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Per Backlund
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2020 – today
- 2024
- [c38]Pierre-Benjamin Monaco, Per Backlund, Stéphane Gobron:
The Negotiator: Interactive Hostage-Taking Training Simulation. SIMULTECH 2024: 242-249 - [c37]Pierre-Benjamin Monaco, Per Backlund, Stéphane Gobron:
Interactive Storytelling Apps: Increasing Immersion and Realism with Artificial Intelligence? SIMULTECH 2024: 250-257 - 2022
- [j21]Henrik Engström, Per Backlund:
Serious games design knowledge - Experiences from a decade (+) of serious games development. EAI Endorsed Trans. Serious Games 6(1): e4 (2022) - [j20]Yanhui Su, Per Backlund, Henrik Engström:
Data-driven method for mobile game publishing revenue forecast. Serv. Oriented Comput. Appl. 16(1): 67-76 (2022) - [i2]Sha Li, Peichen Yang, Rongyang Li, Fadi Farha, Jianguo Ding, Per Backlund, Huansheng Ning:
A Review on Serious Games for Phobia. CoRR abs/2201.05738 (2022) - [i1]Huansheng Ning, Hang Wang, Wenxi Wang, Xiaozhen Ye, Jianguo Ding, Per Backlund:
A Review on Serious Games in E-learning. CoRR abs/2201.06917 (2022) - 2021
- [j19]Xiaozhen Ye, Huansheng Ning, Per Backlund, Jianguo Ding:
Flow Experience Detection and Analysis for Game Users by Wearable-Devices-Based Physiological Responses Capture. IEEE Internet Things J. 8(3): 1373-1387 (2021) - [j18]Yanhui Su, Per Backlund, Henrik Engström:
Comprehensive review and classification of game analytics. Serv. Oriented Comput. Appl. 15(2): 141-156 (2021) - [c36]Yanhui Su, Per Backlund, Henrik Engström, Mattias Strand:
Data-driven Method for Mobile Game Publishing Marketing Promotion. ICEBE 2021: 35-42 - [c35]Huansheng Ning, Hang Wang, Wenxi Wang, Xiaozhen Ye, Jianguo Ding, Per Backlund:
A Review on Serious Games in E-learning. SSCI 2021: 1-8 - 2020
- [j17]Yanhui Su, Per Backlund, Henrik Engström:
Business Intelligence Challenges for Independent Game Publishing. Int. J. Comput. Games Technol. 2020: 5395187:1-5395187:8 (2020) - [j16]Xiaozhen Ye, Per Backlund, Jianguo Ding, Huansheng Ning:
Fidelity in Simulation-Based Serious Games. IEEE Trans. Learn. Technol. 13(2): 340-353 (2020) - [p1]Ulf Wilhelmsson, Per Backlund:
Everyone Is not a Gamer! Developing Cultural Heritage Experiences for Diverse Audiences. Visual Computing for Cultural Heritage 2020: 263-281
2010 – 2019
- 2019
- [j15]Björn Berg Marklund, Henrik Engström, Marcus Hellkvist, Per Backlund:
What Empirically Based Research Tells Us About Game Development. Comput. Games J. 8(3-4): 179-198 (2019) - [j14]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Game-Calibrated and User-Tailored Remote Detection of Stress and Boredom in Games. Sensors 19(13): 2877 (2019) - [c34]Yanhui Su, Per Backlund, Henrik Engström, Matthias Strand:
The Fish Tank Model for Mobile Game Publishing Business Performance Evaluation. ISD 2019 - 2018
- [j13]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Changes in heart rate and facial actions during a gaming session with provoked boredom and stress. Entertain. Comput. 24: 10-20 (2018) - [j12]Henrik Engström, Björn Berg Marklund, Per Backlund, Marcus Toftedahl:
Game development from a software and creative product perspective: A quantitative literature review approach. Entertain. Comput. 27: 10-22 (2018) - [j11]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Automated Analysis of Facial Cues from Videos as a Potential Method for Differentiating Stress and Boredom of Players in Games. Int. J. Comput. Games Technol. 2018: 8734540:1-8734540:14 (2018) - [j10]Marcus Toftedahl, Per Backlund, Henrik Engström:
Missing: Understanding the Reception of a Serious Game by Analyzing App Store Data. Int. J. Serious Games 5(4): 3-22 (2018) - [c33]Marcus Toftedahl, Per Backlund, Henrik Engström:
Localization from an Indie Game Production Perspective - Why, When and How? DiGRA Conference 2018 - 2017
