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"Efficient Skinning Effect for Game Character Animation using DirectX ..."
Quasim H. Mehdi et al. (2000)
- Quasim H. Mehdi, Zhigang Wen, Norman E. Gough, Michael J. Allen:
Efficient Skinning Effect for Game Character Animation using DirectX Vertex Blending. GAME-ON 2000: 5-
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