


default search action
Computer Graphics Forum, Volume 14
Volume 14, Number 1, January 1995
- Hans Peter Nielsen:

Line Clipping Using Semi-Homogeneous Coordinates. 3-16 - Chandrasekhar Narayanaswami:

Efficient Parallel Gouraud Shading and Linear Interpolation over Triangles. 17-24 - Gershon Elber:

Symbolic and Numeric Computation in Curve Interrogation. 25-34 - Nur Arad, Daniel Reisfeld:

Image Warping Using Few Anchor Points and Radial Functions. 35-46 - Eugene Fiume:

Isometric Piecewise Polynomial Curves. 47-58 - Walid G. Aref, Hanan Samet:

An Algorithm for Perspective Viewing of Objects Represented by Octrees. 59-66
Volume 14, Number 2, March 1995
- Anthony Steed

, Mel Slater:
3D Interaction with the Desktop Bat. 97-104 - Ian J. Palmer, Richard L. Grimsdale:

Collision Detection for Animation using Sphere-Trees. 105-116 - M. Patel:

Colouration Issues in Computer Generated Facial Animation. 117-126 - S. Röll, Axel Haase

, Markus von Kienlin
:
Fast Generation of Leakproof Surfaces from Well-Defined Objects by a Modified Marching Cubes Algorithm. 127-138 - Pavel Zemcík

, Alan Chalmers:
Optimised CSG Tree Evaluation for Space Subdivision. 139-146 - Philippe Nehlig, Jean-Pierre Reveillès:

Fractals and Quasi-Affine Transformations. 147-157
Volume 14, Number 3, August 1995
- Klaus H. Ahlers, André Kramer, David E. Breen, Pierre-Yves Chevalier, Chris Crampton, Eric Rose, Mihran Tuceryan, Ross T. Whitaker, Douglas S. Greer:

Distributed Augmented Reality for Collaborative Design Applications. 3-14 - Ross T. Whitaker, Chris Crampton, David E. Breen, Mihran Tuceryan

, Eric Rose:
Object Calibration for Augmented Reality. 15-28 - Tomasz Mazuryk, Michael Gervautz:

Two-Step Prediction and Image Deflectionfor Exact Head Tracking in Virtual Environments. 29-42 - Mike King:

Syntax Channelling and Other Issues affecting Innovation in the Graphical User Interface. 43-54 - David J. Duke:

Reasoning About Gestural Interaction. 55-66 - Rung-Huei Liang

, Ming Ouhyoung
:
A Real-time Continuous Alphabetic Sign Language to Speech Conversion VR System. 67-76 - John K. Johnstone, James P. Williams:

A Rational Model of the Surface Swept by a Curve. 77-88 - Ronald Pfeifle, Hans-Peter Seidel:

Spherical Triangular B-Splines with Application to Data Fitting. 89-96 - Remco C. Veltkamp, Wieger Wesselink:

Modeling 3D Curves of Minimal Energy. 97-110 - Jürgen Hesser, Reinhard Männer, Günter Knittel, Wolfgang Straßer, Hanspeter Pfister

, Arie E. Kaufman:
Three Architectures for Volume Rendering. 111-122 - Daniel Cohen-Or, Shachar Fleishman:

An Incremental Alignment Algorithm for Parallel Volume Rendering. 123-134 - J. E. A. van Hintum, Graham J. Reynolds:

A Multimedia Constraint System (or: do we have it MADE). 135-148 - Michal Haindl

, Bèhr de Ruiter:
The MADE Help System. 149-158 - Ed Burton:

Thoughtful Drawings: A Computational Model of the Cognitive Nature of Children's Drawing. 159-170 - Daniel Cohen-Or, Amit Shaked:

Visibility and Dead-Zones in Digital Terrain Maps. 171-180 - Shigeo Takahashi

, Tetsuya Ikeda, Yoshihisa Shinagawa, Tosiyasu L. Kunii, Minoru Ueda:
Algorithms for Extracting Correct Critical Points and Constructing Topological Graphs from Discrete Geographical Elevation Data. 181-192 - Christoph Busch, Michael Eberle:

Morphological Operations for Color-Coded Images. 193-204 - Toshimitsu Tanaka, Tokiichiro Takahashi:

Fast Shadowing Algorithm for Linear Light Sources. 205-216 - Hujun Bao, Jianguo Ying, Qunsheng Peng:

Shading with Curve Light Sources. 217-228 - Yoshinori Dobashi, Kazufumi Kaneda, Hideki Nakatani, Hideo Yamashita:

A Quick Rendering Method Using Basis Functions for Interactive Lighting Design. 229-240 - Jean-Francis Balaguer, Enrico Gobbetti

:
Sketching 3D Animations. 241-258 - Srikanth Bandi, Daniel Thalmann:

An Adaptive Spatial Subdivision of the Object Space for Fast Collision Detection of Animated Rigid Bodies. 259-270 - Scott S. Snibbe:

A Direct Manipulation Interface for 3D Computer Animation. 271-284 - Yizhou Yu, Qunsheng Peng:

Multiresolution B-spline Radiosity. 285-298 - Didier Arquès, Sylvain Michelin:

A New Radiosity Approach for Regular Objects: Application to Ruled Surfaces. 299-310 - Philipp Slusallek

, Thomas Pflaum, Hans-Peter Seidel:
Using Procedural RenderMan Shaders for Global Illumination. 311-324 - Hansrudi Noser, Daniel Thalmann:

Synthetic Vision and Audition for Digital Actors. 325-336 - Ronan Boulic, Tolga K. Capin, Zhiyong Huang, Prem Kalra, B. Linterrnann, Nadia Magnenat-Thalmann, Laurent Moccozet

, Tom Molet, Igor S. Pandzic, Kurt Saar, Alfred A. Schmitt, Jianhua Shen, Daniel Thalmann:
The HUMANOID Environment for Interactive Animation of Multiple Deformable Human Characters. 337-348 - Steve Benford

, Dave Snowdon, Chris Greenhalgh
, Rob Ingram, Ian Knox, Chris Brown:
VR-VIBE: A Virtual Environment for Co-operative Information Retrieval. 349-360 - Frank Van Reeth, Karin Coninx, Steve De Backer, Eddy Flerackers:

Realizing 3D Visual Programming Environments within a Virtual Environment. 361-370 - Frédéric Cazals

, George Drettakis, Claude Puech:
Filtering, Clustering and Hierarchy Construction: a New Solution for Ray-Tracing Complex Scenes. 371-382 - Nilo Stolte, René Caubet:

Discrete Ray-Tracing of Huge Voxel Spaces. 383-394 - Makoto Maruya:

Generating a Texture Map from Object-Surface Texture Data. 397-406 - Wen-Kai Dai, Zen-Chung Shih, Ruei-Chuan Chang:

Synthesizing Feather Textures in Galliformes. 407-420 - Wenli Cai, Tianzhou Chen, Jiaoying Shi:

Rendering of Surface and Volume Details in Volume Data. 421-430 - Lars Lippert, Markus H. Gross:

Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps. 431-444 - Robert Mencl:

A Graph-Based Approach to Surface Reconstruction. 445-456 - Eric Bittar, Nicolas Tsingos, Marie-Paule Gascuel:

Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces. 457-468 - Andreas Kolb

, Helmut Pottmann, Hans-Peter Seidel:
Fair Surface Reconstruction Using Quadratic Functionals. 469-480
Volume 14, Number 4, October 1995
- Vladimir V. Savchenko, Alexander A. Pasko

, Oleg G. Okunev
, Tosiyasu L. Kunii:
Function Representation of Solids Reconstructed from Scattered Surface Points and Contours. 181-188 - Martin J. Keates, Roger J. Hubbold:

Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer. 189-202 - Jean-Michel Dischler, Djamchid Ghazanfarpour:

A Geometrical Based Method for Highly Complex Structured Textures Generation. 203-216 - Paz Morer

, Alejandro M. García-Alonso
, Juan Flaquer:
Optimization of a Priority List Algorithm for 3-D Rendering of Buildings. 217-228 - Rynson W. H. Lau, Neil E. Wiseman:

The Compositing Buffer: A Flexible Method for Image Generation and Image Editing. 229-238
Volume 14, Number 5, December 1995
- James R. Logie, John W. Patterson:

Inverse Displacement Mapping in the General Case. 261-273 - Y. P. Kuzmin:

Bresenham's Line Generation Algorithm with Built-in Clipping. 275-280 - R. Juan-Arinyo:

Domain Extension of Isothetic Polyhedra with Minimal CSG Representation. 281-293

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