- [c32]Fernando Bevilacqua, Henrik Engström, Per Backlund:
Accuracy Evaluation of Remote Photoplethysmography Estimations of Heart Rate in Gaming Sessions with Natural Behavior. ACE 2017: 508-530 - [c31]Per Backlund, Henrik Engström, Björn Berg Marklund, Marcus Toftedahl:
Developing games for non-leisure contexts: Identification of challenges and research gaps. VS-GAMES 2017: 15-22 - 2016
- [c30]Fernando Bevilacqua, Per Backlund, Henrik Engström:
Variations of Facial Actions While Playing Games with Inducing Boredom and Stress. VS-GAMES 2016: 1-8 - 2015
- [c29]Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram, Magnus Andersson Hagiwara, Hanna Maurin Söderholm:
Enhancing Immersion with Contextualized Scenarios: Role-Playing in Prehospital Care Training. VS-GAMES 2015: 1-4 - [c28]Fernando Bevilacqua, Per Backlund, Henrik Engström:
Proposal for Non-Contact Analysis of Multimodal Inputs to Measure Stress Level in Serious Games. VS-GAMES 2015: 1-4 - [e1]Per Backlund, Henrik Engström, Fotis Liarokapis:
7th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2015, Skövde, Sweden, September 16-18, 2015. IEEE Computer Society 2015, ISBN 978-1-4799-8102-1 [contents] - 2014
- [j9]Björn Berg Marklund, Per Backlund, Carl-Johan Dahlin, Henrik Engström, Ulf Wilhelmsson:
A Game-Based Approach to Support Social Presence and Awareness in Distributed Project-Based Learning. Int. J. Game Based Learn. 4(1): 1-20 (2014) - [j8]Maurice Hendrix, Per Backlund, Boris Vampula:
A Rating Tool for Sharing Experiences with Serious Games. Int. J. Game Based Learn. 4(4): 1-18 (2014) - [c27]Per Anders Östblad, Henrik Engström, Jenny Brusk, Per Backlund, Ulf Wilhelmsson:
Inclusive game design: audio interface in a graphical adventure game. Audio Mostly Conference 2014: 29:1-29:8 - [c26]Eva Söderström, Joeri van Laere, Per Backlund, Hanna Maurin Söderholm:
Combining Work Process Models to Identify Training Needs in the Prehospital Care Process. BIR 2014: 375-389 - [c25]Björn Berg Marklund, Per Backlund, Henrik Engström:
The Practicalities of Educational Games: Challenges of Taking Games into Formal Educational Settings. VS-GAMES 2014: 1-8 - 2013
- [j7]Hiran Bandara Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath Priyantha Hewagamage, Mikael Lebram:
Comparing Expert Driving Behavior in Real World and Simulator Contexts. Int. J. Comput. Games Technol. 2013: 891431:1-891431:14 (2013) - [j6]Hiran Ekanayake, Uno Fors, Robert Ramberg, Tom Ziemke, Per Backlund, Kamalanath Hewagamage:
Affective Realism of Animated Films in the Development of Simulation-Based Tutoring Systems. Int. J. Distance Educ. Technol. 11(2): 96-109 (2013) - [j5]Hiran Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath Hewagamage, Mikael Lebram:
Comparing Expert and Novice Driving Behavior in a Driving Simulator. IxD&A 19: 115-131 (2013) - [j4]Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper, Karin Svensson, Jesper Poucette, Katharina Stibrant Sunnerhagen:
Games on Prescription! Evaluation of the Elinor Console for Home-Based Stroke Rehabilitation. Trans. Edutainment 9: 49-64 (2013) - [c24]Per Backlund, Ilona Heldal, Henrik Engström, Mikael Johannesson, Mikael Lebram:
Collaboration Patterns in Mixed Reality Environments for a New Emergency Training Center. EMS 2013: 483-488 - [c23]Björn Berg Marklund, Per Backlund, Mikael Johannesson:
Children's collaboration in emergent game environments. FDG 2013: 306-313 - [c22]Per Backlund, Maurice Hendrix:
Educational Games - Are They Worth the Effort?a Literature Survey of the Effectiveness of Serious Games. VS-GAMES 2013: 1-8 - [c21]Maurice Hendrix, Per Backlund, Mikael Lebram, Henrik Lundqvist:
Sharing Experiences with Serious Games - the Edugamelab Rating Tool for Parents and Teachers. VS-GAMES 2013: 1-4 - 2011
- [c20]Hiran Ekanayake, Per Backlund, Tom Ziemke, Robert Ramberg, Kamalanath Hewagamage:
Assessing Performance Competence in Training Games. ACII (2) 2011: 518-527 - [c19]Anna-Sofia Alklind Taylor, Per Backlund:
Letting the students create and the teacher play: expanding the roles in serious gaming. MindTrek 2011: 63-70 - [c18]Per Backlund, Anna-Sofia Alklind Taylor, Henrik Engström, Mikael Johannesson, Mikael Lebram, Angelique Slijper, Karin Svensson, Jesper Poucette, Katharina Stibrant Sunnerhagen:
Evaluation of Usefulness of the Elinor Console for Home-Based Stroke Rehabilitation. VS-GAMES 2011: 98-103 - 2010
- [j3]Lena Aggestam, Per Backlund, Anne Persson:
Supporting Knowledge Evaluation to Increase Quality in Electronic Knowledge Repositories. Int. J. Knowl. Manag. 6(1): 23-43 (2010) - [c17]Per Backlund, Björn Lundell, Walt Scacchi:
Workshop - Open Source Software for Computer Games and Virtual Worlds: Practice and Future. OSS 2010: 419-420
2000 – 2009
- 2009
- [j2]Per Backlund, Henrik Engström, Martin Gustavsson, Mikael Johannesson, Mikael Lebram, Emmy Sjörs:
SIDH: A Game-Based Architecture for a Training Simulator. Int. J. Comput. Games Technol. 2009: 472672:1-472672:9 (2009) - [c16]Anna-Sofia Alklind Taylor, Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram:
Gamers against All Odds. Edutainment 2009: 1-12 - [c15]Per Backlund, Björn Lundell, Walt Scacchi:
Workshop - Serious Games and Open Source: Practice and Futures. OSS 2009: 361-362 - 2008
- [j1]Jolita Ralyté, Manfred A. Jeusfeld, Per Backlund, Harald Kühn, Nicolas Arni-Bloch:
A knowledge-based approach to manage information systems interoperability. Inf. Syst. 33(7-8): 754-784 (2008) - [c14]Lena Aggestam, Anne Persson, Per Backlund:
Evaluation Criteria to Increase Information Quality in Electronic Knowledge Repositories. ECIS 2008: 1814-1825 - 2007
- [c13]Lena Aggestam, Per Backlund:
Strategic Knowledge Management Issues when Designing Knowledge Repositories. ECIS 2007: 528-539 - [c12]Manfred A. Jeusfeld, Per Backlund, Jolita Ralyté:
Classifying Interoperability Problems for a Method Chunk Repository. IESA 2007: 315-326 - [c11]Per Backlund, Henrik Engström, Cecilia Hammar, Mikael Johannesson, Mikael Lebram:
Sidh - a Game Based Firefighter Training Simulation. IV 2007: 899-907 - [c10]Per Backlund, Henrik Engström, Mikael Johannesson, Mikael Lebram:
Games and Traffic Safety - an Experimental Study in a Game-Based Simulation Environment. IV 2007: 908-916 - 2006
- [c9]Jolita Ralyté, Per Backlund, Harald Kühn, Manfred A. Jeusfeld:
Method Chunks for Interoperability. ER 2006: 339-353 - 2005
- [c8]Rose-Mharie Åhlfeldt, Per Backlund, Benkt Wangler, Eva Söderström:
Security Issues in Health Care Process Integration ? a Research-in-Progress Report. EMOI-INTEROP 2005 - [c7]Per Backlund:
On the Research Approaches Employed at Recent European Conferences on Information Systems (ECIS 2002 - ECIS 2004). ECIS 2005: 297-308 - 2004
- [c6]Per Backlund:
Introducing New IT Project Management Practices - a Case Study. AMCIS 2004: 109 - [c5]Per Backlund, Benkt Wangler, Eva Söderström, Anders Toms, Rose-Mharie Åhlfeldt, Anne Persson:
Ontology Driven Business Processes Integration - a Position Paper. CAiSE Workshops (3) 2004: 280-283 - [c4]Per Backlund:
Adopting the Knowledge Embedded in New Methods - The Challange of Aligning Old and New Practices. ECIS 2004: 103-114 - 2003
- [c3]Per Backlund, Christina Hallenborg, Guomundur Hallgrimsson:
Transfer of development process knowledge through method adaptation and implementation. ECIS 2003: 122-125 - 2002
- [c2]Per Backlund, Ingi Jonasson:
Patterns as a Means for Managing Knowledge in the Information Systems Engineering Process. BalticDB&IS 2002: 15-26 - [c1]Per Backlund, Matthias Strand:
Evaluating Knowledge Management In Network Contexts - Applying The Strategic Knowledge Management Framework. ECIS 2002: 830-839
Coauthor Index
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last updated on 2024-09-07 01:01 CEST by the dblp team
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