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Virtual Worlds, Volume 3
Volume 3, Number 1, 2023
- Hsuan-Ming Chang, Ting-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu
, Jung-Hong Chuang
:
Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content. 1-20 - Yanbo Cheng
, Yingying Wang
:
Evaluating the Effect of Outfit on Personality Perception in Virtual Characters. 21-39 - Constantin Popp
, Damian T. Murphy
:
Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces. 40-61 - Panagiotis Kourtesis
, Agapi Papadopoulou, Petros Roussos
:
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion. 62-93 - Wei-An Hsieh, Hsin-Yi Chien, David Brickler, Sabarish V. Babu
, Jung-Hong Chuang
:
Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR. 94-114 - Kaito Kobayashi, Masanobu Takahashi:
Real-Time Diminished Reality Application Specifying Target Based on 3D Region. 115-134 - André Correia Gonçalves, Rui Jesus
, Pedro Mendes Jorge
:
Motion Capture in Mixed-Reality Applications: A Deep Denoising Approach. 135-156
Volume 3, Number 2, 2024
- Marius Traub, Markus Weinberger
:
APIs in the Metaverse - A Systematic Evaluation. 157-170 - Andy T. Woods
, Laryssa Whittaker
, Neil Smith, Robert Ispas, Jackson Moore
, Roderick D. Morgan
, James Bennett:
Story Starter: A Tool for Controlling Multiple Virtual Reality Headsets with No Active Internet Connection. 171-183 - Jaehong Jung, Charlotte M. Reed
, Juan S. Martinez
, Hong Z. Tan
:
Tactile Speech Communication: Reception of Words and Two-Way Messages through a Phoneme-Based Display. 184-207 - Carina Albrecht-Gansohr
, Lara Timm
, Sabrina C. Eimler
, Stefan Geisler
:
An Augmented Reality Application for Wound Management: Enhancing Nurses' Autonomy, Competence and Connectedness. 208-229 - Nicholas P. Fisher
, Arun K. Kulshreshth
:
Exploring Dynamic Difficulty Adjustment Methods for Video Games. 230-255
Volume 3, Number 3, 2024
- Muhammad Akid Durrani Bin Imran
, Cherie Shu Yun Goh, Nisha V, Meyammai Shanmugham
, Hasan Kuddoos, Chen Huei Leo
, Bina Rai
:
A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF). 256-269 - Christopher Goodin
, Marc N. Moore, Daniel W. Carruth
, Zachary Aspin, John Kaniarz:
Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation. 270-282 - Provides Ng, Sara Eloy
, Micaela Raposo
, Alberto Fernández González, Nuno Pereira da Silva
, Marcos Figueiredo, Hira Zuberi:
Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes. 283-302 - Elliott Wolbach
, Michael Hempel
, Hamid Sharif
:
Leveraging Virtual Reality for the Visualization of Non-Observable Electrical Circuit Principles in Engineering Education. 303-318 - Rana Muhammad Irfan Anwar
, Salman Azhar:
Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review. 319-332 - Elaine Hoter, Manal Yazbak Abu Ahmad
, Hannah Azulay:
Enhancing Language Learning and Intergroup Empathy through Multi-User Interactions and Simulations in a Virtual World. 333-353 - Autumn May Aindow, Alexander Baines, Toby Mccaffery, Sterling O'neill
, Frolynne Rose Martinez Salido
, Gail Collyer-Hoar
, George Limbert
, Elisa Rubegni
, Abhijit Karnik
:
"Case By Case": Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education. 354-367 - Kevin Yi-Lwern Yap:
Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives. 368-383 - Xi Li
, Dalia Elnagar, Ge Song
, Rami Ghannam
:
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review. 384-403
Volume 3, Number 4, 2024
- Stéven Picard
, Ningyuan Sun
, Jean Botev
:
XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies. 404-417 - Diana R. Sanchez
, Joshua McVeigh-Schultz, Katherine Isbister, Monica Tran
, Kassidy Martinez, Marjan Dost, Anya Osborne
, Daniel Diaz, Philip Farillas, Timothy Lang, Alexandra Leeds, George Butler, Monique Ferronatto:
Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience. 418-435 - Ali Najm
, Domna Banakou
, Despina Michael-Grigoriou
:
Development of a Modular Adjustable Wearable Haptic Device for XR Applications. 436-458 - Felix Becker, Patrick Steinert
, Stefan Wagenpfeil
, Matthias L. Hemmje
:
Avatar Detection in Metaverse Recordings. 459-479 - Artwell Regis Muzata
, Ghanshyam Singh
, Mikhail Sergeevich Stepanov, Innocent Musonda
:
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality. 480-505 - Sokratis Papaefthymiou, Anastasios Giannakopoulos, Petros Roussos
, Panagiotis Kourtesis
:
Mitigating Cybersickness in Virtual Reality: Impact of Eye-Hand Coordination Tasks, Immersion, and Gaming Skills. 506-535 - Alexander C. Pogmore
, Richard J. Davies
, Neil J. Cooke:
Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience Evaluation. 536-571 - Corinne Wyss
, Kerstin Bäuerlein
:
Augmented Reality in the Classroom - Mentor Teachers' Attitudes and Technology Use. 572-585 - Glenn Mcfettridge
, Muhammad Zahid Iqbal
:
CurioCity: Augmented Reality Gamification to Foster Recreational Learning. 586-598

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