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The Visual Computer, Volume 16
Volume 16, Number 1, 2000
- Nadia Magnenat-Thalmann, Vladimir Savchenko:

Editorial. 1 - Ahmad H. Nasri

:
Interpolating meshes of boundary intersecting curves by subdivision surfaces. 3-14 - Anne Verroust

, Francis Lazarus:
Extracting skeletal curves from 3D scattered data. 15-25 - Marc Alexa

:
Merging polyhedral shapes with scattered features. 26-37 - Romain Raffin, Marc Neveu, Frédéric Jaar:

Curvilinear displacement of free-form-based deformation. 38-46 - Yusaku Sako, Kikuo Fujimura:

Shape similarity by homotopic deformation. 47-61 - Andrea Clematis

, Andrea Coda, Bianca Falcidieno, Michela Spagnuolo:
High-performance computing for surface modelling and analysis. 62-78
Volume 16, Number 2, 2000
- Jiann-Rong Wu, Ming Ouhyoung

:
On latency compensation and its effects on head-motion trajectories in virtual environments. 79-90 - Wen-Pin Tai, Cheng-Yuan Liou

:
Image representation by self-organizing conformal network. 91-105 - Yuefeng Zhang, Yu Huang:

Wavelet shape blending. 106-115 - Gill Barequet, Daniel Shapiro, Ayellet Tal:

Multilevel sensitive reconstruction of polyhedral surfaces from parallel slices. 116-133 - Yoshimasa Tokuyama:

Skinning-surface generation based on spine-curve control. 134-140
Volume 16, Number 3-4, 2000
- Myung-Soo Kim, Yoshihisa Shinagawa:

Editorial: Shape modeling and processing. 141 - Leif Kobbelt

:
Discrete fairing and variational subdivision for freeform surface design. 142-158 - Hiromasa Suzuki, Yusuke Sakurai, Takashi Kanai

, Fumihiko Kimura:
Interactive mesh dragging with an adaptive remeshing technique. 159-176 - Kaihuai Qin:

General matrix representations for B-splines. 177-186 - Wenping Wang, Kaihuai Qin:

Existence and computation of spherical rational quartic curves for Hermite interpolation. 187-196 - Erik de Voogt, Aadjan J. C. van der Helm

, Willem F. Bronsvoort:
Ray tracing deformed generalized cylinders. 197-207 - Joo-Haeng Lee, Sung Je Hong, Myung-Soo Kim:

Polygonal boundary approximation for a 2D general sweep based on envelope and boolean operations. 208-240
Volume 16, Number 5, 2000
- Malte Zöckler, Detlev Stalling, Hans-Christian Hege:

Fast and intuitive generation of geometric shape transitions. 241-253 - Taku Komura, Yoshihisa Shinagawa, Tosiyasu L. Kunii:

Creating and retargetting motion by the musculoskeletal human body model. 254-270 - Karol Myszkowski

, Tosiyasu L. Kunii:
A case study towards validation of global illumination algorithms: progressive hierarchical radiosity with clustering. 271-288 - Seah Hock Soon, Feng Tian:

Computer-assisted coloring by matching line drawings. 289-304
Volume 16, Number 6, 2000
- Special issue for CGI '98. 305

- Luciana Porcher Nedel

, Daniel Thalmann:
Anatomic modeling of deformable human bodies. 306-321 - Andrey Collison, Hanspeter Bieri:

A component-based system for storing and manipulating graphics objects of different representations. 322-338 - A. Dreger, Markus H. Gross, J. Schlegel:

Construction of multiresolution triangular B-spline surfaces using hexagonal filters. 339-356 - Günther Greiner, Roberto Grosso:

Hierarchical tetrahedral-octahedral subdivision for volume visualization. 357-369
Volume 16, Number 7, 2000
- Koichi Hirota, Yasuyuki Tanoue, Toyohisa Kaneko:

Simulation of three-dimensional cracks. 371-378 - Kevin G. Suffern:

Ray tracing four spheres at the vertices of a regular tetrahedron. 379-385 - Les A. Piegl, Wayne Tiller:

Surface approximation to scanned data. 386-395 - E. Guillou, Daniel Méneveaux, Eric Maisel, Kadi Bouatouch:

Using vanishing points for camera calibration and coarse 3D reconstruction from a single image. 396-410 - Adrian Hilton, Daniel J. Beresford, Thomas Gentils, Raymond S. Smith

, Wei Sun, John Illingworth:
Whole-body modelling of people from multiview images to populate virtual worlds. 411-436
Volume 16, Number 8, 2000
- Stephane Cotin, Hervé Delingette

, Nicholas Ayache
:
A hybrid elastic model for real-time cutting, deformations, and force feedback for surgery training and simulation. 437-452 - Tsuyoshi Isshiki, Makoto Ishikawa, Hiroaki Kunieda:

Cost-effective shadowing method using the ED-buffer on an adaptive light cube. 453-468 - Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel:

Practical volumetric sculpting. 469-480 - Sze-Yao Li, Shi-Nine Yang:

Radiosity for scenes with many mirror reflections. 481-500

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