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Kyoungsu Oh
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2020 – today
- 2023
- [c24]Do-Hyoung Kim, Kyoungsu Oh, Seokhwan Kang, Youngho Lee:
Development of Pneumonia Patient Classification Model Using Fair Federated Learning. IHCI (1) 2023: 153-164 - 2022
- [c23]Kyoungsu Oh, Min Kang, SeoHyun Oh, Do-Hyoung Kim, Seokhwan Kang, Youngho Lee:
AB-XLNet: Named Entity Recognition Tool for Health Information Technology Standardization. ICTC 2022: 742-744 - 2021
- [j10]Bo Zhang, Kyoungsu Oh:
Indirect illumination with efficient monte carlo integration and denoising. Multim. Tools Appl. 80(7): 10167-10185 (2021) - [c22]Min Kang, SeoHyun Oh, Kyoungsu Oh, Seokhwan Kang, Youngho Lee:
The deep learning method for predict beck's depression inventory score using EEG. ICTC 2021: 490-493
2010 – 2019
- 2019
- [c21]Bo Zhang, Kyoungsu Oh:
Interactive Indirect Illumination Using Mipmap-based Ray Marching and Local Means Replaced Denoising. VRST 2019: 74:1-74:2 - 2018
- [j9]MinhPhuoc Hong, Kyoungsu Oh:
Motion-Blurred Shadows Utilizing a Depth-Time Ranges Shadow Map. J. Inf. Process. Syst. 14(4): 877-891 (2018) - [j8]MinhPhuoc Hong, Kyoungsu Oh:
Real-time motion blur using extruded triangles. Multim. Tools Appl. 77(11): 13323-13341 (2018) - 2017
- [j7]Ki-Sang Kim, Hyung-Il Choi, Kyoungsu Oh:
Object detection using ensemble of linear classifiers with fuzzy adaptive boosting. EURASIP J. Image Video Process. 2017: 40 (2017) - [j6]MinhPhuoc Hong, Kyoungsu Oh:
Efficient motion blurred shadows using a temporal shadow map. Hum. centric Comput. Inf. Sci. 7: 22 (2017) - [j5]Youngjae Chun, Kyoungsu Oh:
An Efficient Soft Shadow Mapping for Area Lights in Various Shapes and Colors. IEICE Trans. Inf. Syst. 100-D(2): 396-400 (2017) - [j4]Jinsuk Yang, Green Bang, Kyoungsu Oh, IlJu Ko:
Immersive physically interactive game studio for a ball throwing game. Int. J. Comput. Vis. Robotics 7(3): 302-313 (2017) - [j3]MinhPhuoc Hong, Kyoungsu Oh:
Real-Time Motion Blur Using Triangular Motion Paths. J. Inf. Process. Syst. 13(4): 818-833 (2017) - [j2]Green Bang, Jinsuk Yang, Kyoungsu Oh, IlJu Ko:
Interactive Experience Room Using Infrared Sensors and User's Poses. J. Inf. Process. Syst. 13(4): 876-892 (2017) - [c20]MinhPhuoc Hong, Kyoungsu Oh:
Motion Blurred Shadows Using a Hybrid Approach. MUE/FutureTech 2017: 594-600 - [c19]Jinhyung Choi, Kyoungsu Oh:
Real-time motion blur based on per pixel fragment list. RACS 2017: 132-135 - 2015
- [c18]Jinsuk Yang, Kyoungsu Oh, Kiho Youm:
English Vocabulary Learning System Based on Repetitive Learning and Rate-Matching Rule. GALA 2015: 189-195 - [c17]Jinsuk Yang, Haoxu Zheng, Kyoungsu Oh:
Hybrid image using image morphing. RACS 2015: 205-209 - 2012
- [c16]Anh Nguyen Tuan, Kyoungsu Oh:
Efficient Color Shadow Hull Computation Using CUDA. ICHIT (1) 2012: 331-338 - 2011
- [c15]Le Thanh Hoan, Youngjae Chun, Kyoungsu Oh:
Image mosaic using Log-polar binning. ACPR 2011: 144-148 - 2010
- [c14]Youngjae Chun, Sunyong Park, Kyoungsu Oh:
Multiple Layer Displacement Mapping with Lossless Image Compression. Edutainment 2010: 518-528
2000 – 2009
- 2008
- [j1]Hyunwoo Ki, Kyoungsu Oh:
A GPU-based light hierarchy for real-time approximate illumination. Vis. Comput. 24(7-9): 649-658 (2008) - [c13]Youngjae Chun, Kyoungsu Oh, Haedong Kim:
Multi-layer pyramidal displacement mapping. VRCAI 2008 - [c12]Chulhan Lee, Hohyun Lee, Kyoungsu Oh:
Real-time image-based 3D avatar for immersive game. VRCAI 2008 - 2007
- [c11]Chulhan Lee, Junho Cho, Kyoungsu Oh:
Visual Hull with Silhouette Maps. HCI (14) 2007: 88-96 - [c10]Jeonghun Han, Hyunwoo Ki, Kyoungsu Oh:
GPU Ray Marching for Real-Time Rendering of Participating Media. ICCSA Workshops 2007: 499-504 - [c9]Kyoungsu Oh, Hyowon Kim, Chulhan Lee, Hyunwoo Ki:
Real-Time Rendering of Multi-View Images from a Single Image with Depth. ICCSA Workshops 2007: 505-509 - [c8]Kyoungsu Oh, Sunyong Park:
Realtime Hybrid Shadow Algorithm Using Shadow Texture and Shadow Map. ICCSA (1) 2007: 972-980 - [c7]Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh:
Real-Time Approximate Subsurface Scattering on Graphics Hardware. PG 2007: 403-406 - 2006
- [c6]Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh:
Real-Time Neuroevolution to Imitate a Game Player. Edutainment 2006: 658-668 - [c5]Heewon Kye, Kyoungsu Oh:
High-Quality Shear-Warp Volume Rendering Using Efficient Supersampling and Pre-integration Technique. ICAT 2006: 624-632 - [c4]Kyoungsu Oh, Tae-gyu Ryu:
Shadow Texture Atlas. ICEC 2006: 402-405 - [c3]Kyoungsu Oh, Hyunwoo Ki, Cheol-Hi Lee:
Pyramidal displacement mapping: a GPU based artifacts-free ray tracing through an image pyramid. VRST 2006: 75-82 - [c2]Chulhan Lee, Junho Cho, Kyoungsu Oh:
Hardware-accelerated jaggy-free visual hulls with silhouette maps. VRST 2006: 87-90 - 2005
- [c1]Sangjun Lee, Kyoungsu Oh, Dongseop Kwon, Wonik Choi, Jiman Hong, Jongmoo Choi, Donghee Lee:
Efficient Pattern Matching of Multidimensional Sequences. RSFDGrC (2) 2005: 202-210
Coauthor Index
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