BibTeX records: Joshua McCoy

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@inproceedings{DBLP:conf/fdg/TreynorM24,
  author       = {Nicholas Sloss Treynor and
                  Joshua McCoy},
  editor       = {Gillian Smith and
                  Jim Whitehead and
                  Ben Samuel and
                  Katta Spiel and
                  Riemer van Rozen},
  title        = {College Ruled: {A} Pathfinding Approach to Generative Storytelling},
  booktitle    = {Proceedings of the 19th International Conference on the Foundations
                  of Digital Games, {FDG} 2024, Worcester, MA, USA, May 21-24, 2024},
  pages        = {15},
  publisher    = {{ACM}},
  year         = {2024},
  url          = {https://doi.org/10.1145/3649921.3649994},
  doi          = {10.1145/3649921.3649994},
  timestamp    = {Fri, 19 Jul 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/TreynorM24.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/corr/abs-2405-06846,
  author       = {Danny Halawi and
                  Aron Sarmasi and
                  Siena Saltzen and
                  Joshua McCoy},
  title        = {Dominion: {A} New Frontier for {AI} Research},
  journal      = {CoRR},
  volume       = {abs/2405.06846},
  year         = {2024},
  url          = {https://doi.org/10.48550/arXiv.2405.06846},
  doi          = {10.48550/ARXIV.2405.06846},
  eprinttype    = {arXiv},
  eprint       = {2405.06846},
  timestamp    = {Sat, 15 Jun 2024 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/corr/abs-2405-06846.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/cig/LiaoGMSM23,
  author       = {Fuhsin Liao and
                  Grant Gelardi and
                  Kyle Mitchell and
                  Arunpreet Sandhu and
                  Joshua McCoy},
  title        = {Sunset Valley: {A} Case Study in Computational Gossip},
  booktitle    = {{IEEE} Conference on Games, CoG 2023, Boston, MA, USA, August 21-24,
                  2023},
  pages        = {1--5},
  publisher    = {{IEEE}},
  year         = {2023},
  url          = {https://doi.org/10.1109/CoG57401.2023.10333161},
  doi          = {10.1109/COG57401.2023.10333161},
  timestamp    = {Thu, 04 Jan 2024 08:13:37 +0100},
  biburl       = {https://dblp.org/rec/conf/cig/LiaoGMSM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/MitchellM23,
  author       = {Kyle Mitchell and
                  Joshua McCoy},
  editor       = {Phil Lopes and
                  Filipe Luz and
                  Antonios Liapis and
                  Henrik Engstr{\"{o}}m},
  title        = {Towards an Agency-centered Ontology of Game Mechanics},
  booktitle    = {Proceedings of the 18th International Conference on the Foundations
                  of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023},
  pages        = {56:1--56:4},
  publisher    = {{ACM}},
  year         = {2023},
  url          = {https://doi.org/10.1145/3582437.3587201},
  doi          = {10.1145/3582437.3587201},
  timestamp    = {Sat, 29 Apr 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/MitchellM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/icids/SandhuM23,
  author       = {Arunpreet Sandhu and
                  Joshua McCoy},
  editor       = {Lissa Holloway{-}Attaway and
                  John T. Murray},
  title        = {Exploring the Union Between Procedural Narrative and Procedural Content
                  Generation},
  booktitle    = {Interactive Storytelling - 16th International Conference on Interactive
                  Digital Storytelling, {ICIDS} 2023, Kobe, Japan, November 11-15, 2023,
                  Proceedings, Part {II}},
  series       = {Lecture Notes in Computer Science},
  volume       = {14384},
  pages        = {255--262},
  publisher    = {Springer},
  year         = {2023},
  url          = {https://doi.org/10.1007/978-3-031-47658-7\_24},
  doi          = {10.1007/978-3-031-47658-7\_24},
  timestamp    = {Thu, 09 Nov 2023 15:01:10 +0100},
  biburl       = {https://dblp.org/rec/conf/icids/SandhuM23.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/MitchellPM22,
  author       = {Kyle Mitchell and
                  Camden Pettijohn and
                  Joshua McCoy},
  editor       = {Stephen G. Ware and
                  Markus Eger},
  title        = {Never a Dull Moment: Believable Dynamic Character Beat Generation
