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Jan Ondrej
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2020 – today
- 2023
- [j9]Sascha Kirch, Valeria Olyunina, Jan Ondrej, Rafael Pagés, Sergio Martín, Clara María Pérez Molina:
RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects. IEEE Access 11: 99111-99129 (2023) - [i2]Sascha Kirch, Valeria Olyunina, Jan Ondrej, Rafael Pagés, Sergio Martín, Clara María Pérez Molina:
RGB-D-Fusion: Image Conditioned Depth Diffusion of Humanoid Subjects. CoRR abs/2307.15988 (2023) - 2021
- [c15]David L. Smyth, Gareth W. Young, Jan Ondrej, Rogério E. da Silva, Alan Cummins, Susheel Nath, Amar Zia Arslaan, Pisut Wisessing, Aljosa Smolic:
Semantic Crowd Re-targeting: Implementation for Real-time Applications and User Evaluations. VR Workshops 2021: 117-122
2010 – 2019
- 2019
- [j8]Matis Hudon, Mairéad Grogan, Rafael Pagés, Jan Ondrej, Aljosa Smolic:
2DToonShade: A stroke based toon shading system. Comput. Graph. X 1 (2019) - [c14]Rogério E. da Silva, Jan Ondrej, Aljosa Smolic:
Using LSTM for Automatic Classification of Human Motion Capture Data. VISIGRAPP (1: GRAPP) 2019: 236-243 - 2018
- [j7]Rafael Pagés, Konstantinos Amplianitis, David S. Monaghan, Jan Ondrej, Aljoscha Smolic:
Affordable content creation for free-viewpoint video and VR/AR applications. J. Vis. Commun. Image Represent. 53: 192-201 (2018) - [c13]Néill O'Dwyer, Jan Ondrej, Rafael Pagés, Konstantinos Amplianitis, Aljosa Smolic:
Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room. ICIDS 2018: 348-351 - [c12]Tejo Chalasani, Jan Ondrej, Aljosa Smolic:
Egocentric Gesture Recognition for Head-Mounted AR Devices. ISMAR Adjunct 2018: 109-114 - [c11]Matis Hudon, Rafael Pagés, Mairéad Grogan, Jan Ondrej, Aljosa Smolic:
2D shading for cel animation. Expressive 2018: 15:1-15:12 - [c10]Néill O'Dwyer, Nicholas Johnson, Rafael Pagés, Jan Ondrej, Konstantinos Amplianitis, Enda Bates, David S. Monaghan, Aljosa Smolic:
Beckett in VR: exploring narrative using free viewpoint video. SIGGRAPH Posters 2018: 2:1-2:2 - [i1]Tejo Chalasani, Jan Ondrej, Aljosa Smolic:
Egocentric Gesture Recognition for Head-Mounted AR devices. CoRR abs/1808.05380 (2018) - 2017
- [j6]Marine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Isabelle Viaud-Delmon:
Judging crowds' size by ear and by eye in virtual reality. J. Multimodal User Interfaces 11(1): 57-65 (2017) - [j5]He Wang, Jan Ondrej, Carol O'Sullivan:
Trending Paths: A New Semantic-Level Metric for Comparing Simulated and Real Crowd Data. IEEE Trans. Vis. Comput. Graph. 23(5): 1454-1464 (2017) - [c9]Néill O'Dwyer, Nicholas Johnson, Enda Bates, Rafael Pagés, Jan Ondrej, Konstantinos Amplianitis, David S. Monaghan, Aljosa Smolic:
Virtual Play in Free-Viewpoint Video: Reinterpreting Samuel Beckett for Virtual Reality. ISMAR Adjunct 2017: 262-267 - 2016
- [j4]Jan Ondrej, Cathy Ennis, Niamh A. Merriman, Carol O'Sullivan:
FrankenFolk: Distinctiveness and Attractiveness of Voice and Motion. ACM Trans. Appl. Percept. 13(4): 20:1-20:13 (2016) - [c8]Jan Ondrej, Cathy Ennis, Niamh A. Merriman, Carol O'Sullivan:
FrankenFolk: distinctiveness and attractiveness of voice and motion. SAP 2016: 1 - [c7]Chonhyon Park, Jan Ondrej, Max Gilbert, Kyle Freeman, Carol O'Sullivan:
HI Robot: Human intention-aware robot planning for safe and efficient navigation in crowds. IROS 2016: 3320-3326 - [c6]He Wang, Jan Ondrej, Carol O'Sullivan:
Path patterns: analyzing and comparing real and simulated crowds. I3D 2016: 49-57 - 2015
- [c5]Rowan T. Hughes, Jan Ondrej, John Dingliana:
DAVIS: density-adaptive synthetic-vision based steering for virtual crowds. MIG 2015: 79-84 - [c4]Marine Taffou, Jan Ondrej, Carol O'Sullivan, Olivier Warusfel, Stéphanie Dubal, Isabelle Viaud-Delmon:
Auditory-visual virtual environment for the treatment of fear of crowds. VRIC 2015: 2:1-2:3 - 2014
- [c3]Rowan T. Hughes, Jan Ondrej, John Dingliana:
Holonomic Collision Avoidance for Virtual Crowds. Symposium on Computer Animation 2014: 103-111 - 2011
- [j3]Yijiang Zhang, Julien Pettré, Jan Ondrej, Xueying Qin, Qunsheng Peng, Stéphane Donikian:
Online inserting virtual characters into dynamic video scenes. Comput. Animat. Virtual Worlds 22(6): 499-510 (2011) - [j2]Richard Kulpa, Anne-Hélène Olivier, Jan Ondrej, Julien Pettré:
Imperceptible relaxation of collision avoidance constraints in virtual crowds. ACM Trans. Graph. 30(6): 138 (2011) - 2010
- [j1]Jan Ondrej, Julien Pettré, Anne-Hélène Olivier, Stéphane Donikian:
A synthetic-vision based steering approach for crowd simulation. ACM Trans. Graph. 29(4): 123:1-123:9 (2010) - [c2]Anne-Hélène Olivier, Jan Ondrej, Julien Pettré, Richard Kulpa, Armel Crétual:
Interaction between real and virtual humans during walking: perceptual evluation of a simple device. APGV 2010: 117-124
2000 – 2009
- 2009
- [c1]Julien Pettré, Jan Ondrej, Anne-Hélène Olivier, Armel Crétual, Stéphane Donikian:
Experiment-based modeling, simulation and validation of interactions between virtual walkers. Symposium on Computer Animation 2009: 189-198
Coauthor Index
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