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Publication search results
found 61 matches
- 2024
- Wajdi Aljedaani, Anwar Ghammam, Mohamed Wiem Mkaouer, Marouane Kessentini:
From Boring to Boarding: Transforming Refactoring Education with Game-Based Learning. GAS 2024: 20-27 - Joan Arnedo-Moreno, Kendra M. L. Cooper, Thorsten Händler, Dayi Lin:
Foreword to the 8th International Workshop on Games and Software Engineering (GAS 2024). GAS 2024: vii-viii - Riccardo Coppola, Tommaso Fulcini, Serenella Manzi, Francesco Strada:
How to Measure Game Testing: A Survey of Coverage Metrics. GAS 2024: 15-19 - Llewellyn Forward, Io Limmer, Joseph Hallett, Dan Page:
Super Mario in the Pernicious Kingdoms Classifying Glitches in Old Games. GAS 2024: 36-43 - Carlos Pinto Gomez, Fábio Petrillo:
Improving Bug Reproduction Through Game Engine State Analysis. GAS 2024: 28-35 - Jyothsna Priya Kattakinda, Sachin Dhananjaya, Samuel Mojzis, Amine Nadif, Mattheus Hanna, Radu Apsan, Ivano Malavolta:
Towards Understanding the Energy Consumption of Virtual Reality Applications in Gaming, Education, and Entertainment. GAS 2024: 50-57 - Damian Kutzias, Sebastian von Mammen:
Handling Interfaces for the Procedural Generation of Complete Buildings. GAS 2024: 9-14 - Vincent Mastain, Fábio Petrillo:
A Behavior-Driven Development and Reinforcement Learning Approach for Videogame Automated Testing. GAS 2024: 1-8 - Kathleen Strodick, Tim Schattkowsky:
Visual Scripting in Unity: A Comparative Analysis of Existing Frameworks. GAS 2024: 44-49 - 8th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2024, Lisbon, Portugal, April 14, 2024. IEEE 2024, ISBN 979-8-4007-0561-8 [contents]
- 2023
- Jeff Cho, Karim Ali:
Exploring Quality Assurance Practices and Tools for Indie Games. GAS 2023: 16-24 - Antonio Materazzo, Tommaso Fulcini, Riccardo Coppola, Marco Torchiano:
Survival of the Tested: Gamified Unit Testing Inspired by Battle Royale. GAS 2023: 1-7 - Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc:
Assessing Video Game Balance using Autonomous Agents. GAS 2023: 25-32 - Gabriel Cavalheiro Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski:
An Exploratory Approach for Game Engine Architecture Recovery. GAS 2023: 8-15 - 7th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2023, Melbourne, Australia, May 15, 2023. IEEE 2023, ISBN 979-8-3503-1203-4 [contents]
- 2022
- Jessica D. Bayliss:
Developing Games with Data-Oriented Design. GAS@ICSE 2022: 30-36 - Erik M. Fredericks, Byron DeVries, Jared M. Moore:
Towards Self-Adaptive Game Logic. GAS@ICSE 2022: 24-29 - Ciprian Paduraru, Miruna Paduraru:
Pedestrian motion in simulation applications using deep learning. GAS@ICSE 2022: 1-8 - Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
Towards Automated Video Game Testing: Still a Long Way to Go. GAS@ICSE 2022: 37-43 - Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo:
What Makes a Game High-rated? Towards Factors of Video Game Success. GAS@ICSE 2022: 16-23 - Gabriel Cavalheiro Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon:
Video Game Project Management Anti-patterns. GAS@ICSE 2022: 9-15 - 6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022. ACM 2022, ISBN 978-1-4503-9293-8 [contents]
- 2016
- Christina Chung, Asako Matsuoka, Yueti Yang, Julia Rubin, Marsha Chechik:
Serious games for NP-hard problems: challenges and insights. GAS@ICSE 2016: 29-32 - Sean Deitz, Ugo A. Buy:
From video games to debugging code. GAS@ICSE 2016: 37-41 - Michael A. Miljanovic, Jeremy S. Bradbury:
Robot on!: a serious game for improving programming comprehension. GAS@ICSE 2016: 33-36 - Alexander Nassal, Matthias Tichy:
Modeling human behavior for software engineering simulation games. GAS@ICSE 2016: 8-14 - Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc:
Are the old days gone?: a survey on actual software engineering processes in video game industry. GAS@ICSE 2016: 22-28 - Vibhu Saujanya Sharma, Vikrant S. Kaulgud, Pradeepkumar Duraisamy:
A gamification approach for distributed agile delivery. GAS@ICSE 2016: 42-45 - Jak Tan, Rahul Kumar, Paul Ralph:
Blending immersive gameplay with intense exercise using asynchronous exergaming. GAS@ICSE 2016: 1-7 - Mark Yampolsky, Walt Scacchi:
Learning game design and software engineering through a game prototyping experience: a case study. GAS@ICSE 2016: 15-21
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