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5th ICEC 2006: Cambridge, UK
- Richard H. R. Harper

, Matthias Rauterberg
, Marco Combetto:
Entertainment Computing - ICEC 2006, 5th International Conference, Cambridge, UK, September 20-22, 2006, Proceedings. Lecture Notes in Computer Science 4161, Springer 2006, ISBN 3-540-45259-1
Agents
- Dennis Reidsma

, Herwin van Welbergen, Ronald Poppe
, Pieter Bos, Anton Nijholt
:
Towards Bi-directional Dancing Interaction. 1-12 - José A. Mocholí, José M. Esteve, Javier Jaén Martínez

, Raquel Acosta, Pierre Louis Xech:
An Emotional Path Finding Mechanism for Augmented Reality Applications. 13-24 - Pieter Bos, Dennis Reidsma

, Zsófia Ruttkay, Anton Nijholt
:
Interacting with a Virtual Conductor. 25-30 - Wim van Eck, Maarten H. Lamers

:
Animal Controlled Computer Games: Playing Pac-Man Against Real Crickets. 31-36
Cultural and Psychological Metrics
- Takanori Komatsu

, Tomoki Iwaoka, Misako Nambu:
Leaving a Message with the PaPeRo Robot: The Effect of Interaction Experience with Real or Virtual PaPeRo on Impression Evaluation. 37-42 - Nelson Zagalo

, Ana Torres, Vasco A. Branco
:
Passive Interactivity, an Answer to Interactive Emotion. 43-52 - Seongil Lee, Joo Eun Cho:

Entertainment on Mobile Internet Services: From the Korean Consumer Perspectives. 53-58 - Jin-Seo Kim, Maeng-Sub Cho, Bon-Ki Koo:

Experimental Approach for Human Perception Based Image Quality Assessment. 59-68
Transforming Broadcast Experience
- André Melzer

, Michael Herczeg, Oliver Jeskulke:
Interaction and Participation in Radio Plays: A Novel Approach to an Old Medium. 69-80 - Sung Hwan Lee, Won-Young Yoo, Young-Suk Yoon

:
Real-Time Monitoring System for TV Commercials Using Video Features. 81-89 - Wendy Ann Mansilla:

Interactive Dramaturgy by Generating Acousmêtre in a Virtual Environment. 90-95
Culture, Place, Play
- Jeanne B. Funk:

Exposure to Violent Video Games and Desensitization to Violence in Children and Adolescents. 96-102 - Ben Salem, Matthias Rauterberg

, Ryohei Nakatsu:
Kansei Mediated Entertainment. 103-116 - John Bichard, Liselott Brunnberg, Marco Combetto, Anton Gustafsson, Oskar Juhlin:

Backseat Playgrounds: Pervasive Storytelling in Vast Location Based Games. 117-122
Display Technology
- Gun A. Lee, Ungyeon Yang, Wookho Son:

Layered Multiple Displays for Immersive and Interactive Digital Contents. 123-134 - Bin-Na-Ra Lee, Yongjoo Cho, Kyoung Shin Park, Sung-Wook Min, Joa Sang Lim, Min Cheol Whang, Kang Ryoung Park:

Design and Implementation of a Fast Integral Image Rendering Method. 135-140 - Iain Miller, Stephen McGlinchey:

A Neural Classifier for Anomaly Detection in Magnetic Motion Capture. 141-146 - Frederik De Keukelaere, Davy Van Deursen, Rik Van de Walle:

Multichannel Distribution for Universal Multimedia Access in Home Media Gateways. 147-152
Authoring Tools 1
- Pablo Moreno-Ger, Iván Martínez-Ortiz, José Luis Sierra, Baltasar Fernández-Manjón:

Language-Driven Development of Videogames: The e-Game Experience. 153-164 - Kojzi Miyazaki, Yurika Nagai, Anne-Gwenn Bosser, Ryohei Nakatsu:

Architecture of an Authoring System to Support the Creation of Interactive Contents. 165-174 - Marco Gillies:

Applying Direct Manipulation Interfaces to Customizing Player Character Behaviour. 175-186 - Tae-Young Kim, Kyoung-Su Oh, Byeong-Seok Shin, Cheol-Su Lim:

Programmable Vertex Processing Unit for Mobile Game Development. 187-192
Object Tracking
- Bum-Jong Lee, Jong Seung Park, Mee Young Sung:

Vision-Based Real-Time Camera Matchmoving with a Known Marker. 193-204 - Toshiki Sato, Kentaro Fukuchi, Hideki Koike:

OHAJIKI Interface: Flicking Gesture Recognition with a High-Speed Camera. 205-210 - Carsten Magerkurth, Timo Engelke, Carsten Röcker:

The Smart Dice Cup: A Radio Controlled Sentient Interaction Device. 211-216
Edutainment
- Peter Kiefer

, Sebastian Matyas, Christoph Schlieder:
Learning About Cultural Heritage by Playing Geogames. 217-228 - Marco Antonio Gómez-Martín, Pedro Pablo Gómez-Martín, Pedro A. González-Calero:

Dynamic Binding Is the Name of the Game. 229-232 - Kyoung Shin Park, Yongjoo Cho, Soyon Park:

Lessons Learned from Designing a Virtual Heritage Entertainment Application for Interactive Education. 233-238
Network Games
- Jungyoul Lim, Jaeyong Chung, Jin Ryong Kim, Kwanghyun Shim:

A Dynamic Load Balancing for Massive Multiplayer Online Game Server. 239-249 - Riku Suomela, Ari Koivisto:

