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IEEE Transactions on Games, Volume 17
Volume 17, Number 1, March 2025
- Amirreza Payandeh
, Mohammadreza Sharbaf
, Shekoufeh Kolahdouz Rahimi
:
A Systematic Review of Model-Driven Game Development Studies. 1-12 - Simone Bassanelli
, Antonio Bucchiarone
, Federica Gini
:
GamiDOC: The Importance of Designing Gamification in a Proper Way. 13-31 - Juho Kim
:
PokerKit: A Comprehensive Python Library for Fine-Grained Multivariant Poker Game Simulations. 32-39 - Hubert Cecotti
, Mathilde Leray
, Michael James Callaghan
:
Countdown VR: A Serious Game in Virtual Reality to Develop Mental Computation Skills. 40-51 - Hwanhee Kim
, Beomjoo Seo
, Shinjin Kang
:
Puzzle-Level Generation With Simple-Tiled and Graph-Based Wave Function Collapse Algorithms. 52-61 - Wei Li
, Shiyi Huang
, Ziming Qiu
, Aiguo Song
:
GAILPG: Multiagent Policy Gradient With Generative Adversarial Imitation Learning. 62-75 - Adrián Mateo-Orcajada
, Lucía Abenza-Cano
, Juan Pablo Rey-López
, Raquel Vaquero-Cristóbal
:
The Iceberg Profile Does Not Influence the Performance of Elite League of Legends Players, but Changes With the Events of the Game. 76-87 - Hina Qayyum
, Muhammad Ikram
, Mohamed Ali Kâafar
, Gareth Tyson
:
Measuring, Characterizing, and Analyzing the Free Web Games Ecosystem. 88-101 - Chathura Nagoda Gamage
, Matthew Stephenson
, Jochen Renz
:
Physics-Based Novel Task Generation Through Disrupting and Constructing Causal Interactions. 102-114 - Daniil Osudin
, Alena Denisova
, Christopher Child
:
Non-Euclidean Video Games: Exploring Player Perceptions and Experiences Inside Impossible Spaces. 115-124 - Ti-Rong Wu
, Hung Guei
, Pei-Chiun Peng
, Po-Wei Huang
, Ting-Han Wei
, Chung-Chin Shih
, Yun-Jui Tsai
:
MiniZero: Comparative Analysis of AlphaZero and MuZero on Go, Othello, and Atari Games. 125-137 - Junho Park
, Sukmin Yoon
, Yong-Duk Kim
:
A Hetero-Relation Transformer Network for Multiagent Reinforcement Learning. 138-147 - Jakub Kowalski
, Elliot Doe, Mark H. M. Winands
, Daniel Górski
, Dennis J. N. J. Soemers
:
Proof Number-Based Monte Carlo Tree Search. 148-157 - Yizhao Jin
, Xiulei Song
, Gregory G. Slabaugh
, Simon M. Lucas
:
Partial Advantage Estimator for Proximal Policy Optimization. 158-166 - Xinge Tong
, Ian Willcock
, Yi Sun
:
Unraveling Player's Insights: A Comparative Analysis of Topic Modeling Techniques on Game Reviews and Video Game Developers' Perspectives. 167-180 - Robert Savaglio, Jacqueline M. Brown, Bill Kapralos
, Beatriz Franco Arellano
, Ann LeSage
, JoAnne Arcand:
An Accessible Version of the Foodbot Factory Serious Game for Nutrition Education. 181-195 - Sanjukta Bhattacharya
, Vito De Feo
, Aikaterini Bourazeri
:
GreenMate: A Serious Game Educating Children About Energy Efficiency. 196-209 - Alexandre Pacaud
, Aurélien Bechler
, Marceau Coupechoux
:
Bidding Efficiently in Simultaneous Ascending Auctions With Budget and Eligibility Constraints Using Simultaneous Move Monte Carlo Tree Search. 210-223 - Ian Gauk
, Cor-Paul Bezemer
:
Detecting Discrepancies Between Subtitles and Audio in Gameplay Videos With EchoTest. 224-234 - Andrei B. B. Torres
, Bill Kapralos
, Adam Dubrowski
:
Examining the Usability of the Moirai Serious Game Authoring Platform. 235-241 - Hamna Aslam
, Pavel Tishkin
, Eleonora Ilina
, Joseph Alexander Brown
:
Playtesting Box Art: Player Perceptions and Expectations. 242-248
Volume 17, Number 2, June 2025
- Joshua Juvrud
, Magnus Johansson
, Gustaf Gredebäck, Pär Nyström:
A Deconstruction of Expertise and Performance Through Arcade Games. 249-256 - Davor Hafnar
, Jure Demsar
:
Zero-Shot Reasoning: Personalized Content Generation Without the Cold Start Problem. 257-266 - Lien-Wu Chen
, Yiou-Rwong Lu
:
Markov Decision Process-Based Artificial Intelligence With Card-Playing Strategy and Free-Playing Right Exploration for Four-Player Card Game Big2. 267-281 - JaeYoung Moon
