


default search action
Virtual Worlds, Volume 3
Volume 3, Number 1, 2023
- Hsuan-Ming Chang, Ting-Wei Hsu, Ming-Han Tsai, Sabarish V. Babu

, Jung-Hong Chuang
:
Design and Evaluation of an Asynchronous VR Exploration System for Architectural Design Discussion Content. 1-20 - Yanbo Cheng

, Yingying Wang
:
Evaluating the Effect of Outfit on Personality Perception in Virtual Characters. 21-39 - Constantin Popp

, Damian T. Murphy
:
Speech Intelligibility versus Congruency: User Preferences of the Acoustics of Virtual Reality Game Spaces. 40-61 - Panagiotis Kourtesis

, Agapi Papadopoulou, Petros Roussos
:
Cybersickness in Virtual Reality: The Role of Individual Differences, Its Effects on Cognitive Functions and Motor Skills, and Intensity Differences during and after Immersion. 62-93 - Wei-An Hsieh, Hsin-Yi Chien, David Brickler, Sabarish V. Babu

, Jung-Hong Chuang
:
Comparing and Contrasting Near-Field, Object Space, and a Novel Hybrid Interaction Technique for Distant Object Manipulation in VR. 94-114 - Kaito Kobayashi, Masanobu Takahashi:

Real-Time Diminished Reality Application Specifying Target Based on 3D Region. 115-134 - André Correia Gonçalves, Rui Jesus

, Pedro Mendes Jorge
:
Motion Capture in Mixed-Reality Applications: A Deep Denoising Approach. 135-156
Volume 3, Number 2, 2024
- Marius Traub, Markus Weinberger

:
APIs in the Metaverse - A Systematic Evaluation. 157-170 - Andy T. Woods

, Laryssa Whittaker
, Neil Smith, Robert Ispas, Jackson Moore
, Roderick D. Morgan
, James Bennett:
Story Starter: A Tool for Controlling Multiple Virtual Reality Headsets with No Active Internet Connection. 171-183 - Jaehong Jung, Charlotte M. Reed

, Juan S. Martinez
, Hong Z. Tan
:
Tactile Speech Communication: Reception of Words and Two-Way Messages through a Phoneme-Based Display. 184-207 - Carina Albrecht-Gansohr

, Lara Timm
, Sabrina C. Eimler
, Stefan Geisler
:
An Augmented Reality Application for Wound Management: Enhancing Nurses' Autonomy, Competence and Connectedness. 208-229 - Nicholas P. Fisher

, Arun K. Kulshreshth
:
Exploring Dynamic Difficulty Adjustment Methods for Video Games. 230-255
Volume 3, Number 3, 2024
- Muhammad Akid Durrani Bin Imran

, Cherie Shu Yun Goh, Nisha V, Meyammai Shanmugham
, Hasan Kuddoos, Chen Huei Leo
, Bina Rai
:
A Virtual Reality Game-Based Intervention to Enhance Stress Mindset and Performance among Firefighting Trainees from the Singapore Civil Defence Force (SCDF). 256-269 - Christopher Goodin

, Marc N. Moore, Daniel W. Carruth
, Zachary Aspin, John Kaniarz:
Geometric Fidelity Requirements for Meshes in Automotive Lidar Simulation. 270-282 - Provides Ng, Sara Eloy

, Micaela Raposo
, Alberto Fernández González, Nuno Pereira da Silva
, Marcos Figueiredo, Hira Zuberi:
Challenges and Opportunities of Using Metaverse Tools for Participatory Architectural Design Processes. 283-302 - Elliott Wolbach

, Michael Hempel
, Hamid Sharif
:
Leveraging Virtual Reality for the Visualization of Non-Observable Electrical Circuit Principles in Engineering Education. 303-318 - Rana Muhammad Irfan Anwar

, Salman Azhar:
Mixed Reality in Building Construction Inspection and Monitoring: A Systematic Review. 319-332 - Elaine Hoter, Manal Yazbak Abu Ahmad

, Hannah Azulay:
Enhancing Language Learning and Intergroup Empathy through Multi-User Interactions and Simulations in a Virtual World. 333-353 - Autumn May Aindow, Alexander Baines, Toby Mccaffery, Sterling O'neill

, Frolynne Rose Martinez Salido
, Gail Collyer-Hoar
, George Limbert
, Elisa Rubegni
, Abhijit Karnik
:
"Case By Case": Investigating the Use of a VR-Based Allegorical Serious Game for Consent Education. 354-367 - Kevin Yi-Lwern Yap:

Navigating the Healthcare Metaverse: Immersive Technologies and Future Perspectives. 368-383 - Xi Li

, Dalia Elnagar, Ge Song
, Rami Ghannam
:
Advancing Medical Education Using Virtual and Augmented Reality in Low- and Middle-Income Countries: A Systematic and Critical Review. 384-403
Volume 3, Number 4, 2024
- Stéven Picard

, Ningyuan Sun
, Jean Botev
:
XR MUSE: An Open-Source Unity Framework for Extended Reality-Based Networked Multi-User Studies. 404-417 - Diana R. Sanchez

, Joshua McVeigh-Schultz, Katherine Isbister, Monica Tran
, Kassidy Martinez
, Marjan Dost, Anya Osborne
, Daniel Diaz, Philip Farillas, Timothy Lang, Alexandra Leeds, George Butler, Monique Ferronatto:
Virtual Reality Pursuit: Using Individual Predispositions towards VR to Understand Perceptions of a Virtualized Workplace Team Experience. 418-435 - Ali Najm

, Domna Banakou
, Despina Michael-Grigoriou
:
Development of a Modular Adjustable Wearable Haptic Device for XR Applications. 436-458 - Felix Becker, Patrick Steinert

, Stefan Wagenpfeil
, Matthias L. Hemmje
:
Avatar Detection in Metaverse Recordings. 459-479 - Artwell Regis Muzata

, Ghanshyam Singh
, Mikhail Sergeevich Stepanov, Innocent Musonda
:
Immersive Learning: A Systematic Literature Review on Transforming Engineering Education Through Virtual Reality. 480-505 - Sokratis Papaefthymiou, Anastasios Giannakopoulos, Petros Roussos

, Panagiotis Kourtesis
:
Mitigating Cybersickness in Virtual Reality: Impact of Eye-Hand Coordination Tasks, Immersion, and Gaming Skills. 506-535 - Alexander C. Pogmore

, Richard J. Davies
, Neil J. Cooke:
Virtual Versus Reality: A Systematic Review of Real-World Built Environment Tasks Performed in CAVEs and a Framework for Performance and Experience Evaluation. 536-571 - Corinne Wyss

, Kerstin Bäuerlein
:
Augmented Reality in the Classroom - Mentor Teachers' Attitudes and Technology Use. 572-585 - Glenn Mcfettridge

, Muhammad Zahid Iqbal
:
CurioCity: Augmented Reality Gamification to Foster Recreational Learning. 586-598

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














