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Journal of Graphics, GPU, & Game Tools, Volume 14
Volume 14, Number 1, 2009
- Steven P. Callahan, Cláudio T. Silva:

Accelerating Unstructured Volume Rendering with Joint Bilateral Upsampling. 1-15 - Takeo Igarashi, Yuki Igarashi:

Implementing As-Rigid-As-Possible Shape Manipulation and Surface Flattening. 17-30 - Serkan Bayraktar, Ugur Güdükbay

, Bülent Özgüç:
GPU-Based Neighbor-Search Algorithm for Particle Simulations. 31-42 - Rafal Mantiuk, Wolfgang Heidrich:

Visualizing High Dynamic Range Images in a Web Browser. 43-53 - Michael M. Stark:

Efficient Construction of Perpendicular Vectors without Branching. 55-62 - Dan Piponi:

Two Tricks for the Price of One: Linear Filters and Their Transposes. 63-72
Volume 14, Number 2, 2009
- Michael M. Stark:

Fast and Stable Conformal Mapping Between a Disc and a Square. 1-23 - Holger Dammertz, Johannes Hanika:

Plane Sampling for Light Paths from the Environment Map. 25-31 - Iman Sadeghi, Bin Chen, Henrik Wann Jensen:

Coherent Path Tracing. 33-43 - Mickael Pouchol, Alexandre Ahmad, Benoît Crespin, Olivier Terraz:

A Hierarchical Hashing Scheme for Nearest Neighbor Search and Broad-Phase Collision Detection. 45-59 - Ursula H. Augsdörfer, Neil A. Dodgson

, Malcolm A. Sabin:
Removing Polar Rendering Artifacts in Subdivision Surfaces. 61-76
Volume 14, Number 3, 2009
- Hilko Cords

, Oliver G. Staadt:
Interactive Screen-Space Surface Rendering of Dynamic Particle Clouds. 1-19 - Vincent Forest, Loïc Barthe, Mathias Paulin

:
Real-Time Hierarchical Binary-Scene Voxelization. 21-34 - Johannes Schöning, Jonathan Hook, Nima Motamedi, Patrick Olivier, Florian Echtler, Peter Brandl, Laurence Muller, Florian Daiber, Otmar Hilliges

, Markus Löchtefeld, Tim Roth, Dominik Schmidt, Ulrich von Zadow:
Building Interactive Multi-Touch Surfaces. 35-55 - Jonathan Starck, Joe Kilner, Adrian Hilton:

A Free-Viewpoint Video Renderer. 57-72
Volume 14, Number 4, 2009
- Herwin van Welbergen, Job Zwiers, Zsófia Ruttkay:

Real-Time Animation Using a Mix of Physical Simulation and Kinematics. 1-21 - Morgan McGuire:

An Inexpensive Light Stage Dome. 23-29 - Jared Heinly, Shawn Recker, Kevin Bensema, Jesse Porch, Christiaan P. Gribble:

Integer Ray Tracing. 31-56 - Filip Strugar:

Continuous Distance-Dependent Level of Detail for Rendering Heightmaps. 57-74

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