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Michael Lankes
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2020 – today
- 2024
- [c53]Michael Lankes, Samir Ghosh, Charles Bishop Lesser, Katherine Isbister:
Eye Ball: Gazing as a Dilemma in a Competitive Virtual Reality Game. CHI Extended Abstracts 2024: 159:1-159:7 - [c52]Nils Gallist, Manuel Lattner, Michael Lankes, Jürgen Hagler:
Stage & Play: Using Game Technologies in the Context of Digitally-mediated Theater Performances. CHI PLAY (Companion) 2024: 85-90 - [c51]Emma Sophie Reichert, Anna-Lena Babl, Michael Pickl, Michael Lankes, Martin Kocur:
Day 'n' Nite: Investigating the Effects of Day and Night Time in the Real World and Game Worlds on Cognitive Performance. CHI PLAY (Companion) 2024: 235-241 - [c50]Marlien Hauser, Johann Hauser, Martin Kocur, Michael Lankes:
Morigami: Exploring Control Schemes in Narrative-driven Gaming Contexts. MuC (Workshopband) 2024 - 2023
- [j9]Argenis Ramirez Gomez, Michael Lankes:
Eudaimonic Player Interaction: A Reflection on Input Diegesis and Meaning. Games Res. Pract. 1(3): 20:1-20:3 (2023) - [c49]Günter Wallner, Michael Lankes:
The Ludic Potentials of Player Data. CHI PLAY (Companion) 2023: 209-211 - [c48]Michael Lankes, Andreas Stöckl:
Game Reviews Reviewed: A Game Designer's Perspective on AI-generated Game Review Analyses. CoG 2023: 1-8 - [c47]Andreas Winkelbauer, Barbara Stiglbauer, Michael Lankes, Maurice Sporn:
Telling Eyes: Linking Eye-Tracking Indicators to Affective Variables. FDG 2023: 19:1-19:11 - [c46]Philipp Asteriou, Leopold Boess, Laura Jirawa, Chiara Gulino, Philipp Guggenberger, Michael Lankes:
Sailing through Signs: Attention Guidance towards Texts in Virtual Reality. FDG 2023: 48:1-48:4 - [c45]Michael Lankes, Andreas Winkelbauer, Barbara Stiglbauer:
Down to Earth: Investigating Barefooted Experiences in Seated Virtual Reality Scenarios. ICVARS 2023: 35-44 - [c44]Sebastian Schwarz, Benedikt Strasser, Michael Lankes, Martin Kocur:
A SandBox to Sandbox: A Tangible Terrain Generator for Prototyping Game Worlds. ICEC 2023: 315-325 - 2022
- [j8]Michael Lankes, Argenis Ramirez Gomez:
GazeCues: Exploring the Effects of Gaze-based Visual Cues in Virtual Reality Exploration Games. Proc. ACM Hum. Comput. Interact. 6(CHI PLAY): 1-25 (2022) - [c43]Michael Lankes, Maurice Sporn, Andreas Winkelbauer, Barbara Stiglbauer:
Looking Confused? - Introducing a VR Game Design for Arousing Confusion Among Players. ETRA 2022: 55:1-55:6 - [c42]Nils Gallist, Manuel Lattner, Michael Lankes, Jürgen Hagler:
Build Your World - Meaningful Choices in a Hybrid Stage Play. ICIDS 2022: 697-704 - [c41]Jürgen Hagler, Michael Lankes, Nils Gallist:
Behind the Curtains: Comparing Mozilla Hubs with Microsoft Teams in a Guided Virtual Theatre Experience. VR Workshops 2022: 19-22 - [c40]Milad Tousi, Katja Gallhuber, Michael Lankes:
Digital Puppetry: Utilizing Extended Reality Technologies for Animations. VR Workshops 2022: 27-30 - 2021
- [j7]Argenis Ramirez Gomez, Michael Lankes:
Eyesthetics: Making Sense of the Aesthetics of Playing with Gaze. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 259:1-259:24 (2021) - [c39]Michael Lankes, Florian Berger:
Blind Spot: An Interactive Gaze-aware Experience. CHI Extended Abstracts 2021: 205:1-205:4 - [c38]Patrick Brandstätter, Sarah Hagmann, Daniela Krückl, Martina Maurer, Michael Lankes:
I will stand by you: Measuring the perceived Social Presence towards Semi-Autonomous Companions in a 2D game. CHI PLAY 2021: 5-9 - [c37]Martin Kocur, Pascal Lindemann, Tim Pfeil, Michael Lankes:
The Door: Timing Effects of Fourth Wall Breaks on Immersion and Game Experience in an Adventure Game. CHI PLAY 2021: 43-48 - [c36]Theresa F. Wechsler, Martin Brockelmann, Konstantin Kulik, Felicitas M. Kopf, Martin Kocur, Michael Lankes, Andreas Mühlberger, Christian Wolff:
SpEYEders: Adults' and children's affective responses during immersive playful gaze interactions transforming virtual spiders. CHI PLAY 2021: 74-79 - 2020
- [c35]Daniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael Lankes:
