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Bülent Özgüç
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2010 – 2019
- 2014
- [j20]Ugur Güdükbay, Serkan Bayraktar, Çetin Koca, Bülent Özgüç:
Particle-based simulation of the interaction between fluid and knitwear. Signal Image Video Process. 8(3): 415-422 (2014) - 2012
- [j19]Sami Arpa, Abdullah Bulbul
, Tolga K. Çapin, Bülent Özgüç:
Perceptual 3D rendering based on principles of analytical cubism. Comput. Graph. 36(8): 991-1004 (2012) - [c10]Gokcen Cimen, Abdullah Bulbul, Bülent Özgüç, Tolga K. Capin:
Perceptual Caricaturization of 3D Models. ISCIS 2012: 201-207 - 2010
- [j18]Serkan Bayraktar, Ugur Güdükbay
, Bülent Özgüç:
Particle-based simulation and visualization of fluid flows through porous media. J. Vis. 13(4): 327-336 (2010)
2000 – 2009
- 2009
- [j17]Serkan Bayraktar, Ugur Güdükbay
, Bülent Özgüç:
GPU-Based Neighbor-Search Algorithm for Particle Simulations. J. Graphics, GPU, & Game Tools 14(1): 31-42 (2009) - 2008
- [j16]Rifat Aras, Barkin Basarankut, Tolga K. Çapin, Bülent Özgüç:
3D Hair sketching for real-time dynamic & key frame animations. Vis. Comput. 24(7-9): 577-585 (2008) - 2005
- [c9]Ayse Küçükyilmaz, Bülent Özgüç:
An Animation System for Fracturing of Rigid Objects. ISCIS 2005: 688-697 - 2004
- [c8]Yusuf Sahillioglu, Bülent Özgüç:
Hair Motion Simulation. ISCIS 2004: 126-135 - 2002
- [j15]Ugur Güdükbay
, Okan Arikan, Bülent Özgüç:
Visualizer: a mesh visualization system using view-dependent refinement. Comput. Graph. 26(3): 491-503 (2002)
1990 – 1999
- 1998
- [j14]Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç:
Object-space parallel polygon rendering on hypercubes. Comput. Graph. 22(4): 487-503 (1998) - [j13]Ugur Akdemir, Bülent Özgüç, Ugur Güdükbay
, Alper Selçuk:
Right-triangular subdivision for texture mapping ray-traced objects. Vis. Comput. 14(10): 445-454 (1998) - [c7]B. Uz, Ugur Güdükbay
, Bülent Özgüç:
Realistic Speech Animation of Synthetic Faces. CA 1998: 111-118 - 1997
- [j12]Ugur Güdükbay
, Bülent Özgüç, Yilmaz Tokad:
A spring force formulation for elastically deformable models. Comput. Graph. 21(3): 335-346 (1997) - [j11]Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç:
A parallel scaled conjugate-gradient algorithm for the solution phase of gathering radiosity on hypercubes. Vis. Comput. 13(1): 1-19 (1997) - [c6]Tahsin M. Kurç, Hüuseyin Kutluca, Cevdet Aykanat, Bülent Özgüç:
A Comparison of Spatial Subdivision Algorithms for Sort-First Rendering. HPCN Europe 1997: 137-146 - 1996
- [j10]Cevdet Aykanat, Tolga K. Çapin, Bülent Özgüç:
A parallel progressive radiosity algorithm based on patch data circulation. Comput. Graph. 20(2): 307-324 (1996) - [c5]Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç:
Active Pixel Merging on Hypercube Multicomputers. HPCN Europe 1996: 319-326 - 1995
- [c4]Ugur Güdükbay, Bülent Özgüç:
Animating deformable models: different approaches. CA 1995: 138-145 - [c3]Egemen Tanin, Tahsin M. Kurç, Cevdet Aykanat, Bülent Özgüç:
Comparison of Two Image-Space Subdivision Algorithms for Direct Volume Rendering on Distributed-Memory Multicomputers. PARA 1995: 503-512 - 1994
- [j9]Bülent Özgüç:
Special issue: Advances in animation, rendering and visualization. Comput. Aided Des. 26(12): 859 (1994) - [j8]Ugur Güdükbay, Bülent Özgüç:
Animation of deformable models. Comput. Aided Des. 26(12): 868-875 (1994) - [j7]Cevdet Aykanat, Veysi Isler
, Bülent Özgüç:
Efficient parallel spatial subdivision algorithm for object-based parallel ray tracing. Comput. Aided Des. 26(12): 883-890 (1994) - 1993
- [j6]Ugur Güdükbay, Bülent Özgüç, Yilmaz Tokad:
An animation system for rigid and deformable models. Comput. Graph. 17(1): 71-77 (1993) - [c2]Tolga K. Çapin, Cevdet Aykanat, Bülent Özgüç:
Progressive refinement radiosity on ring-connected multicomputers. PRS 1993: 71-76 - 1991
- [j5]Ahmet Cosar
, Bülent Özgüç:
A text, image, and graphics editor. Comput. Graph. 15(1): 57-66 (1991) - [j4]Veysi Isler
, Bülent Özgüç:
Fast ray tracing 3D models. Comput. Graph. 15(2): 205-216 (1991) - 1990
- [j3]Ugur Güdükbay, Bülent Özgüç:
Free-form solid modeling using deformations. Comput. Graph. 14(3-4): 491-500 (1990)
1980 – 1989
- 1988
- [j2]Ahmet Cosar
, Bülent Özgüç:
A simple animation package. Comput. Graph. 12(3-4): 591-594 (1988) - [j1]Aydin Kaya, Bülent Özgüç:
Continuous Processing of Images through User Sketched Functional Blocks. Comput. Graph. Forum 7(4): 273-280 (1988) - [c1]Cihan Tinaztepe, Bülent Özgüç:
Functional Test Program Generation Through interactive Graphics. ITC 1988: 551-558
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