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Games and Culture, Volume 3
Volume 3, Number 1, January 2008
- Larissa Hjorth:

Guest Editor's Introduction. 3-12 - Dean Chan:

Convergence, Connectivity, and the Case of Japanese Mobile Gaming. 13-25 - Jun-Sok Huhh:

Culture and Business of PC Bangs in Korea. 26-37 - Dal Yong Jin

, Florence M. Chee
:
Age of New Media Empires: A Critical Interpretation of the Korean Online Game Industry. 38-58 - Alex Golub, Kate Lingley:

"Just Like the Qing Empire": Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. 59-75 - Nan Li, Michele H. Jackson

, April R. Trees:
Relating Online: Managing Dialectical Contradictions in Massively Multiplayer Online Role-Playing Game Relationships. 76-97 - Mirko Ernkvist, Patrik Ström:

Enmeshed in Games with the Government: Governmental Policies and the Development of the Chinese Online Game Industry. 98-126
Volume 3, Number 2, April 2008
- Betsy James DiSalvo

, Kevin Crowley, Roy Norwood:
Learning in Context: Digital Games and Young Black Men. 131-141 - Celia Pearce

:
The Truth About Baby Boomer Gamers: A Study of Over-Forty Computer Game Players. 142-174 - José P. Zagal

, Clara Fernández-Vara
, Michael Mateas:
Rounds, Levels, and Waves: The Early Evolution of Gameplay Segmentation. 175-198 - Barry Ip

:
Technological, Content, and Market Convergence in the Games Industry. 199-224 - David Grundy:

The Presence of Stigma Among Users of the MMORPG RMT: A Hypothetical Case Approach. 225-247 - Erratum. 248

Volume 3, Numbers 3-4, July 2008
- Constance Steinkuehler:

Introduction to the Games Learning & Society (GLS) Conference Special Issue. 251-252 - James Paul Gee:

Video Games and Embodiment. 253-263 - Ben DeVane

, Kurt Squire:
The Meaning of Race and Violence in Grand Theft Auto: San Andreas. 264-285 - Erica Rosenfeld Halverson, Richard Halverson:

Fantasy Baseball: The Case for Competitive Fandom. 286-308 - Elisabeth R. Hayes, Ivan Alex Games:

Making Computer Games and Design Thinking: A Review of Current Software and Strategies. 309-332 - David W. Simkins, Constance Steinkuehler:

Critical Ethical Reasoning and Role-Play. 333-355 - Drew Davidson:

Well Played: Interpreting Prince of Persia: The Sands of Time. 356-386

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