See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement. CHI 2020: 1-14 - [c34]Michael Lankes:
Social Gaze in Minimalist Games. CHI PLAY 2020: 450-460 - [c33]Michael Lankes, Andreas Stöckl:
Gazing at Pac-Man: Lessons learned from a Eye-Tracking Study Focusing on Game Difficulty. ETRA Short Papers 2020: 62:1-62:5 - [c32]Martin Kocur, Martin Johannes Dechant, Michael Lankes, Christian Wolff, Regan L. Mandryk:
Eye Caramba: Gaze-based Assistance for Virtual Reality Aiming and Throwing Tasks in Games. ETRA Short Papers 2020: 63:1-63:6
2010 – 2019
- 2019
- [j6]Michael Lankes, Andreas Haslinger, Christian Wolff:
gEYEded: Subtle and Challenging Gaze-Based Player Guidance in Exploration Games. Multimodal Technol. Interact. 3(3): 61 (2019) - [j5]Argenis Ramirez Gomez, Michael Lankes:
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors. Multimodal Technol. Interact. 3(4): 65 (2019) - [c31]Philipp Schuhbauer, Laurin Muth, Julia Grötsch, Johannes Wiesneth, Johannes Dengler, Martin Kocur, Michael Lankes:
Hover Loop: A New Approach to Locomotion in Virtual Reality. CHI PLAY (Companion) 2019: 111-116 - [c30]Moritz Kubesch, Michael Lankes, Bernhard Maurer:
Exploring the Effects of Time Pressure on Screen-Cheating Behaviour: Insights and Design Potentials. CHI PLAY (Companion) 2019: 459-465 - [c29]Michael Lankes, Andreas Haslinger:
Lost & Found: Gaze-based Player Guidance Feedback in Exploration Games. CHI PLAY (Companion) 2019: 483-492 - 2018
- [j4]Bernhard Maurer, Michael Lankes, Manfred Tscheligi:
Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games. Entertain. Comput. 27: 47-59 (2018) - [c28]Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer, Moritz Rührlinger, Clemens Holzmann:
Co-smonauts in Retrospect: The Game Design Process of an Intergenerational Co-located Collaborative Game. CHI PLAY (Companion) 2018: 221-234 - [c27]Michael Lankes, Joshua Newn, Bernhard Maurer, Eduardo Velloso, Martin Dechant, Hans Gellersen:
EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games. CHI PLAY (Companion) 2018: 689-693 - [c26]Michael Lankes, Matej Rajtár, Oleg Denisov, Bernhard Maurer:
Socialeyes: social gaze in collaborative 3D games. FDG 2018: 3:1-3:10 - [c25]Moritz Ruehrlinger, Fabiola Gattringer, Barbara Stiglbauer, Jürgen Hagler, Michael Lankes, Clemens Holzmann:
It is not rocket science. It is collaborative play for old and young! SeGAH 2018: 1-7 - [c24]Jürgen Hagler, Michael Lankes, Andrea Aschauer:
The Virtual House of Medusa: Guiding Museum Visitors Through a Co-located Mixed Reality Installation. JCSG 2018: 182-188 - 2017
- [c23]Michael Lankes, Jürgen Hagler, Georgi Kostov, Jeremiah Diephuis:
Invisible Walls: Co-Presence in a Co-located Augmented Virtuality Installation. CHI PLAY 2017: 553-560 - [c22]Michael Lankes, Daniel Rammer, Bernhard Maurer:
Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games. ICEC 2017: 310-321 - [c21]Michael Lankes, Jürgen Hagler, Fabiola Gattringer, Barbara Stiglbauer:
InterPlayces: Results of an Intergenerational Games Study. JCSG 2017: 85-97 - [c20]Elke E. Mattheiss, Marc Busch, Rita Orji, Gustavo Fortes Tondello, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Manfred Tscheligi:
UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization. UMAP (Adjunct Publication) 2017: 395-397 - 2016
- [j3]Marc Busch, Elke E. Mattheiss, Wolfgang Hochleitner, Christina Hochleitner, Michael Lankes, Peter Fröhlich, Rita Orji, Manfred Tscheligi:
Using Player Type Models for Personalized Game Design - An Empirical Investigation. IxD&A 28: 145-163 (2016) - [c19]Michael Lankes, Bernhard Maurer, Barbara Stiglbauer:
An Eye for an Eye: Gaze Input in Competitive Online Games and its Effects on Social Presence. ACE 2016: 17:1-17:9 - [c18]Michael Lankes, Barbara Stiglbauer:
GazeAR: Mobile Gaze-Based Interaction in the Context of Augmented Reality Games. AVR (1) 2016: 397-406 - [c17]Marc Busch, Elke E. Mattheiss, Rita Orji, Peter Fröhlich, Michael Lankes, Manfred Tscheligi:
