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Argenis Ramirez Gomez
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2020 – today
- 2023
- [j4]Argenis Ramirez Gomez, Michael Lankes:
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning. Games Res. Pract. 1(3): 20:1-20:3 (2023) - 2022
- [j3]Michael Lankes, Argenis Ramirez Gomez:
GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-25 (2022) - [c12]Kim Sauvé, Argenis Ramirez Gomez, Steven Houben:
Put a Label On It! Approaches for Constructing and Contextualizing Bar Chart Physicalizations. CHI 2022: 82:1-82:15 - [c11]Argenis Ramirez Gomez, Katarzyna Stawarz:
Socially Distanced Games: Exploring the Future Opportunities of Remote Play. CHI PLAY 2022: 93-102 - 2021
- [b1]Argenis Ramirez Gomez:
Moving out from the focus: exploring gaze interaction design in games. Lancaster University, UK, 2021 - [j2]Argenis Ramirez Gomez, Michael Lankes:
Eyesthetics: Making Sense of the Aesthetics of Playing with Gaze. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 259:1-259:24 (2021) - [c10]Argenis Ramirez Gomez, Christopher Clarke, Ludwig Sidenmark, Hans Gellersen:
Gaze+Hold: Eyes-only Direct Manipulation with Continuous Gaze Modulated by Closure of One Eye. ETRA Full Papers 2021: 10:1-10:12 - 2020
- [c9]Argenis Ramirez Gomez, Hans Gellersen:
More than Looking: Using Eye Movements Behind the Eyelids as a New Game Mechanic. CHI PLAY 2020: 362-373 - [c8]Ludwig Sidenmark, Diako Mardanbegi, Argenis Ramirez Gomez, Christopher Clarke, Hans Gellersen:
BimodalGaze: Seamlessly Refined Pointing with Gaze and Filtered Gestural Head Movement. ETRA 2020: 8:1-8:9 - [c7]Argenis Ramirez Gomez, Hans Gellersen:
KryptonEyed: Playing with Gaze Without Looking. FDG 2020: 52:1-52:4
2010 – 2019
- 2019
- [j1]Argenis Ramirez Gomez, Michael Lankes:
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors. Multimodal Technol. Interact. 3(4): 65 (2019) - [c6]Argenis Ramirez Gomez, Hans Gellersen:
SuperVision: Playing with Gaze Aversion and Peripheral Vision. CHI 2019: 473 - [c5]Argenis Ramirez Gomez:
Exploring Gaze Interaction Design in Games: Playing with Vision. CHI PLAY (Companion) 2019: 55-61 - [c4]Argenis Ramirez Gomez, Hans Gellersen:
Looking Outside the Box: Reflecting on Gaze Interaction in Gameplay. CHI PLAY 2019: 625-637 - [c3]Argenis Ramirez Gomez, Hans Gellersen:
Exploring the Sensed and Unexpected: Not Looking in Gaze Interaction. HTTF 2019: 35:1-35:7 - 2018
- [c2]Argenis Ramirez Gomez, Hans Gellersen:
Smooth-i: smart re-calibration using smooth pursuit eye movements. ETRA 2018: 10:1-10:5 - 2016
- [c1]Mihai Bâce, Teemu Leppänen, David Gil de Gomez, Argenis Ramirez Gomez:
ubiGaze: ubiquitous augmented reality messaging using gaze gestures. SIGGRAPH ASIA Mobile Graphics and Interactive Applications 2016: 11:1-11:5
Coauthor Index
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