My Photos Are My Bullets - Using Camera as the Primary Means of Player-to-Player Interaction in a Mobile Multiplayer Game. 250-261 - Vivian Hsueh-hua Chen

, Henry Been-Lirn Duh
, Priscilla Siew Koon Phuah, Diana Zi Yan Lam:
Enjoyment or Engagement? Role of Social Interaction in Playing Massively Mulitplayer Online Role-Playing Games (MMORPGS). 262-267
Authoring Tools 2
- Xiaomao Wu, Lizhuang Ma, Can Zheng, Yanyun Chen, Ke-Sen Huang:

On-Line Motion Style Transfer. 268-279 - HongJung Son, JungHyun Han:

Dynamic Skinning for Popping Dance. 280-285 - Ruck Thawonmas, Yuki Konno, Kohei Tsuda:

Discovery of Online Game User Relationship Based on Co-occurrence of Words. 286-291
Posters
- Tobias Fritsch, Hartmut Ritter, Jochen H. Schiller:

Mobile Phone Gaming (A Follow-Up Survey of the Mobile Phone Gaming Sector and Its Users). 292-297 - Katri Oinonen, Mariët Theune

, Anton Nijholt
, Jasper R. R. Uijlings:
Designing a Story Database for Use in Automatic Story Generation. 298-301 - Ho-Min Lee, Christian Anthony L. Go, Won-Hyung Lee:

An Efficient Algorithm for Rendering Large Bodies of Water. 302-305 - Jun Munemori, Thai Minh Tri, Junko Itou:

Forbidden City Explorer: A Guide System That Gives Priority to Shared Images and Chats. 306-309 - Byeong Heon Cho, Sung Hoon Jung, Kwang-Hyun Shim, Yeong Rak Seong, Ha Ryoung Oh:

Reinforcement Learning of Intelligent Characters in Fighting Action Games. 310-313 - Georgios N. Yannakakis

, John Hallam, Henrik Hautop Lund:
Capturing Entertainment Through Heart Rate Dynamics in the Playware Playground. 314-317 - Kuan-Ta Chen, Chin-Laung Lei:

Design Implications of Social Interaction in Online Games. 318-321 - Yoshinari Takegawa, Tsutomu Terada, Shojiro Nishio:

TEMPEST: A Text Input System for Musical Performers. 322-325 - Lena Pareto, Ulrika Lundh Snis:

Design Strategies for Enhancing Experience-Based Activities. 326-331 - Atsushi Nakano, Akihito Tanaka, Junichi Hoshino:

Imitating the Behavior of Human Players in Action Games. 332-335 - Jun Munemori, Shunsuke Miyai, Junko Itou:

Electronic Treasure Hunt: Real-Time Cooperation Type Game That Uses Location Information. 336-339 - Nagisa Munekata, Naofumi Yoshida, Shigeru Sakurazawa, Yasuo Tsukahara, Hitoshi Matsubara:

Design of Positive Biofeedback Using a Robot's Behaviors as Motion Media. 340-349 - Yuya Nomata, Junichi Hoshino:

Social Landscapes: Visual Interface to Improve Awareness in Human Relationships on Social Networking Sites. 350-353 - Taejin Ha, Woontack Woo

:
Bare Hand Interface for Interaction in the Video See-Through HMD Based Wearable AR Environment. 354-357 - Sascha Mahlke:

Studying User Experience with Digital Audio Players. 358-361 - Hyung-Sang Cho, Binara Lee, Sora Lee, Youngjae Kim, Yongjoo Cho, Seung-Mook Kang, Soyon Park, Kyoung Shin Park, Minsoo Hahn:

The Development of a Collaborative Virtual Heritage Edutainment System with Tangible Interfaces. 362-365 - Ruck Thawonmas, Masayoshi Kurashige, Keita Iizuka, Mehmed M. Kantardzic:

Clustering of Online Game Users Based on Their Trails Using Self-organizing Map. 366-369 - Jonghun Park, Seung-Kyun Han, Mi Kyoung Won, Young-Chae Na:

Communication Supports for Building World Wide Internet Game Communities. 370-373 - Anne-Gwenn Bosser, Ryohei Nakatsu:

Hardcore Gamers and Casual Gamers Playing Online Together. 374-377 - Yongwan Kim, Yongseok Jang, Wookho Son, Kyeonghwan Kim:

High-Precision Hand Interface. 378-381 - Ingu Kang, JungHyun Han:

Real-Time Animation of Large Crowds. 382-385 - Jong-Hyun Yoon, Jong Seung Park, Mee Young Sung:

Vision-Based Bare-Hand Gesture Interface for Interactive Augmented Reality Applications. 386-389 - Bing Tang, Zhigeng Pan, ZuoYan Lin, Le Zheng:

PHI: Physics Application Programming Interface. 390-393 - Tetsuo Fukasawa, Kentaro Fukuchi, Hideki Koike:

A Vision-Based Non-contact Interactive Advertisement with a Display Wall. 394-397 - Marion Latapy, Philippe Lopistéguy, Pantxika Dagorret:

"SplashGame": A Ludo-educative Application Based on Genre and Verbal Interactions Concepts. 398-401 - Kyoungsu Oh, Tae-gyu Ryu:

Shadow Texture Atlas. 402-405 - Seongil Lee, Jong Gon Kim, Byung Geun Kim:

A Chording Glove for Games: Development of a Wearable Game Device. 406-409 - Atman Kendira, Laurence Perron:

VIRSTORY: A Collaborative Virtual Storytelling. 410-413

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