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Keith Nesbitt
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- affiliation: University of Newcastle, Australia
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2020 – today
- 2022
- [j10]Alexander Thorpe
, Jason Friedman
, Sylvia Evans, Keith Nesbitt, Ami Eidels:
Mouse Movement Trajectories as an Indicator of Cognitive Workload. Int. J. Hum. Comput. Interact. 38(15): 1464-1479 (2022) - [j9]Ben Shelton
, Keith Nesbitt
, Alexander Thorpe, Ami Eidels:
Assessing the cognitive load associated with ambient displays. Pers. Ubiquitous Comput. 26(1): 185-204 (2022) - 2021
- [j8]Ben Shelton
, Keith Nesbitt
, Alexander Thorpe
, Ami Eidels
:
Gauging the utility of ambient displays by measuring cognitive load. Cogn. Technol. Work. 23(3): 459-480 (2021) - [c42]Aiden Brown, Jacqueline D. Bailey, Karen Blackmore
, Sherin Boogaard, Keith Nesbitt:
Gender Differences when Adopting Avatars for Educational Games. ACSW 2021: 25:1-25:10 - 2020
- [j7]Alexander Thorpe, Keith Nesbitt, Ami Eidels:
A Systematic Review of Empirical Measures of Workload Capacity. ACM Trans. Appl. Percept. 17(3): 12:1-12:26 (2020)
2010 – 2019
- 2019
- [c41]Geoffrey Hookham, Keith Nesbitt:
A Systematic Review of the Definition and Measurement of Engagement in Serious Games. ACSW 2019: 42:1-42:10 - [c40]Alexander Thorpe
, Keith Nesbitt, Ami Eidels
:
Assessing Game Interface Workload and Usability: A Cognitive Science Perspective. ACSW 2019: 44:1-44:8 - [c39]Allan Fowler, Keith Nesbitt, Alessandro Canossa
:
Identifying Cognitive Load in a Computer Game: An exploratory study of young children. CoG 2019: 1-6 - [c38]Andrew J. A. Seyderhelm
, Karen L. Blackmore
, Keith Nesbitt
:
Towards Cognitive Adaptive Serious Games: A Conceptual Framework. ICEC-JCSG 2019: 331-338 - [r1]Keith Nesbitt, Eugene Nalivaiko:
Cybersickness. Encyclopedia of Computer Graphics and Games 2019 - 2018
- [c37]Thomas Studley
, Richard Vella, Nathan Scott
, Keith Nesbitt:
A definition of creative-based music games. ACSW 2018: 42:1-42:10 - 2017
- [j6]Keith Nesbitt
, Simon Davis, Karen Blackmore
, Eugene Nalivaiko:
Correlating reaction time and nausea measures with traditional measures of cybersickness. Displays 48: 1-8 (2017) - [c36]Ben Shelton
, Keith Nesbitt:
Evaluating WaveWatch: an ambient display of web traffic. ACSW 2017: 9:1-9:9 - 2016
- [c35]Ben Shelton
, Keith Nesbitt:
The aesthetic awareness display: a new design pattern for ambient information systems. ACSW 2016: 50 - [c34]Geoffrey Hookham, Keith V. Nesbitt, Frances Kay-Lambkin:
Comparing usability and engagement between a serious game and a traditional online program. ACSW 2016: 54 - [c33]Karen L. Blackmore
, William Coppins, Keith V. Nesbitt:
Using startle reflex to compare playing and watching in a horror game. ACSW 2016: 72 - [c32]Geoffrey Hookham, Frances Kay-Lambkin, Karen Blackmore
, Keith V. Nesbitt:
Using startle probe to compare affect and engagement between a serious game and an online intervention program. ACSW 2016: 75 - [c31]Geoffrey Hookham, Bridgette M. Bewick
, Frances Kay-Lambkin, Keith Nesbitt:
A Concurrent Think Aloud Study of Engagement and Usability in a Serious Game. JCSG 2016: 214-219 - 2015
- [j5]Xin Gu, Karen L. Blackmore
, David Cornforth, Keith V. Nesbitt:
Modelling Academics as Agents: An Implementation of an Agent-Based Strategic Publication Model. J. Artif. Soc. Soc. Simul. 18(2) (2015) - [c30]Geoffrey Hookham, Keith V. Nesbitt
, Joyce Cooper, Hayley Croft
, Rohan Rasiah
:
Gamification for Education: Designing a Pharmacy Education Game. ACALCI 2015: 157-165 - [c29]Patrick Ng, Keith V. Nesbitt
, Karen L. Blackmore
:
Sound Improves Player Performance in a Multiplayer Online Battle Arena Game. ACALCI 2015: 166-174 - [c28]Reem Altamimi, Keith Nesbitt
, Geoff Skinner
:
A Position Paper Managing Youth Screen Time versus Physical Activity - Encouraging Active Living in a Technological Focussed Generation. ICT4AgeingWell 2015: 180-187 - 2014
- [c27]Simon Davis, Keith Nesbitt
, Eugene Nalivaiko
:
A Systematic Review of Cybersickness. IE 2014: 8:1-8:9 - [c26]Hayley Croft
, Rohan Rasiah
, Joyce Cooper
, Keith V. Nesbitt
:
Comparing Animation with Video For Teaching Communication Skills. IE 2014: 25:1-25:10 - [c25]Reem Altamimi, Keith Nesbitt
, Geoff Skinner
:
Overview of the MySteps ICT Framework. IE 2014: 28:1-28:3 - [c24]Reem Altamimi, Geoff Skinner
, Keith Nesbitt
:
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies. ICEC 2014: 77-83 - [e1]Keith V. Nesbitt, Shamus P. Smith, Karen L. Blackmore:
Proceedings of the 2014 Conference on Interactive Entertainment, IE 2014, Newcastle, NSW, Australia, December 2-3, 2014. ACM 2014, ISBN 978-1-4503-2790-9 [contents] - 2013
- [j4]Geoffrey Hookham, Mark Deady, Frances Kay-Lambkin, Keith V. Nesbitt:
Training for Life: Designing a Game to Engage Younger People in a Psychological Counselling Program. Aust. J. Intell. Inf. Process. Syst. 13(3) (2013) - [c23]Patrick Ng, Keith V. Nesbitt
:
Informative sound design in video games. IE 2013: 9:1-9:9 - 2012
- [j3]Guy Hawkins
, Keith V. Nesbitt
, Scott D. Brown
:
Dynamic Difficulty Balancing for Cautious Players and Risk Takers. Int. J. Comput. Games Technol. 2012: 625476:1-625476:10 (2012) - [c22]Rohan J. McAdam, Keith Nesbitt:
Leveraging Human Movement in the Ultimate Display. AUIC 2012: 11-20 - [c21]Reece George, Keith Nesbitt, Michael Donovan, John Maynard:
Evaluating Indigenous Design Features Using Cultural Dimensions. AUIC 2012: 49-58 - 2011
- [j2]Paul Williams, Keith V. Nesbitt, Ami Eidels, David Elliott:
Balancing Risk and Reward to Develop an Optimal Hot-Hand Game. Game Stud. 11(1) (2011) - [c20]Reece George, Keith Nesbitt, Michael Donovan, John Maynard:
Focusing on Cultural Design Features for an Indigenous Website. ACIS 2011 - [c19]Rohan J. McAdam, Keith Nesbitt:
Movement-based interfaces for problem solving in dynamics. ACIS 2011 - [c18]Brian Regan, Keith Nesbitt, Phillip McIntyre:
Incorporating Practitioner Based Enquiry Into Software Development Research. PACIS 2011: 154 - 2010
- [c17]Reece George, Keith Nesbitt, Patricia Gillard, Michael Donovan:
Identifying Cultural Design Requirements for an Australian Indigenous Website. AUIC 2010: 89-97
2000 – 2009
- 2008
- [c16]Keith Nesbitt, Ian Hoskens:
Multi-sensory Game Interface Improves Player Satisfaction but not Performance. AUIC 2008: 13-18 - 2007
- [c15]Dempsey Chang, Keith V. Nesbitt, Kevin Wilkins:
The Gestalt Principles of Similarity and Proximity Apply to Both the Haptic and Visual Grouping of Elements. AUIC 2007: 79-86 - [c14]Dempsey Chang, Keith V. Nesbitt
, Kevin Wilkins:
The Gestalt Principle of Continuation Applies to both the Haptic and Visual Grouping of Elements. WHC 2007: 15-20 - 2006
- [c13]Keith V. Nesbitt:
Modelling human perception to leverage the reuse of concepts across the multi-sensory design space. APCCM 2006: 65-74 - [c12]Dempsey Chang, Keith V. Nesbitt
:
Identifying Commonly-Used Gestalt Principles as a Design Framework for Multi-Sensory Displays. SMC 2006: 2452-2457 - [p1]Peter Eades, Seok-Hee Hong, Keith Nesbitt
, Masahiro Takatsuka:
Information Display. Handbook of Nature-Inspired and Innovative Computing 2006: 633-655 - 2005
- [c11]Keith V. Nesbitt:
Using Guidelines to assist in the Visualisation Design Process. APVIS 2005: 115-123 - 2004
- [j1]Keith V. Nesbitt
, Stephen Barrass
:
Finding Trading Patterns in Stock Market Data. IEEE Computer Graphics and Applications 24(5): 45-55 (2004) - [c10]Keith V. Nesbitt:
Comparing and Reusing Visualisation and Sonification Designs using the MS-Taxonomy. ICAD 2004 - [c9]Keith V. Nesbitt:
Getting to more Abstract Places using the Metro Map Metaphor. IV 2004: 488-493 - [c8]Keith V. Nesbitt:
MS-Taxonomy: A Conceptual Framework for Designing Multi-sensory Displays. IV 2004: 665-670 - 2003
- [b1]Keith Nesbitt:
Designing multi-sensory displays for abstract data. University of Sydney, Australia, 2003 - 2002
- [c7]Keith V. Nesbitt, Carsten Friedrich:
Applying Gestalt Principles to Animated Visualizations of Network Data. IV 2002: 737-743 - 2001
- [c6]Keith V. Nesbitt:
Modelling the Multi-Sensory Design Space. InVis.au 2001: 27-36 - [c5]Keith V. Nesbitt, Randall J. Gallimore, Bernard J. Orenstein:
Using Force Feedback for Multi-sensory Display. AUIC 2001: 64-68 - [c4]Keith Nesbitt
:
Interacting with Stock Market Data in a Virtual Environment. VisSym 2001: 273-282 - 2000
- [c3]Keith V. Nesbitt, Randall J. Gallimore, Bernard J. Orenstein:
Investigating the Application of Virtual Environment Technology for Use in the Petroleum Exploration Industry. ACSC 2000: 181-188 - [c2]Keith V. Nesbitt:
Designing Multi-sensory Models for Finding Patterns in Stock Market Data. ICMI 2000: 24-31 - [c1]Keith V. Nesbitt:
A Classification of Multi-Sensory Metaphors for Understanding Abstract Data in a Virtual Environment. IV 2000: 493-498
Coauthor Index

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last updated on 2025-03-04 21:06 CET by the dblp team
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