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13th ICEC 2014: Sydney, Australia
- Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh:
Entertainment Computing - ICEC 2014 - 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings. Lecture Notes in Computer Science 8770, Springer 2014, ISBN 978-3-662-45211-0
Digital Games and Interactive Entertainment
- Fatma Alaamri, Stefan Greuter, Steffen P. Walz:
Trees of Tales: A Playful Reading Application for Arabic Children. 3-10 - Lauren S. Ferro, Steffen P. Walz, Stefan Greuter:
Gamicards - An Alternative Method for Paper-Prototyping the Design of Gamified Systems. 11-18 - Wilawan Inchamnan, Peta Wyeth
, Daniel M. Johnson
:
Design for Creative Activity: A Framework for Analyzing the Creative Potential of Computer Games. 19-26 - Börje F. Karlsson
, António L. Furtado:
Conceptual Model and System for Genre-Focused Interactive Storytelling. 27-35 - Simone Kriglstein, Ross Brown
, Günter Wallner:
Workflow Patterns as a Means to Model Task Succession in Games: A Preliminary Case Study. 36-41 - Tim Marsh, Bonnie A. Nardi:
Spheres and Lenses: Activity-Based Scenario / Narrative Approach for Design and Evaluation of Entertainment through Engagement. 42-51 - Marija Nakevska, Anika van der Sanden, Mathias Funk
, Jun Hu
, Matthias Rauterberg
:
Interactive Storytelling in a Mixed Reality Environment: The Effects of Interactivity on User Experiences. 52-59 - Katharine Neil, Denise de Vries
, Stéphane Natkin:
A Tool for Evaluating, Adapting and Extending Game Progression Planning for Diverse Game Genres. 60-65 - Sean Costain, Dale Patterson:
The Active Use of Online Presence, Movies and Gameplay to Improve Classroom Engagement. 66-73
Entertainment for Purpose and Persuasion
- Reem Altamimi, Geoff Skinner
, Keith Nesbitt
:
A Focused Review and Initial Conceptual Design for Merging Exergame and Activity Monitoring Technologies. 77-83 - Hazel Bradshaw, E. Penelope Holland, Mark Billinghurst
:
Ora - Save the Forest! Designing a Social Impact Game. 84-91 - Richard Byrne, Florian 'Floyd' Mueller
:
Designing Digital Climbing Experiences through Understanding Rock Climbing Motivation. 92-99 - Jaime Andres Garcia, Yusuf Pisan, Chek Tien Tan, Karla Felix Navarro:
Assessing the Kinect's Capabilities to Perform a Time-Based Clinical Test for Fall Risk Assessment in Older People. 100-107 - Michail N. Giannakos
, Letizia Jaccheri:
Code Your Own Game: The Case of Children with Hearing Impairments. 108-116 - Damian Hills:
Developing Emergent Play in Collaborative Online Experiences. 117-124 - Tobias Sonne, Mads Møller Jensen
:
Race By Hearts - Using Technology to Facilitate Enjoyable and Social Workouts. 125-132 - Erik Van der Spek, Tatiana Sidorenkova, Paul Porskamp, Matthias Rauterberg
:
The Effect of Familiar and Fantasy Aesthetics on Learning and Experience of Serious Games. 133-138 - Peta Wyeth
, Joshua V. Hall
, Daniel M. Johnson
:
Designing a Digital Experience for Young Children with Developmental Disabilities. 139-146
Computational Methodologies for Entertainment
- Bhojan Anand
, Hong Wei Wong:
ARENA - Dynamic Run-Time Map Generation for Multiplayer Shooters. 149-158 - Christoffer Holmgård, Antonios Liapis, Julian Togelius
, Georgios N. Yannakakis:
Personas versus Clones for Player Decision Modeling. 159-166 - Daniel Della-Bosca
, Dale Patterson, Sean Costain:
Fractal Complexity in Built and Game Environments. 167-172 - Elham Saadatian, Thoriq Salafi, Hooman Samani
, Yu De Lim, Ryohei Nakatsu:
Artificial Intelligence Model of an Smartphone-Based Virtual Companion. 173-178
Entertainment Devices, Platforms and Systems
- Junichi Hoshino, Takeru Umemura, Sachi Urano, Daiki Satoi:
SONAR: Communication System for Supporting Information Gathering and Social Interaction in a Niche Market. 181-188 - Yu Ishikawa, Masafumi Muta
, Junki Tamaru, Eisuke Nakata, Akira Uehara, Junichi Hoshino:
HANASUI: Multi-view Observable and Movable Fogscreen. 189-196
Interactive Art, Performance and Novel Interactions
- Jun Hu
, Mathias Funk
, Yu Zhang, Feng Wang:
Designing Interactive Public Art Installations: New Material Therefore New Challenges. 199-206 - Young-Mi Kim:
Interactive Performance Art Using Musical Instrument Daegeum for Healing. 207-213
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