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Publication search results
found 193 matches
- 2024
- Elena Shliakhovchuk:
Video Games as Awareness Raisers, Attitude Changers, and Agents of Social Change. Int. J. Comput. Games Technol. 2024: 3274715:1-3274715:10 (2024) - 2023
- Fatemeh Azizi-Soleiman, Motahar Heidari-Beni, Zeinab Hemati, Roya Kelishadi:
Designing and Developing an Educational-Therapeutic Game for Improving Healthy Lifestyle in Children and Adolescents. Int. J. Comput. Games Technol. 2023: 9897496:1-9897496:7 (2023) - René Baranyi:
DeapSea: Workflow-Supported Serious Game Design for Stroke Rehabilitation. Int. J. Comput. Games Technol. 2023: 3169262:1-3169262:15 (2023) - Zildomar Carlos Felix, Liliane S. Machado, Rodrigo Pinheiro de Toledo Vianna, Ronei Marcos de Moraes:
A Fuzzy Set-Based Model for Educational Serious Games with 360-Degree Videos. Int. J. Comput. Games Technol. 2023: 4960452:1-4960452:18 (2023) - Malik Jawarneh, Marwan Ibrahim Alshar'e, Deshinta Arrova Dewi, Mohammad Al Nasar, Rasha Almajed, Amer Ibrahim:
The Impact of Virtual Reality Technology on Jordan's Learning Environment and Medical Informatics among Physicians. Int. J. Comput. Games Technol. 2023: 1678226:1-1678226:9 (2023) - Laurence, Asep Hermawan, Innocentius Bernarto, Ferdi Antonio:
Video Game Engagement: A Passkey to the Intentions of Continue Playing, Purchasing Virtual Items, and Player Recruitment (3Ps). Int. J. Comput. Games Technol. 2023: 2648097:1-2648097:13 (2023) - Shuai Li, Hongjun Li:
Deep Generative Modeling Based on VAE-GAN for 3D Indoor Scene Synthesis. Int. J. Comput. Games Technol. 2023: 3368647:1-3368647:11 (2023) - Flobert Matheus, Riyanto Jayadi:
Which Gating System Can Prevent Addiction to Online Games? Int. J. Comput. Games Technol. 2023: 4490133:1-4490133:9 (2023) - Enas Sarour, Arwa Allinjawi, Sara Alyahiwi, Ola Albeshri:
Can We Enhance Respectful Behaviors toward Parents with Gamification? An Observational Study of Gamification Elements and Child Attitudes toward Parents. Int. J. Comput. Games Technol. 2023: 5348324:1-5348324:11 (2023) - Robert Swita, Zbigniew Suszynski:
Solving Full N × N × N Rubik's Supercube Using Genetic Algorithm. Int. J. Comput. Games Technol. 2023: 2445335:1-2445335:14 (2023) - Yuhui Yang, Zhongxian Bai, Hao Zhang, Yongchao Wang:
The Construction and Application of a Cloud Editing Digital Museum Oriented to Virtual Tour. Int. J. Comput. Games Technol. 2023: 7132476:1-7132476:13 (2023) - 2022
- Adilmar Coelho Dantas, Marcelo Zanchetta do Nascimento:
Recognition of Emotions for People with Autism: An Approach to Improve Skills. Int. J. Comput. Games Technol. 2022: 6738068:1-6738068:21 (2022) - Zhiyuan He:
Automatic Quality Assessment of Speech-Driven Synthesized Gestures. Int. J. Comput. Games Technol. 2022: 1828293:1-1828293:11 (2022) - Muhanna Muhanna, Alhakem Masoud, Abdallah Qusef:
Usability Heuristics for Evaluating Arabic Mobile Games. Int. J. Comput. Games Technol. 2022: 5641486:1-5641486:7 (2022) - Craig R. Stark, Declan A. Diver:
Evaluating the Stability of Numerical Schemes for Fluid Solvers in Game Technology. Int. J. Comput. Games Technol. 2022: 4138315:1-4138315:11 (2022) - Jianli Xiao, Hanli Xiao, Xinchang Zhang, Xiang You:
Stability, Bifurcation, and Chaos Control of Two-Sided Market Competition. Int. J. Comput. Games Technol. 2022: 6006450:1-6006450:10 (2022) - 2021
- Zahra Farsi, Mahdieh Yazdani, Samantha Butler, Maryam Nezamzadeh, Jila Mirlashari:
Comparative Effectiveness of Simulation versus Serious Game for Training Nursing Students in Cardiopulmonary Resuscitation: A Randomized Control Trial. Int. J. Comput. Games Technol. 2021: 6695077:1-6695077:12 (2021) - Lennon Sales Furtado, Rafael Ferreira de Souza, João Luís dos Reis Lima, Sandro Ronaldo Bezerra Oliveira:
Teaching Method for Software Measurement Process Based on Gamification or Serious Games: A Systematic Review of the Literature. Int. J. Comput. Games Technol. 2021: 8873997:1-8873997:35 (2021) - Viktor Kelkkanen, Markus Fiedler, David Lindero:
Synchronous Remote Rendering for VR. Int. J. Comput. Games Technol. 2021: 6676644:1-6676644:16 (2021) - Chaowanan Khundam, Frédéric Noël:
A Study of Physical Fitness and Enjoyment on Virtual Running for Exergames. Int. J. Comput. Games Technol. 2021: 6668280:1-6668280:16 (2021) - Maxim Mozgovoy, Mike Preuss, Rafael Bidarra:
Team Sports for Game AI Benchmarking Revisited. Int. J. Comput. Games Technol. 2021: 5521877:1-5521877:9 (2021) - Marcus Toftedahl:
Localization Tools in General Purpose Game Engines: A Systematic Mapping Study. Int. J. Comput. Games Technol. 2021: 9979657:1-9979657:15 (2021) - Yong Wu, Weitao Che, Bihui Huang:
An Improved 3D Registration Method of Mobile Augmented Reality for Urban Built Environment. Int. J. Comput. Games Technol. 2021: 8810991:1-8810991:8 (2021) - 2020
- Konrad Biercewicz, Mariusz Borawski, Jaroslaw Duda:
Method for Selecting an Engagement Index for a Specific Type of Game Using Cognitive Neuroscience. Int. J. Comput. Games Technol. 2020: 2450651:1-2450651:19 (2020) - Yanhui Su, Per Backlund, Henrik Engström:
Business Intelligence Challenges for Independent Game Publishing. Int. J. Comput. Games Technol. 2020: 5395187:1-5395187:8 (2020) - Fangfang Zhang, Hongjun Li:
Visualization of Coalescence of Multiple Small Bubbles with Closed B-Spline Curve. Int. J. Comput. Games Technol. 2020: 8953893:1-8953893:13 (2020) - 2019
- Leandro M. Almeida, Diego Pereira da Silva, Daieny P. Theodório, Wolley W. Silva, Silvia Cristina M. Rodrigues, Terigi Augusto Scardovelli, Alessandro P. da Silva, Marcia Aparecida Silva Bissaco:
ALTRIRAS: A Computer Game for Training Children with Autism Spectrum Disorder in the Recognition of Basic Emotions. Int. J. Comput. Games Technol. 2019: 4384896:1-4384896:16 (2019) - Virgínia Carrazzone Cavalcanti, Maria Iziane de Santana Ferreira, Alana Elza Fontes Da Gama, Walter F. M. Correia:
Corrigendum to "Usability Assessments for Augmented Reality Motor Rehabilitation Solutions: A Systematic Review". Int. J. Comput. Games Technol. 2019: 9325869:1 (2019) - Melissa E. DeRosier, James M. Thomas:
Hall of Heroes: A Digital Game for Social Skills Training with Young Adolescents. Int. J. Comput. Games Technol. 2019: 6981698:1-6981698:12 (2019) - Yangzi Dong, Chao Peng:
Real-Time Large Crowd Rendering with Efficient Character and Instance Management on GPU. Int. J. Comput. Games Technol. 2019: 1792304:1-1792304:15 (2019)
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