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Journal of the International Computer Games Association, Volume 30
Volume 30, Number 1, March 2007
- Paolo Ciancarini, Gian Piero Favini:
A Program to Play Kriegspiel. J. Int. Comput. Games Assoc. 30(1): 3-24 (2007) - Reijer Grimbergen:
Using Bitboards for Move Generation in Shogi. J. Int. Comput. Games Assoc. 30(1): 25-34 (2007) - Maarten P. D. Schadd, Mark H. M. Winands, Maurice H. J. Bergsma, Jos W. H. M. Uiterwijk, H. Jaap van den Herik:
Fanorona is a Draw. J. Int. Comput. Games Assoc. 30(1): 43-44 (2007)
Volume 30, Number 2, June 2007
- Thomas Wolf, Lei Shen:
Checking Life-and Death Problems in Go. J. Int. Comput. Games Assoc. 30(2): 67-74 (2007) - Matej Guid, Ivan Bratko:
Factors Affecting Diminishing Returns for Searching Deeper. J. Int. Comput. Games Assoc. 30(2): 75-84 (2007) - Sam Tannous:
Avoiding Rotated Bitboards with Direct Lookup. J. Int. Comput. Games Assoc. 30(2): 85-91 (2007) - Oludayo O. Olugbara, Matthew O. Adigun, Sunday Olusegun Ojo, T. O. Adewoye:
An Efficient Heuristic for Evolving An Agent in the Strategy Game of Ayo. J. Int. Comput. Games Assoc. 30(2): 92-96 (2007)
Volume 30, Number 3, September 2007
- Ronald Bjarnason, Prasad Tadepalli, Alan Fern:
Searching Solitaire in Real Time. J. Int. Comput. Games Assoc. 30(3): 131-142 (2007) - Li-Te Huang, Shan-Tai Chen, Shih-Chieh Huang, Shun-Shii Lin:
An Efficient Approach to Solve Mastermind Optimally. J. Int. Comput. Games Assoc. 30(3): 143-149 (2007) - G. McC. Haworth:
Gentlemen, Stop Your Engines! J. Int. Comput. Games Assoc. 30(3): 150-156 (2007)
Volume 30, Number 4, December 2007
- Jonathan Schaeffer:
Game Over: Black to Play and Draw in Checkers. 187-197 - Rémi Coulom:
Computing "Elo Ratings" of Move Patterns in the Game of Go. J. Int. Comput. Games Assoc. 30(4): 198-208 (2007) - Zhengyou Xia, Yongping Zhu, Hui Lu:
Using the Loopy Belief Propagation in Siguo. J. Int. Comput. Games Assoc. 30(4): 209-220 (2007)
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