computer Graphics and Applications 8(4): 42-50 (1988) - [j4]Nelson L. Max:
Horizon mapping: shadows for bump-mapped surfaces. Vis. Comput. 4(2): 109-117 (1988) - 1987
- [c9]Brian Cabral, Nelson L. Max, Rebecca Springmeyer:
Bidirectional reflection functions from surface bump maps. SIGGRAPH 1987: 273-281 - 1986
- [j3]Nelson L. Max:
Light diffusion through clouds and haze. Comput. Vis. Graph. Image Process. 33(3): 280-292 (1986) - [c8]Nelson L. Max:
Atmospheric illumination and shadows. SIGGRAPH 1986: 117-124 - 1985
- [c7]Nelson L. Max, Douglas M. Lerner:
A two-and-a-half-D motion-blur algorithm. SIGGRAPH 1985: 85-93 - 1984
- [j2]Nelson L. Max:
Atoms with transparency and shadows. Comput. Vis. Graph. Image Process. 27(1): 46-63 (1984) - 1983
- [c6]Charles A. Csuri, James F. Blinn, Julián Gómez, Nelson Max, William T. Reeves:
The simulation of natural phenomena (Panel Session). SIGGRAPH 1983: 137-139 - 1981
- [j1]Nelson L. Max, Deepak Malhorta, Anton J. Hopfinger:
Computer graphics and the generation of DNA confirmations for intercalation studies. Comput. Chem. 5(1): 19-27 (1981) - [c5]Nelson L. Max:
Vectorized procedural models for natural terrain: Waves and islands in the sunset. SIGGRAPH 1981: 317-324 - 1980
- [c4]Nelson Max, John Blunden:
Optical printing in computer animation. SIGGRAPH 1980: 171-177
1970 – 1979
- 1979
- [c3]Nelson L. Max:
ATOMLLL: ATOMS with shading and highlights. SIGGRAPH 1979: 165-173 - 1976
- [c2]Nelson L. Max:
Computer rendering of lobster neurons. SIGGRAPH 1976: 241-245 - 1975
- [c1]Nelson L. Max, William H. Clifford Jr.:
Computer animation of the sphere eversion. SIGGRAPH 1975: 32-39