Player Type Models: Towards Empirical Validation. CHI Extended Abstracts 2016: 1835-1841 - [c16]Bernhard Maurer, Michael Lankes, Barbara Stiglbauer, Manfred Tscheligi:
EyeCo: Effects of Shared Gaze on Social Presence in an Online Cooperative Game. ICEC 2016: 102-114 - [c15]Elisabeth Hackner, Michael Lankes:
Mindtraining: Playful Interaction Techniques for People with Dementia. ICEC 2016: 223-228 - [c14]Alexander Golombek, Michael Lankes, Jürgen Hagler:
Vancouver Maneuver: Designing a Cooperative Augmented Reality Board Game. ICEC 2016: 286-289 - 2015
- [c13]Michael Lankes, Wolfgang Hochleitner, Daniel Rammer, Marc Busch, Elke E. Mattheiss, Manfred Tscheligi:
From Classes to Mechanics: Player Type Driven Persuasive Game Development. CHI PLAY 2015: 595-600 - [c12]Marc Busch, Elke E. Mattheiss, Rita Orji, Andrzej Marczewski, Wolfgang Hochleitner, Michael Lankes, Lennart E. Nacke, Manfred Tscheligi:
Personalization in Serious and Persuasive Games and Gamified Interactions. CHI PLAY 2015: 811-816 - [c11]Michael Lankes, Stefan Wagner:
Taking a Look at the Player's Gaze: The Effects of Gaze Visualizations on the Perceived Presence in Games. DiGRA Conference 2015 - [p2]Michael Lankes, Regina Bernhaupt, Manfred Tscheligi:
Evaluating User Experience Factors using Experiments: Expressive Artificial Faces Embedded in Contexts. Game User Experience Evaluation 2015: 113-131 - 2014
- [c10]Michael Lankes, Thomas Mirlacher, Stefan Wagner, Wolfgang Hochleitner:
Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games. CHI PLAY 2014: 171-179 - 2012
- [c9]Michael Lankes, Wolfgang Hochleitner, Christina Hochleitner, Nina Lehner:
Control vs. complexity in games: comparing arousal in 2D game prototypes. Fun and Games 2012: 101-104 - 2011
- [j2]Michael Lankes, Regina Bernhaupt:
Using embodied conversational agents in video games to investigate emotional facial expressions. Entertain. Comput. 2(1): 29-37 (2011) - [c8]Michael Lankes, Thomas Mirlacher:
Affective Game Dialogues - Using Affect as an Explicit Input Method in Game Dialogue Systems. ACG 2011: 333-341 - 2010
- [p1]Michael Lankes, Regina Bernhaupt, Manfred Tscheligi:
Evaluating User Experience Factors Using Experiments: Expressive Artificial Faces Embedded in Contexts. Evaluating User Experience in Games 2010: 165-183
2000 – 2009
- 2009
- [c7]David Wilfinger, Martin Murer, Michael Lankes, Manfred Tscheligi:
Using a 3D game to study the perceived quality of lifting device controls. Advances in Computer Entertainment Technology 2009: 273-276 - [c6]Astrid Weiss, Daniela Wurhofer, Michael Lankes, Manfred Tscheligi:
Autonomous vs. tele-operated: how people perceive human-robot collaboration with hrp-2. HRI 2009: 257-258 - 2008
- [c5]Michael Lankes, Stefan Riegler, Astrid Weiss, Thomas Mirlacher, Michael Pirker, Manfred Tscheligi:
Facial expressions as game input with different emotional feedback conditions. Advances in Computer Entertainment Technology 2008: 253-256 - [c4]Alexander Meschtscherjakov, Wolfgang Reitberger, Michael Lankes, Manfred Tscheligi:
Enhanced shopping: a dynamic map in a retail store. UbiComp 2008: 336-339 - [c3]Christoph Obermair, Wolfgang Reitberger, Alexander Meschtscherjakov, Michael Lankes, Manfred Tscheligi:
perFrames: Persuasive Picture Frames for Proper Posture. PERSUASIVE 2008: 128-139 - 2007
- [c2]Michael Lankes, Regina Bernhaupt, Manfred Tscheligi:
An experimental setting to measure contextual perception of embodied conversational agents. Advances in Computer Entertainment Technology 2007: 56-59 - 2005
- [c1]Manfred Eckschlager, Michael Lankes, Regina Bernhaupt:
Real or unreal?: an evaluation setting for emotional characters using unreal technology. Advances in Computer Entertainment Technology 2005: 375-376 - 2000
- [j1]Wilhelm Mülder, Michael Lankes, Katja Vieten:
Jobbörsen - unter besonderer Berücksichtigung von IT-Stellen. Wirtschaftsinf. 42(5): 451-459 (2000)
Coauthor Index
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last updated on 2024-10-30 20:34 CET by the dblp team
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