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Journal of Graphics Tools, Volume 7
Volume 7, Number 1, 2002
- William B. Thompson, Peter Shirley, James A. Ferwerda:

A Spatial Post-Processing Algorithm for Images of Night Scenes. 1-12 - Mark Meyer, Alan H. Barr, Haeyoung Lee, Mathieu Desbrun:

Generalized Barycentric Coordinates on Irregular Polygons. 13-22 - David Vranek:

Fast and Accurate Circle-Circle and Circle-Line 3D Distance Computation. 23-31 - Mel Slater:

Constant Time Queries on Uniformly Distributed Points on a Hemisphere. 33-43 - Erik Reinhard:

Parameter Estimation for Photographic Tone Reproduction. 45-51
Volume 7, Number 2, 2002
- Charles M. Schmidt

, Brian Budge:
Simple Nested Dielectrics in Ray Traced Images. 1-8 - Daniel Sunday:

Fast Polygon Area and Newell Normal Computation. 9-13 - Fabio Ganovelli, Federico Ponchio, Claudio Rocchini:

Fast Tetrahedron-Tetrahedron Overlap Algorithm. 17-25 - Frédéric Cazals:

Non-Intrusive Debugging and Incremental Visualization with the Geometric Stethoscope. 27-40 - William Martin, Peter Shirley, Steven G. Parker, William B. Thompson, Erik Reinhard:

Temporally Coherent Interactive Ray Tracing. 41-48
Volume 7, Number 3, 2002
- Sarah F. Frisken, Ronald N. Perry:

Simple and Efficient Traversal Methods for Quadtrees and Octrees. 1-11 - Michael Kallay:

Computing Tight Bounds for a Bézier Curve. 13-17 - Anthony Steed:

Pseudo-Shadowed Cursors for 3D Interaction. 19-25 - Denis Haumont, Nadine Warzée:

Complete Polygonal Scene Voxelization. 27-41 - Stephen Vincent:

Fast Detection of the Geometric Form of Two-Dimensional Cubic Bézier Curves. 43-51
Volume 7, Number 4, 2002
- Wolfgang Heidrich, Wolfgang Stürzlinger

:
Special Issue on Hardware-Accelerated Rendering Tephniques. 1
- Michael Ashikhmin, Abhijeet Ghosh:

Simple Blurry Reflections with Environment Maps. 3-8 - Stefan Brabec

, Thomas Annen, Hans-Peter Seidel:
Practical Shadow Mapping. 9-18 - Tom Forsyth:

Self-Shadowing Bump Map Using 3D Texture Hardware. 19-26 - Jan Kautz, Hans-Peter Seidel:

Real-Time Halftoning. 27-31 - Dongho Kim, James K. Hahn:

Hardware-Assisted Rendering of Cylindrical Panoramas. 33-42 - Young J. Kim, Kenneth E. Hoff III, Ming C. Lin, Dinesh Manocha:

Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware. 43-51 - Sergey Parilov, Wolfgang Stuerzlinger

:
Per-Pixel Divisions. 53-59 - Mauro Steigleder, Michael D. McCool:

Factorization of the Ashikhmin BRDF for Real-Time Rendering. 61-67 - Yigang Wang, Bernd Fröhlich, Martin Göbel:

Fast Normal Map Generation for Simplified Meshes. 69-82 - Daniel Weiskopf, Thomas Ertl:

Real-Time Depth-Cueing beyond Fogging. 83-90 - Ruigang Yang, Greg Welch:

Fast Image Segmentation and Smoothing Using Commodity Graphics Hardware. 91-100

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