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Norman E. Gough
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2000 – 2009
- 2005
- [c32]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
From Visual Semantic Parameterization to Graphic Visualization. IV 2005: 488-493 - 2003
- [j4]Michael J. Allen, Francisco Javier Marín Martín, Francisco García-Lagos, Norman E. Gough, Quasim H. Mehdi:
Fuzzy processing for active vision. Integr. Comput. Aided Eng. 10(3): 267-285 (2003) - [c31]Michael J. Allen, Norman E. Gough, Quasim H. Mehdi, Brian Wink:
A Review of Eye-Tracking and Usability in Computer Games. GAME-ON 2003: 26- - [c30]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
An Inference Methodology for Reasoning About Visual Information for a Virtual Environment. GAME-ON 2003: 53- - [c29]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Ontology for Perception in Cognitive Agents and Synthetic Environments. GAME-ON 2003: 127- - [c28]Quasim H. Mehdi, Xin Zeng, Norman E. Gough:
Story Visualization for Interactive Virtual Environment. IASSE 2003: 20-24 - [c27]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
Shape of the Story: Story Visualization Techniques. IV 2003: 144-151 - [e4]Quasim H. Mehdi, Norman E. Gough, Stéphane Natkin:
4th International Conference on Intelligent Games and Simulation (GAME-ON 2003), 19-21 November 2003, London, UK. EUROSIS 2003, ISBN 9-0773-8105-8 [contents] - 2002
- [j3]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Animating Intelligent Games Characters Using Mesh Skinning. Int. J. Intell. Games Simul. 1(1): 12-17 (2002) - [c26]Quasim H. Mehdi, Zhigang Wen, Norman E. Gough:
A New Approach for Animating Intelligent Agents in Complex 3D Virtual Environment Based on Spatial Perception and Memory. IS 2002: 60-64 - [c25]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Virtual Agent Using a Combined Cognitive Map and Knowledge Base Systems. IS 2002: 65-70 - [c24]Quasim H. Mehdi, Hussam Suliman, Norman E. Gough:
An Agent and Group Model for Generating a Variety of Flocking Behaviours. ESM 2002: 163-167 - [c23]Norman E. Gough, Quasim H. Mehdi, Philippe Geril:
GAMENET: EU Networking for Development and Application of Next-Generation Computer Games. GAME-ON 2002 - [c22]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Neural Networks for Animating Variations in Character Behaviours. GAME-ON 2002 - [c21]Xin Zeng, Quasim H. Mehdi, Norman E. Gough:
Generation of a 3D Virtual Story Environment Based on Story Description. GAME-ON 2002 - [c20]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
A New Animation Approach for Visualizing Intelligent Agent Behaviours in a Virtual Environment. IV 2002: 93-98 - [e3]Quasim H. Mehdi, Norman E. Gough:
3rd International Conference on Intelligent Games and Simulation (GAME-ON 2002), November 29-30, 2002, London, UK. ? 2002 [contents] - 2001
- [j2]Michael J. Allen, Quasim H. Mehdi, Norman E. Gough:
Efficient Object Location in Frame Sequences Using Adaptive Fuzzy-Tuned Scanpaths. Int. J. Comput. Their Appl. 8(2) (2001) - [c19]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Spatial Cognitive Maps in Agent Navigation and Path Planning. IS 2001: 27-31 - [c18]Quasim H. Mehdi, Zhigang Wen, Norman E. Gough:
Visualisation System for Agent Behaviours in Virtual Environments. IS 2001: 47-50 - [c17]Michael J. Allen, Hussam Suliman, Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Directions for Future Games Development. GAME-ON 2001: 22- - [c16]Hussam Suliman, Quasim H. Mehdi, Norman E. Gough:
Software Development for Reasoning and Cognitive NPCs. GAME-ON 2001: 35- - [c15]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough:
Mesh Skinning Technique for Intelligent Animated Characters in Computer Games. GAME-ON 2001: 56- - [e2]Quasim H. Mehdi, Norman E. Gough:
2nd International Conference on Intelligent Games and Simulation (GAME-ON 2001), November 30 - December 1, 2001, London, UK. ? 2001 [contents] - 2000
- [c14]Quasim H. Mehdi, William Dixon, Ian J. Griffiths, Norman E. Gough:
A Multimedia Application for Interactive Production of Thermal Error Models. IS 2000: 80-83 - [c13]Michael J. Allen, Quasim H. Mehdi, Norman E. Gough, Ian M. Coulson:
Efficient Object Location in Frame Sequences using Adaptive Fuzzy-Tuned Scanpaths. IS 2000: 126-130 - [c12]Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen:
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5- - [c11]Quasim H. Mehdi, Hussam Suliman, E. Asloglou, Norman E. Gough, Michael J. Allen:
Artificial Neural Networks in Future Computer Games. GAME-ON 2000: 29- - [c10]Norman E. Gough, Hussam Suliman, Quasim H. Mehdi:
Fuzzy State Machine Modelling of Agents and their Environments for Games. GAME-ON 2000: 61- - [c9]Zhigang Wen, Quasim H. Mehdi, Norman E. Gough, Hussam Suliman:
Creating Animated Behavioural Character Based on Environmental Effects. GAME-ON 2000: 76- - [e1]Quasim H. Mehdi, Norman E. Gough:
1st International Conference on Intelligent Games and Simulation (GAME-ON 2000), 11-12 November 2000, London, UK. ? 2000 [contents]
1990 – 1999
- 1999
- [c8]Michael J. Allen, Ian M. Coulson, Norman E. Gough, Quasim H. Mehdi:
Classifying coloured objects under different lighting conditions using the HSV colour model and a neural network. ECC 1999: 3975-3981 - [c7]Tatjana D. Kolemisevska-Gugulovska, Georgi M. Dimirovski, A. Talha Dinibütün, Norman E. Gough:
Identifying lake longer-term dynamics via fuzzy relations and non-linear Kalman filters. ECC 1999: 3982-3988 - 1998
- [j1]Ian J. Griffiths, Quasim H. Mehdi, Norman E. Gough:
Microcontroller based genetic algorithms. Microprocess. Microsystems 21(6): 403-413 (1998) - [c6]Tingkai Wang, Norman E. Gough, Quasim H. Mehdi:
Cooperation and Competition in Multiple AGV Systems. ESM 1998: 614-621 - 1997
- [c5]Ian J. Griffiths, Quasim H. Mehdi, Norman E. Gough:
Fuzzy-tuned Stochastic Scanpaths for AGV Vision. ICANNGA 1997: 88-92 - [c4]Tingkai Wang, Quasim H. Mehdi, Norman E. Gough:
An Object-Oriented Environment Database for AGV Path Planing. TOOLS (24) 1997: 86-95 - 1996
- [c3]Olivier Iliev, Norman E. Gough, Gareth Harries, Georgi M. Dimirovski:
Simulation of Building EGRESS Using Stochastic Petri Nets. ESM 1996: 353-362 - 1995
- [c2]Norman E. Gough, I. H. Ting, Georgi M. Dimirovski, Oleg L. Iliev:
Simulation of Characteristic Delays in Multivariable Control Systems Using WCBSL. EUROSIM 1995: 439-444 - [c1]A. H. Abu-Alola, Norman E. Gough:
Identification and Adaptive Control of Nonlinear Processes Using Combined Neural Networks and Genetic Algorithms. ICANNGA 1995: 396-399
Coauthor Index
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