                  between Game World Events},
  booktitle    = {Proceedings of the Eighteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2022, Pomona, CA, USA,
                  October 24-28, 2022},
  pages        = {279--281},
  publisher    = {{AAAI} Press},
  year         = {2022},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/21974},
  timestamp    = {Thu, 20 Oct 2022 15:34:44 +0200},
  biburl       = {https://dblp.org/rec/conf/aiide/MitchellPM22.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SamuelTM21,
  author       = {Ben Samuel and
                  Mike Treanor and
                  Joshua McCoy},
  editor       = {Brent Harrison},
  title        = {Design Considerations for Creating AI-based Gameplay},
  booktitle    = {Joint Proceedings of the {AIIDE} 2021 Workshops co-located with 17th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2021)(AAAI 2021), Virtual Event, Lexington,
                  KY, USA, October 11-12, 2021},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {3217},
  publisher    = {CEUR-WS.org},
  year         = {2021},
  url          = {https://ceur-ws.org/Vol-3217/paper10.pdf},
  timestamp    = {Fri, 10 Mar 2023 16:23:01 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SamuelTM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SandhuMM21,
  author       = {Arunpreet Sandhu and
                  Kyle Mitchell and
                  Joshua McCoy},
  editor       = {Brent Harrison},
  title        = {TileTerror: {A} System for Procedurally Generating 2D Horror Maps},
  booktitle    = {Joint Proceedings of the {AIIDE} 2021 Workshops co-located with 17th
                  {AAAI} Conference on Artificial Intelligence and Interactive Digital
                  Entertainment {(AIIDE} 2021)(AAAI 2021), Virtual Event, Lexington,
                  KY, USA, October 11-12, 2021},
  series       = {{CEUR} Workshop Proceedings},
  volume       = {3217},
  publisher    = {CEUR-WS.org},
  year         = {2021},
  url          = {https://ceur-ws.org/Vol-3217/paper13.pdf},
  timestamp    = {Fri, 10 Mar 2023 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SandhuMM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/SarmasiZCPZNSM21,
  author       = {Aron Sarmasi and
                  Timothy Zhang and
                  Chu{-}Hung Cheng and
                  Huyen Pham and
                  Xuanchen Zhou and
                  Duong Nguyen and
                  Soumil Shekdar and
                  Joshua McCoy},
  editor       = {Frank Dignum and
                  Alessio Lomuscio and
                  Ulle Endriss and
                  Ann Now{\'{e}}},
  title        = {{HOAD:} The Hanabi Open Agent Dataset},
  booktitle    = {{AAMAS} '21: 20th International Conference on Autonomous Agents and
                  Multiagent Systems, Virtual Event, United Kingdom, May 3-7, 2021},
  pages        = {1646--1648},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://www.ifaamas.org/Proceedings/aamas2021/pdfs/p1646.pdf},
  doi          = {10.5555/3463952.3464188},
  timestamp    = {Wed, 20 Jul 2022 17:03:47 +0200},
  biburl       = {https://dblp.org/rec/conf/atal/SarmasiZCPZNSM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SarmasiZCPZNSM21,
  author       = {Aron Sarmasi and
                  Timothy Zhang and
                  Chu{-}Hung Cheng and
                  Huyen Pham and
                  Xuanchen Zhou and
                  Duong Nguyen and
                  Soumil Shekdar and
                  Joshua McCoy},
  editor       = {Allan Fowler and
                  Johanna Pirker and
                  Alessandro Canossa and
                  Ali Arya and
                  Casper Harteveld},
  title        = {Meta-Learning a Solution to the Hanabi Ad-Hoc Challenge},
  booktitle    = {FDG'21: The 16th International Conference on the Foundations of Digital
                  Games 2021, Montreal, QC, Canada, August 3-6, 2021},
  pages        = {5:1--5:7},
  publisher    = {{ACM}},
  year         = {2021},
  url          = {https://doi.org/10.1145/3472538.3472546},
  doi          = {10.1145/3472538.3472546},
  timestamp    = {Tue, 26 Oct 2021 09:06:03 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SarmasiZCPZNSM21.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ChenM19,
