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International Journal of Gaming and Computer-Mediated Simulations, Volume 12
Volume 12, Number 1, 2020
- Johansen Quijano:
Video Games and Writing Instruction: Focus on Rhetoric and Composition. 1-27 - Sharon Andrews, Robert E. Bradbury, Caroline M. Crawford:
Fiero and Flow in Online Competitive Gaming: The Gaming Engagement Framework. 28-42 - Mehmet Kosa
, Ahmet Uysal, P. Erhan Eren:
Acceptance of Virtual Reality Games: A Multi-Theory Approach. 43-70
Volume 12, Number 2, 2020
- Akshi Kumar
, Simran Seth, Shivam Gupta
, Shubham:
Sentiment-Enhanced Content-Based System for Online Recommendations and Rating Prediction. 1-25 - Venkata Ramana Attili, Sreenivasa Rao Annaluri
, Suresh Reddy Gali
, Ramasubbareddy Somula:
Behaviour and Emotions of Working Professionals Towards Online Learning Systems: Sentiment Analysis. 26-43 - V. Vinodhini, Sathiyabhama Balasubramaniyam, Sankar Sennan, Ramasubbareddy Somula:
A Deep Structured Model for Video Captioning. 44-56
Volume 12, Number 3, 2020
- Peter Bickmann, Konstantin Wechsler, Kevin Rudolf
, Chuck Tholl
, Ingo Froböse, Christopher Grieben:
Gaze Behavior of Professional and Non-Professional eSports Players in FIFA 19. 1-17 - Youngkeun Choi
:
Corporate Psychopathy and Internet Video Game Addiction in the Workplace. 18-36 - Ilker Soyturk
, Enrico Gandolfi, Richard E. Ferdig:
Development of a Game Communities of Inquiry Scale (GCoIS). 37-58
Volume 12, Number 4, 2020
- Stefan Weber, Fred W. Mast, David Weibel:
Experiencing Presence in a Gaming Activity Improves Mood After a Negative Mood Induction. 1-22 - Ting Zhou, Christian S. Loh
:
The Effects of Fully and Partially In-Game Guidance on Players' Declarative and Procedural Knowledge With a Disaster Preparedness Serious Game. 23-37 - A. H. Buhammood, F. Henry Abanda, Peter Garstecki, Marcelline Blanche Manjia
, Chrispin Pettang
, Abdulrasheed Madugu Abdullahi
:
Coupling BIM and Game Engine Technologies for Construction Knowledge Enhancement. 38-63
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