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Gengdai Liu
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Journal Articles
- 2014
- [j11]Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian
, Yoshifumi Kitamura:
A dynamic flexible and interactive display method of digital photographs. Entertain. Comput. 5(4): 451-462 (2014) - 2013
- [j10]Gengdai Liu, Shantanu Choudhary, Juzheng Zhang, Nadia Magnenat-Thalmann
:
Let's keep in touch online: a Facebook aware virtual human interface. Vis. Comput. 29(9): 871-881 (2013) - 2012
- [j9]Yong Liu
, Minming Zhang, Feng Tang, Yunliang Jiang, Zhigeng Pan
, Gengdai Liu, Huaqing Shen:
Constructing the virtual Jing-Hang Grand Canal with onto-draw. Expert Syst. Appl. 39(15): 12071-12084 (2012) - 2011
- [j8]Gengdai Liu, Mingliang Xu, Zhigeng Pan
, Abdennour El Rhalibi:
Human motion generation with multifactor models. Comput. Animat. Virtual Worlds 22(4): 351-359 (2011) - 2010
- [j7]Wenzhi Chen, Mingmin Zhang, Zhigeng Pan
, Gengdai Liu, Huaqing Shen, Shengnan Chen, Yong Liu
:
Animations, Games, and Virtual Reality for the Jing-Hang Grand Canal. IEEE Computer Graphics and Applications 30(3): 84-88 (2010) - [j6]Mingliang Xu, Huansen Li, Pei Lv, Wenzhi Chen, Gengdai Liu, Pengyu Zhu, Zhigeng Pan
:
L4RW: Laziness-based Realistic Real-time Responsive Rebalance in Walking. Comput. Graph. Forum 29(7): 2187-2196 (2010) - [j5]Gengdai Liu, Zhigeng Pan
, Xi Cheng:
A stylistic human motion editing system based on a subspace motion model. Int. J. Comput. Appl. Technol. 38(1/2/3): 10-18 (2010) - [j4]Xi Cheng, Gengdai Liu, Zhigeng Pan
:
A reactive and protective character motion generation algorithm. Int. J. Comput. Appl. Technol. 38(1/2/3): 93-100 (2010) - 2009
- [j3]Xi Cheng, Gengdai Liu, Zhigeng Pan, Bing Tang:
Fragment-based responsive character motion for interactive games. Vis. Comput. 25(5-7): 479-485 (2009) - [j2]Zhigeng Pan, Xi Cheng, Wenzhi Chen, Gengdai Liu, Bing Tang:
Real time falling animation with active and protective responses. Vis. Comput. 25(5-7): 487-497 (2009) - 2008
- [j1]Gengdai Liu, Zhigeng Pan, ZuoYan Lin:
Style subspaces for character animation. Comput. Animat. Virtual Worlds 19(3-4): 199-209 (2008)
Conference and Workshop Papers
- 2021
- [c8]Gengdai Liu, Xiaowei Zhang, Feiqian Zhang, Yu Wei:
Persona: Real-Time Neural 3D Face Reconstruction for Visual Effects on Mobile Devices. SIGGRAPH Talks 2021: 26:1-26:2 - 2015
- [c7]Gengdai Liu, Ken Anjyo:
A linear blending scheme for rigid and non-rigid deformations. SIGGRAPH Asia Technical Briefs 2015: 19:1-19:4 - 2013
- [c6]Chi Thanh Vi, Kazuki Takashima, Hitomi Yokoyama, Gengdai Liu, Yuichi Itoh, Sriram Subramanian
, Yoshifumi Kitamura:
D-FLIP: Dynamic and Flexible Interactive PhotoShow. Advances in Computer Entertainment 2013: 415-427 - [c5]Yoshifumi Kitamura, Chi Thanh Vi, Gengdai Liu, Kazuki Takashima, Yuichi Itoh, Sriram Subramanian
:
D-FLIP: dynamic & flexible interactive PhotoShow. SIGGRAPH ASIA Emerging Technologies 2013: 6:1-6:3 - 2011
- [c4]Zhigeng Pan
, Ruiying Jiang, Gengdai Liu, Cailiang Shen:
Animating and Interacting with Ancient Chinese Painting - Qingming Festival by the Riverside. Culture and Computing 2011: 3-6 - 2010
- [c3]Ling Li
, Gengdai Liu, Mingmin Zhang, Zhigeng Pan
, Edwin Song:
BAAP: A Behavioral Animation Authoring Platform for Emotion Driven 3D Virtual Characters. ICEC 2010: 350-357 - 2009
- [c2]Gengdai Liu, Zhigeng Pan
, Ling Li
:
Motion Synthesis Using Style-Editable Inverse Kinematics. IVA 2009: 118-124 - 2007
- [c1]Linqiang Chen, Gengdai Liu, Zhigeng Pan, Zhi Li:
Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens. HCI (14) 2007: 627-632
Coauthor Index
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