  author       = {Zeyuan Chen and
                  Josh McCoy},
  editor       = {Gillian Smith and
                  Levi Lelis},
  title        = {Augmenting Character Path Planning with Layered Social Influences},
  booktitle    = {Proceedings of the Fifteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2019, October 8-12,
                  2019, Atlanta, Georgia, {USA}},
  pages        = {123--129},
  publisher    = {{AAAI} Press},
  year         = {2019},
  url          = {https://ojs.aaai.org/index.php/AIIDE/article/view/5234},
  timestamp    = {Mon, 07 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ChenM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SandhuCM19,
  author       = {Arunpreet Sandhu and
                  Zeyuan Chen and
                  Joshua McCoy},
  editor       = {Sebastian Deterding and
                  Foaad Khosmood and
                  Johanna Pirker and
                  Thomas H. Apperley},
  title        = {Enhancing wave function collapse with design-level constraints},
  booktitle    = {Proceedings of the 14th International Conference on the Foundations
                  of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
                  26-30, 2019},
  pages        = {17:1--17:9},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3337722.3337752},
  doi          = {10.1145/3337722.3337752},
  timestamp    = {Tue, 20 Jul 2021 13:40:19 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SandhuCM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SandhuM19,
  author       = {Arunpreet Sandhu and
                  Joshua McCoy},
  editor       = {Sebastian Deterding and
                  Foaad Khosmood and
                  Johanna Pirker and
                  Thomas H. Apperley},
  title        = {A framework for integrating architectural design patterns into {PCG}},
  booktitle    = {Proceedings of the 14th International Conference on the Foundations
                  of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
                  26-30, 2019},
  pages        = {49:1--49:5},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3337722.3341839},
  doi          = {10.1145/3337722.3341839},
  timestamp    = {Wed, 18 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/SandhuM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/JuradoGM19,
  author       = {Erica Jurado and
                  Kirsten Emma Gillam and
                  Joshua McCoy},
  editor       = {Sebastian Deterding and
                  Foaad Khosmood and
                  Johanna Pirker and
                  Thomas H. Apperley},
  title        = {Non-player character personality and social connection generation},
  booktitle    = {Proceedings of the 14th International Conference on the Foundations
                  of Digital Games, {FDG} 2019, San Luis Obispo, California, USA, August
                  26-30, 2019},
  pages        = {101:1--101:7},
  publisher    = {{ACM}},
  year         = {2019},
  url          = {https://doi.org/10.1145/3337722.3341859},
  doi          = {10.1145/3337722.3341859},
  timestamp    = {Wed, 18 Sep 2019 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/JuradoGM19.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/SamuelRSHRWSTMS18,
  author       = {Ben Samuel and
                  Aaron A. Reed and
                  Emily Short and
                  Samantha Heck and
                  Barrie D. Robison and
                  Landon Wright and
                  Terence Soule and
                  Mike Treanor and
                  Joshua McCoy and
                  Anne Sullivan and
                  Alireza Shirvani and
                  Edward T. Garcia and
                  Rachelyn Farrell and
                  Stephen G. Ware and
                  Katherine Compton},
  editor       = {Jonathan P. Rowe and
                  Gillian Smith},
  title        = {Playable Experiences at {AIIDE} 2018},
  booktitle    = {Proceedings of the Fourteenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2018, November 13-17,
                  2018, Edmonton, Canada},
  pages        = {275--281},
  publisher    = {{AAAI} Press},
  year         = {2018},
  url          = {https://aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/view/18120},
