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Publication search results
found 29 matches
- 2017
- Miao Dong, Haiqi Wang, Rongkai Guo:
Towards understanding the differences of using 3D auditory feedback in virtual environments between people with and without visual impairments. SIVE@VR 2017: 1-5 - Cumhur Erkut:
Rhythmic interaction in VR: interplay between sound design and editing. SIVE@VR 2017: 1-4 - Daniel J. Finnegan, Eamonn O'Neill, Michael J. Proulx:
An approach to reducing distance compression in audiovisual virtual environments. SIVE@VR 2017: 1-6 - Emil Rosenlund Høeg, Lynda Joy Gerry, Lui Thomsen, Niels C. Nilsson, Stefania Serafin:
Binaural sound reduces reaction time in a virtual reality search task. SIVE@VR 2017: 1-4 - Alejandro Sauri Suarez, Jason-Yves Tissieres, Luis S. Vieira, Reuben Hunter-McHardy, Sam K. Sernavski, Stefania Serafin:
A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments. SIVE@VR 2017: 1-9 - Stefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Niels Christian Nilsson, Francesco Grani, Federico Avanzini, Michele Geronazzo:
3rd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2017, Los Angeles, CA, USA, March 19, 2017. IEEE 2017, ISBN 978-1-5386-0459-5 [contents] - 2015
- Kevin Allain, Bas Dado, Mick Van Gelderen, Olivier Hokke, Miguel Oliveira, Rafael Bidarra, Nikolay D. Gaubitch, Richard C. Hendriks, Ben A. Kybartas:
An audio game for training navigation skills of blind children. SIVE@VR 2015: 49-52 - Stefano Baldan, Hélène Lachambre, Stefano Delle Monache, Patrick Boussard:
Physically informed car engine sound synthesis for virtual and augmented environments. SIVE@VR 2015: 21-26 - Eric O. Boyer, Lucyle Vandervoorde, Frédéric Bevilacqua, Sylvain Hanneton:
Touching sounds: audio virtual surfaces. SIVE@VR 2015: 43-47 - Michele Geronazzo, Andrea Carraro, Federico Avanzini:
Evaluating vertical localization performance of 3D sound rendering models with a perceptual metric. SIVE@VR 2015: 53-57 - Rob Hamilton:
Perceptual coherence as an analytic for procedural music and audio mappings in virtual space. SIVE@VR 2015: 27-32 - Marcella Mandanici, Antonio Rodà, Sergio Canazza:
A conceptual framework for motion based music applications. SIVE@VR 2015: 9-13 - Panagiota Papachristodoulou, Alberto Betella, Jônatas Manzolli:
Augmenting the navigation of complex data sets using sonification: a case study with BrainX3. SIVE@VR 2015: 3-8 - Simon Pfaff, Olav Lervik:
Games in concert. SIVE@VR 2015: 33-36 - Stefania Serafin, Rolf Nordahl, Amalia de Götzen, Cumhur Erkut, Michele Geronazzo, Federico Avanzini:
Sonic interaction in virtual environments. SIVE@VR 2015: 1-2 - Erik Sikström, Amalia de Götzen, Stefania Serafin:
Avatar weight estimates based on footstep sounds in three presentation formats. SIVE@VR 2015: 61-66 - Chanel Summers, Vangelis Lympouridis, Cumhur Erkut:
Sonic interaction design for virtual and augmented reality environments. SIVE@VR 2015: 37-42 - Hans Timmermans:
Sound spatialisation from a composer's perspective. SIVE@VR 2015: 15-19 - Keiko Yamamoto, Stefania Serafin:
Drawing learning support system with the past brilliant learner-self using visual and auditory feedback. SIVE@VR 2015: 58-59 - Stefania Serafin, Federico Avanzini, Michele Geronazzo, Cumhur Erkut, Amalia de Götzen, Rolf Nordahl:
2nd IEEE VR Workshop on Sonic Interactions for Virtual Environments, SIVE@VR 2015, Arles, France, March 24, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-1969-7 [contents] - 2014
- Florent Berthaut, Victor Zappi, Dario Mazzanti:
Scenography of immersive virtual musical instruments. SIVE@VR 2014: 19-24 - Norberto Degara, Thimmaiah Kuppanda, Timothy Neate, Jiajun Yang, Andres Villa Torres:
Reproducible sonification for virtual navigation. SIVE@VR 2014: 35-40 - Francesco Grani, Stefania Serafin, Ferran Argelaguet, Valérie Gouranton, Marwan Badawi, Ronan Gaugne, Anatole Lécuyer:
Audio-visual attractors for capturing attention to the screens when walking in CAVE systems. SIVE@VR 2014: 3-6 - Christian Heinrichs, Andrew P. McPherson:
Mapping and interaction strategies for performing environmental sound. SIVE@VR 2014: 25-30 - Kyla A. McMullen:
The potentials for spatial audio to convey information in virtual environments. SIVE@VR 2014: 31-34 - Ravish Mehra, Dinesh Manocha:
Wave-based sound propagation for VR applications. SIVE@VR 2014: 41-46 - Dominik Rausch, Bernd Hentschel, Torsten W. Kuhlen:
Efficient modal sound synthesis on GPUs. SIVE@VR 2014: 13-18 - Laurent S. R. Simon, Florian Nouviale, Ronan Gaugne, Valérie Gouranton:
Sonic interaction with a virtual orchestra of factory machinery. SIVE@VR 2014: 7-12 - IEEE VR Workshop: Sonic Interaction in Virtual Environments, SIVE@VR 2014, Minneapolis, MN, USA, March 29, 2014. IEEE Computer Society 2014, ISBN 978-1-4799-5781-1 [contents]
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