, EunHye Cho
, Yeabon Jo, Kyung-Joong Kim
, Eunsung Song
:
Investigating the Effect of Emotional Matching Between Game and Background Music on Game Experience in a Valence-Arousal Space. 282-295 - Christina Volioti
, Vasileios Martsis
, Apostolos Ampatzoglou
, Euclid Keramopoulos
, Alexander Chatzigeorgiou:
Codeless3D: Design and Usability Evaluation of a Low-Code Tool for 3-D Game Generation. 296-307 - Rongyang Li
, Jianguo Ding
, Huansheng Ning
:
Biosignal Contrastive Representation Learning for Emotion Recognition of Game Users. 308-321 - Yang Yu
, Likun Yang
, Zhourui Guo
, Yongjian Ren, Qiyue Yin
, Junge Zhang
, Kaiqi Huang
:
Relation-Aware Learning for Multitask Multiagent Cooperative Games. 322-333 - Chen Yang
, Pei Xu
, Junge Zhang
:
Learning Individual Potential-Based Rewards in Multiagent Reinforcement Learning. 334-345 - Mao Xu
, Shuzhi Sam Ge
, Dongjie Zhao
, Qian Zhao
:
Efficient Adversarially Guided Actor-Critic. 346-359 - Ziqi Wang
, Yuchen Li
, Haocheng Du
, Jialin Liu
, Georgios N. Yannakakis
:
Fun as Moderate Divergence: Evaluating Experience-Driven PCG via RL. 360-373 - Emil Gensby
, Bryan S. Weber
, Anders Harboell Christiansen:
Investigating Efficiency of Free-for-All Models in a Matchmaking Context. 374-383 - Bingli Liao
, Danilo Vasconcellos Vargas
:
Toward Immersive Computational Storytelling: Card-Framework for Enhanced Persona-Driven Dialogues. 384-396 - Zhen Chen
, Yong Liao, Youpeng Zhao, Zipeng Dai, Jian Zhao
:
CuDA2: An Approach for Incorporating Traitor Agents Into Cooperative Multiagent Systems. 397-407 - Alberto Almagro, Juan Carlos Llamas-Núñez
, Antonio A. Sánchez-Ruiz
, Belén Díaz-Agudo
:
Collaborative AI in the Geometry Friends Game Competition. 408-418 - Rachelyn Farrell
, Stephen G. Ware
:
Large Language Models as Narrative Planning Search Guides. 419-428 - Jon-Lark Kim
, Eunjee Eor
:
A Genetic Algorithm for Solving Sudoku Based on Multiarmed Bandit Selection. 429-441 - Udesh Habaraduwa
, Paris Mavromoustakos Blom
, Travis J. Wiltshire
:
Implicit Coordination Dynamics: A Synchrony-Based Study on Team Positioning and Performance in Competitive Dota 2. 442-450 - Adrian de Wynter
:
Will GPT-4 Run DOOM? 451-459 - Daichi Hirobe
, Shizuka Shirai
, Jason Orlosky, Mehrasa Alizadeh
, Masato Kobayashi
, Yuki Uranishi
, Photchara Ratsamee, Haruo Takemura
:
User-Centric Locomotion Techniques for Virtual Reality Games: A Survey of User Needs and Issues. 460-473 - Gianluca Guglielmo
, Michal Klincewicz
, Elisabeth Huis in 't Veld
, Pieter Spronck
:
Know Your Game, From in-Real Life Experts to Video Game Experts: Discriminating in-Real Life Experts From Non Experts Using Blinks and EAR-Derived Features. 474-484 - Jia-Yang Wang
, Ming-Yan Wang
, Wang Zeng, Zi-An Zhong
:
Research on the Imperfect Information Game of Four-Player Mahjong Based on Mix-PPO. 485-497 - Dae-Wook Kim
, Sung-Yun Park
, Seong-Il Yang
, Sang-Kwang Lee
:
Real-Time Player Tracking Framework on MOBA Game Video Through Object Detection. 498-509 - Adon Phillips
, Jochen Lang
, David Mould
:
Goal-Oriented Interactions in Games Using LLMs. 510-521 - Chenglu Sun
, Shuo Shen
, Deyi Xue, Wenzhi Tao
, Zixia Zhou
:
Enhancing AI-Bot Strength and Strategy Diversity in Adversarial Games: A Novel Deep Reinforcement Learning Framework. 522-535 - Fabricio A. Breve
:
From Pixels to Titles: Video Game Identification by Screenshots Using Convolutional Neural Networks. 536-544
Volume 17, Number 3, September 2025
- José Bernardo Rocha
, Rui Prada
:
Procedural Content Generation for Cooperative Games - A Systematic Review. 545-557 - Yuchen Li
, Ziqi Wang
, Qingquan Zhang
, Bo Yuan
, Jialin Liu
:
Measuring Diversity of Game Scenarios. 558-581 - Jia Sheng Ngo
, See Ziau Hoe
, Maziah Mat Rosly
:
Systematic Review and Meta-Analysis: The Effect of Virtual Reality Gaming or Exergaming on Overall Recovery of Individuals With Musculoskeletal Injuries Involving the Upper Extremities. 582-593 - Luis Quintero
, Uno Fors
, Panagiotis Papapetrou
:
Personalized Feature Importance Ranking for Affect Recognition From Behavioral and Physiological Data. 594-603 - John Edison Muñoz
, Faraz Ali
, Aysha Basharat
, Samira Mehrabi
, Michael Barnett-Cowan
, Shi Cao
, Laura Middleton
, Jennifer Boger
:
Development of Classifiers to Determine Factors Associated With Older Adult's Cognitive Functions and Game User Experience in VR Using Head Kinematics. 604-612 - Eleftherios Ioannou
, Steve Maddock
:
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games. 613-621 - Rafael Ribeiro
, Alexandre Valle de Carvalho
, Nelson Bilber Rodrigues
:
Image-Based Video Game Asset Generation and Evaluation Using Deep Learning: A Systematic Review of Methods and Applications. 622-630 - Anthony Owen
:
Identifying Strategies in Dominion Using Playtrace Clustering. 631-641 - Longxiang Shi
, Qianchen Ding, Jingzhe Hou, Binbin Zhou, Canghong Jin
, Ye Tao
, Jinling Wei, Shijian Li
:
WemiEnv: An Open-Source Reinforcement Learning Platform for WeChat Mini-Games. 642-651 - Philipp Fleck
, Michael Hochörtler, David Kastl, Georg Gotschier, Johanna Pirker
, Dieter Schmalstieg:
CECILIA: A Toolkit for Visual Game Content Exploration and Modification. 652-664 - Pittawat Taveekitworachai
, Mury F. Dewantoro
, Yi Xia
, Pratch Suntichaikul
, Ruck Thawonmas
:
BenchING: A Benchmark for Evaluating Large Language Models in Following Structured Output Format Instruction in Text-Based Narrative Game Tasks. 665-675 - Chuanfa Li
, Kiminori Matsuzaki
:
Developing Agents for Complete DouDizhu Game Enhanced With Concurrent and Multistage Training Methods. 676-685 - Antonio Maciá-Lillo
, Antonio Jimeno-Morenilla, Higinio Mora
, Eduard-Andrei Duta
:
Hybrid Architecture for AI-Based RTS Games. 686-699 - Prabin Kumar Panigrahi
, Sukant Kishoro Bisoy
:
Asynchronous Controlled Single-Channel EOG-Based Puzzle Solver Robot. 700-709 - Polona Caserman
, Benjamin Lukas Schnitzer
, Stefan Göbel
:
Impact of Multiple Sensory Cues in Immersive Virtual Reality: Evidence From a Full-Body Haptic Suit. 710-719 - Stefanie Schneider
:
ARTigo: Lessons From Social Image Tagging in an Art-Historical Game With a Purpose. 720-728 - Chun Mao
, Zhenyu Li
, Xiangyang Luo
:
CovLBCG: A Covert Communication Framework Using Live Broadcast Bullet Comment Game. 729-742 - Shih-Chieh Tang
, Jr-Chang Chen
, I-Chen Wu
:
Applying Importance Sampling to MCTS for Mahjong. 743-752 - Kai Yan
, Xianyi Chen, Qi Cui
, Haoqin Yuan, Zhenshan Tan
:
AdvMap: Crafting Adversarial Maps to Counter AI Aimbot in First-Person Shooter Games. 753-764 - Jinqiu Li
, Enmin Zhao, Tong Wei
, Junliang Xing
, Shiming Xiang
:
Leveraging Privileged Information for Partially Observable Reinforcement Learning. 765-776 - James Goodman
, Diego Perez Liebana
, Simon Lucas
:
Seeding for Success: Skill and Stochasticity in Tabletop Games. 777-786 - Lin Liu, Jian Zhao
, Cheng Hu, Zhengtao Cao, Youpeng Zhao, Zhenbin Ye, Meng Meng, Wenjun Wang, Zhaofeng He
, Houqiang Li
, Xia Lin, Lanxiao Huang:
Mini Honor of Kings: A Lightweight Environment for Multiagent Reinforcement Learning. 787-796 - Rongyang Li
, Jianguo Ding
, Huansheng Ning
, Lingfeng Mao
:
Biosignal Sequence Real-Time Prediction for Game Users Based on Features Fusion of Local-Global and Time-Frequency Domain. 797-812 - Alexandre Pacaud
, Aurélien Bechler
, Marceau Coupechoux
:
Bidding Efficiently in Simultaneous Ascending Auctions With Incomplete Information Using Monte Carlo Tree Search and Determinization. 813-826 - Susanna Brambilla
, Giuseppe Boccignone
, Nunzio Alberto Borghese
, Laura Anna Ripamonti:
Stress Assessment in Virtual Reality Horror Games Using Players' Behavioral and Physiological Data. 827-838

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