  timestamp    = {Wed, 10 Feb 2021 22:01:28 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/SamuelRSHRWSTMS18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/tei/SullivanMHW18,
  author       = {Anne Sullivan and
                  Joshua Allen McCoy and
                  Sarah Hendricks and
                  Brittany Williams},
  editor       = {Ylva Fernaeus and
                  Donald McMillan and
                  Martin Jonsson and
                  Audrey Girouard and
                  Jakob Tholander},
  title        = {Loominary: Crafting Tangible Artifacts from Player Narrative},
  booktitle    = {Proceedings of the Twelfth International Conference on Tangible, Embedded,
                  and Embodied Interaction, {TEI} 2018, Stockholm, Sweden, March 18-21,
                  2018},
  pages        = {443--450},
  publisher    = {{ACM}},
  year         = {2018},
  url          = {https://doi.org/10.1145/3173225.3173249},
  doi          = {10.1145/3173225.3173249},
  timestamp    = {Mon, 27 Feb 2023 08:37:14 +0100},
  biburl       = {https://dblp.org/rec/conf/tei/SullivanMHW18.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/aim/BarotBCEBLJMORT16,
  author       = {Camille Barot and
                  Michael Buro and
                  Michael Cook and
                  Mirjam Palosaari Eladhari and
                  Boyang Li and
                  Antonios Liapis and
                  Magnus Johansson and
                  Josh McCoy and
                  Santiago Onta{\~{n}}{\'{o}}n and
                  Jonathan P. Rowe and
                  Emmett Tomai and
                  Harko Verhagen and
                  Alexander Zook},
  title        = {The {AIIDE} 2015 Workshop Program},
  journal      = {{AI} Mag.},
  volume       = {37},
  number       = {2},
  pages        = {91--94},
  year         = {2016},
  url          = {https://doi.org/10.1609/aimag.v37i2.2660},
  doi          = {10.1609/AIMAG.V37I2.2660},
  timestamp    = {Thu, 24 Jun 2021 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/journals/aim/BarotBCEBLJMORT16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TreanorMS16,
  author       = {Mike Treanor and
                  Josh McCoy and
                  Anne Sullivan},
  editor       = {Nathan R. Sturtevant and
                  Brian Magerko},
  title        = {A Framework for Playable Social Dialogue},
  booktitle    = {Proceedings of the Twelfth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2016, October 8-12,
                  2016, Burlingame, California, {USA}},
  pages        = {232--238},
  publisher    = {{AAAI} Press},
  year         = {2016},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE16/paper/view/14018},
  timestamp    = {Wed, 09 Feb 2022 09:38:53 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TreanorMS16.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/TreanorMS15,
  author       = {Mike Treanor and
                  Josh McCoy and
                  Anne Sullivan},
  title        = {Social Play in Non-Player Character Dialog},
  booktitle    = {8th Workshop on Intelligent Narrative Technologies and 4th Workshop
                  on Social Believability in Games, INT/SBG@AIIDE 2015, Santa Cruz,
                  CA, USA, November 14-15, 2015},
  series       = {{AAAI} Workshops},
  volume       = {{WS-15-22}},
  pages        = {99--101},
  publisher    = {{AAAI} Press},
  year         = {2015},
  url          = {https://www.aaai.org/ocs/index.php/AIIDE/AIIDE15/paper/view/11611},
  timestamp    = {Wed, 10 Feb 2021 22:01:14 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/TreanorMS15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/atal/ShapiroTMLRSMFD15,
  author       = {Daniel G. Shapiro and
                  Karen Tanenbaum and
                  Joshua McCoy and
                  Larry LeBron and
                  Craig W. Reynolds and
                  Andrew Stern and
                  Michael Mateas and
                  Bill Ferguson and
                  David Diller and
                  Kerry Moffitt and
                  Will Coon and
                  Bruce Roberts},
  editor       = {Gerhard Weiss and
                  Pinar Yolum and
                  Rafael H. Bordini and
                  Edith Elkind},
  title        = {Composing Social Interactions via Social Games},
  booktitle    = {Proceedings of the 2015 International Conference on Autonomous Agents
                  and Multiagent Systems, {AAMAS} 2015, Istanbul, Turkey, May 4-8, 2015},
  pages        = {573--580},
  publisher    = {{ACM}},
  year         = {2015},
  url          = {http://dl.acm.org/citation.cfm?id=2772952},
  timestamp    = {Tue, 08 Mar 2022 10:12:47 +0100},
  biburl       = {https://dblp.org/rec/conf/atal/ShapiroTMLRSMFD15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/TottenMGA15,
  author       = {Christopher Totten and
                  Josh McCoy and
                  Lindsay Grace and
                  Sarah Aristil},
  editor       = {Jos{\'{e}} P. Zagal and
                  Esther MacCallum{-}Stewart and
                  Julian Togelius},
  title        = {Bug-fixing Game-like Syllabi: Evaluating Common Issues and Iterating
                  New Pedagogical Mechanics},
  booktitle    = {Proceedings of the 10th International Conference on the Foundations
                  of Digital Games, {FDG} 2015, Pacific Grove, CA, USA, June 22-25,
                  2015},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2015},
  url          = {http://www.fdg2015.org/papers/fdg2015\_paper\_36.pdf},
  timestamp    = {Tue, 20 Jul 2021 13:58:44 +0200},
  biburl       = {https://dblp.org/rec/conf/fdg/TottenMGA15.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@article{DBLP:journals/tciaig/McCoyTSRMW14,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Aaron A. Reed and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  title        = {Social Story Worlds With Comme il Faut},
  journal      = {{IEEE} Trans. Comput. Intell. {AI} Games},
  volume       = {6},
  number       = {2},
  pages        = {97--112},
  year         = {2014},
  url          = {https://doi.org/10.1109/TCIAIG.2014.2304692},
  doi          = {10.1109/TCIAIG.2014.2304692},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/journals/tciaig/McCoyTSRMW14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/OsbornSMM14,
  author       = {Joseph Carter Osborn and
                  Ben Samuel and
                  Joshua Allen McCoy and
                  Michael Mateas},
  editor       = {Ian Horswill and
                  Arnav Jhala},
  title        = {Evaluating Play Trace (Dis)similarity Metrics},
  booktitle    = {Proceedings of the Tenth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2014, October 3-7,
                  2014, North Carolina State University, Raleigh, NC, {USA}},
  publisher    = {{AAAI}},
  year         = {2014},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE14/paper/view/9001},
  timestamp    = {Wed, 10 Feb 2021 22:01:16 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/OsbornSMM14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/SamuelMTRMW14,
  author       = {Ben Samuel and
                  Josh McCoy and
                  Mike Treanor and
                  Aaron A. Reed and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Michael Mateas and
                  Tiffany Barnes and
                  Ian Bogost},
  title        = {Introducing story sampling: Preliminary results of a new interactive
                  narrative evaluation technique},
  booktitle    = {Proceedings of the 9th International Conference on the Foundations
                  of Digital Games, {FDG} 2014, Liberty of the Seas, Caribbean, April
                  3-7, 2014},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2014},
  url          = {http://www.fdg2014.org/papers/fdg2014\_wip\_18.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/SamuelMTRMW14.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/ACMace/VerhagenEJM13,
  author       = {Harko Verhagen and
                  Mirjam Palosaari Eladhari and
                  Magnus Johansson and
                  Joshua McCoy},
  editor       = {Dennis Reidsma and
                  Haruhiro Katayose and
                  Anton Nijholt},
  title        = {Social Believability in Games},
  booktitle    = {Advances in Computer Entertainment - 10th International Conference,
                  {ACE} 2013, Boekelo, The Netherlands, November 12-15, 2013. Proceedings},
  series       = {Lecture Notes in Computer Science},
  volume       = {8253},
  pages        = {649--652},
  publisher    = {Springer},
  year         = {2013},
  url          = {https://doi.org/10.1007/978-3-319-03161-3\_74},
  doi          = {10.1007/978-3-319-03161-3\_74},
  timestamp    = {Thu, 23 Jun 2022 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/ACMace/VerhagenEJM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/McCoyTSRMW13,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Aaron A. Reed and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {Prom Week},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7406},
  timestamp    = {Wed, 10 Feb 2021 22:01:09 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/McCoyTSRMW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/ShapiroMGSSSTM13,
  author       = {Daniel G. Shapiro and
                  Joshua McCoy and
                  April Grow and
                  Ben Samuel and
                  Andrew Stern and
                  Reid Swanson and
                  Mike Treanor and
                  Michael Mateas},
  editor       = {Gita Sukthankar and
                  Ian Horswill},
  title        = {Creating Playable Social Experiences through Whole-Body Interaction
                  with Virtual Characters},
  booktitle    = {Proceedings of the Ninth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, AIIDE-13, Boston, Massachusetts,
                  USA, October 14-18, 2013},
  publisher    = {{AAAI}},
  year         = {2013},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE13/paper/view/7408},
  timestamp    = {Wed, 10 Feb 2021 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/ShapiroMGSSSTM13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/McCoyTSRMW13,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Aaron A. Reed and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Georgios N. Yannakakis and
                  Espen Aarseth and
                  Kristine J{\o}rgensen and
                  James C. Lester},
  title        = {Prom Week: Designing past the game/story dilemma},
  booktitle    = {Proceedings of the 8th International Conference on the Foundations
                  of Digital Games, {FDG} 2013, Chania, Crete, Greece, May 14-17, 2013},
  pages        = {94--101},
  publisher    = {Society for the Advancement of the Science of Digital Games},
  year         = {2013},
  url          = {http://www.fdg2013.org/program/papers/paper13\_mccoy\_etal.pdf},
  timestamp    = {Thu, 12 Mar 2020 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/McCoyTSRMW13.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/McCoyTSRWM12,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Aaron A. Reed and
                  Noah Wardrip{-}Fruin and
                  Michael Mateas},
  editor       = {Magy Seif El{-}Nasr and
                  Mia Consalvo and
                  Steven K. Feiner},
  title        = {\emph{Prom week}},
  booktitle    = {International Conference on the Foundations of Digital Games, {FDG}
                  '12, Raleigh, NC, USA, May 29 - June 01, 2012},
  pages        = {235--237},
  publisher    = {{ACM}},
  year         = {2012},
  url          = {https://doi.org/10.1145/2282338.2282384},
  doi          = {10.1145/2282338.2282384},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/McCoyTSRWM12.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/McCoyTSWM11,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Noah Wardrip{-}Fruin and
                  Michael Mateas},
  editor       = {Vadim Bulitko and
                  Mark O. Riedl},
  title        = {Comme il Faut: {A} System for Authoring Playable Social Models},
  booktitle    = {Proceedings of the Seventh {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2011, October 10-14,
                  2011, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2011},
  url          = {http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11/paper/view/4080},
  timestamp    = {Wed, 10 Feb 2021 22:01:06 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/McCoyTSWM11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/fdg/McCoyTSMW11,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {Marc Cavazza and
                  Katherine Isbister and
                  Charles Rich},
  title        = {\emph{Prom Week}: social physics as gameplay},
  booktitle    = {Foundations of Digital Games, FDG'11, Bordeaux, France, June 28 -
                  July 1, 2011},
  pages        = {319--321},
  publisher    = {{ACM}},
  year         = {2011},
  url          = {https://doi.org/10.1145/2159365.2159425},
  doi          = {10.1145/2159365.2159425},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/fdg/McCoyTSMW11.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aiide/McCoyTSTMW10,
  author       = {Joshua McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Brandon Robert Tearse and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  editor       = {G. Michael Youngblood and
                  Vadim Bulitko},
  title        = {The Prom: An Example of Socially-Oriented Gameplay},
  booktitle    = {Proceedings of the Sixth {AAAI} Conference on Artificial Intelligence
                  and Interactive Digital Entertainment, {AIIDE} 2010, October 11-13,
                  2010, Stanford, California, {USA}},
  publisher    = {The {AAAI} Press},
  year         = {2010},
  url          = {http://aaai.org/ocs/index.php/AIIDE/AIIDE10/paper/view/2141},
  timestamp    = {Tue, 08 Mar 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aiide/McCoyTSTMW10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/int-ws/McCoyTSTMW10,
  author       = {Josh McCoy and
                  Mike Treanor and
                  Ben Samuel and
                  Brandon Robert Tearse and
                  Michael Mateas and
                  Noah Wardrip{-}Fruin},
  title        = {\emph{Comme il Faut 2}: a fully realized model for socially-oriented
                  gameplay},
  booktitle    = {Proceedings of the Intelligent Narrative Technologies {III} Workshop,
                  INT@FDG 2010, Monterey, CA, USA, June, 2010},
  pages        = {10:1--10:8},
  publisher    = {{ACM}},
  year         = {2010},
  url          = {https://doi.org/10.1145/1822309.1822319},
  doi          = {10.1145/1822309.1822319},
  timestamp    = {Mon, 03 Jan 2022 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/int-ws/McCoyTSTMW10.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaaiss/McCoyM09,
  author       = {Joshua McCoy and
                  Michael Mateas},
  title        = {The Computation of Self in Everyday Life: {A} Dramaturgical Approach
                  for Socially Competent Agents},
  booktitle    = {Intelligent Narrative Technologies II, Papers from the 2009 {AAAI}
                  Spring Symposium, Technical Report SS-09-06, Stanford, California,
                  USA, March 23-25, 2009},
  pages        = {75--82},
  publisher    = {{AAAI}},
  year         = {2009},
  url          = {http://www.aaai.org/Library/Symposia/Spring/2009/ss09-06-013.php},
  timestamp    = {Sat, 18 Feb 2012 00:00:00 +0100},
  biburl       = {https://dblp.org/rec/conf/aaaiss/McCoyM09.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/aaai/McCoyM08,
  author       = {Joshua McCoy and
                  Michael Mateas},
  editor       = {Dieter Fox and
                  Carla P. Gomes},
  title        = {An Integrated Agent for Playing Real-Time Strategy Games},
  booktitle    = {Proceedings of the Twenty-Third {AAAI} Conference on Artificial Intelligence,
                  {AAAI} 2008, Chicago, Illinois, USA, July 13-17, 2008},
  pages        = {1313--1318},
  publisher    = {{AAAI} Press},
  year         = {2008},
  url          = {http://www.aaai.org/Library/AAAI/2008/aaai08-208.php},
  timestamp    = {Tue, 05 Sep 2023 01:00:00 +0200},
  biburl       = {https://dblp.org/rec/conf/aaai/McCoyM08.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}
@inproceedings{DBLP:conf/siggraph/SkorupskiYMD07,
  author       = {James Skorupski and
                  Jerry Yee and
                  Josh McCoy and
                  James Davis},
  editor       = {Marc Alexa and
                  Adam Finkelstein},
  title        = {Facial type, expression, and viseme generation},
  booktitle    = {International Conference on Computer Graphics and Interactive Techniques,
                  {SIGGRAPH} 2007, San Diego, California, USA, August 5-9, 2007, Posters},
  pages        = {34},
  publisher    = {{ACM}},
  year         = {2007},
  url          = {https://doi.org/10.1145/1280720.1280758},
  doi          = {10.1145/1280720.1280758},
  timestamp    = {Thu, 28 Jul 2022 12:13:22 +0200},
  biburl       = {https://dblp.org/rec/conf/siggraph/SkorupskiYMD07.bib},
  bibsource    = {dblp computer science bibliography, https://dblp.org}
}