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Publication search results
found 47 matches
- 2017
- Olivier Van Acker, Oded Lachish, Graeme Burnett:
Cellular automata simulation on FPGA for training neural networks with virtual world imagery. CIG 2017: 304-305 - Samuel Alvernaz, Julian Togelius:
Autoencoder-augmented neuroevolution for visual doom playing. CIG 2017: 1-8 - Daan Apeldoorn, Vanessa Volz:
Measuring strategic depth in games using hierarchical knowledge bases. CIG 2017: 9-16 - Daniel A. Ashlock, Diego Pérez-Liébana, Amanda Saunders:
General video game playing escapes the no free lunch theorem. CIG 2017: 17-24 - Alexander Baldwin, Steve Dahlskog, José M. Font, Johan Holmberg:
Mixed-initiative procedural generation of dungeons using game design patterns. CIG 2017: 25-32 - Paul Bertens, Anna Guitart, Africa Perianez:
Games and big data: A scalable multi-dimensional churn prediction model. CIG 2017: 33-36 - Joseph Alexander Brown, Daniel A. Ashlock:
Using multiple worlds for multiple agent roles in games. CIG 2017: 37-44 - Andrew Burns, James R. Tulip:
Detecting flow in games using facial expressions. CIG 2017: 45-52 - Simon Demediuk, Marco Tamassia, William L. Raffe, Fabio Zambetta, Xiaodong Li, Florian 'Floyd' Mueller:
Monte Carlo tree search based algorithms for dynamic difficulty adjustment. CIG 2017: 53-59 - Alexander Dockhorn, Rudolf Kruse:
Combining cooperative and adversarial coevolution in the context of pac-man. CIG 2017: 60-67 - Markus Eger, Chris Martens, Marcela Alfaro Cordoba:
An intentional AI for hanabi. CIG 2017: 68-75 - José María Font, Daniel Manrique, Sergio Larrodera, Pablo Ramos-Criado:
Towards a hybrid neural and evolutionary heuristic approach for playing tile-matching puzzle games. CIG 2017: 76-79 - Yannick Francillette, Abdelkader Gouaïch, Lylia Abrouk:
Adaptive gameplay for mobile gaming. CIG 2017: 80-87 - Raluca D. Gaina, Simon M. Lucas, Diego Perez Liebana:
Rolling horizon evolution enhancements in general video game playing. CIG 2017: 88-95 - Georgios Goudelis, Georgios Tsatiris, Kostas Karpouzis, Stefanos D. Kollias:
3D cylindrical trace transform based feature extraction for effective human action classification. CIG 2017: 96-103 - Garrison W. Greenwood:
A fuzzy system approach for choosing public goods game strategies. CIG 2017: 104-109 - Gina Grossi, Brian Ross:
Evolved communication strategies and emergent behaviour of multi-agents in pursuit domains. CIG 2017: 110-117 - Cristina Guerrero-Romero, Annie Louis, Diego Perez Liebana:
Beyond playing to win: Diversifying heuristics for GVGAI. CIG 2017: 118-125 - Manuel Guimarães, Pedro Santos, Arnav Jhala:
CiF-CK: An architecture for social NPCS in commercial games. CIG 2017: 126-133 - Lewis Horsley, Diego Perez Liebana:
Building an automatic sprite generator with deep convolutional generative adversarial networks. CIG 2017: 134-141 - Ercument Ilhan, A. Sima Etaner-Uyar:
Monte Carlo tree search with temporal-difference learning for general video game playing. CIG 2017: 317-324 - Aaron Isaksen, Drew Wallace, Adam Finkelstein, Andy Nealen:
Simulating strategy and dexterity for puzzle games. CIG 2017: 142-149 - JiHoon Jeon, DuMim Yoon, Seong-Il Yang, Kyung-Joong Kim:
Extracting gamers' cognitive psychological features and improving performance of churn prediction from mobile games. CIG 2017: 150-153 - Yuxuan Jiang, Tomohiro Harada, Ruck Thawonmas:
Procedural generation of angry birds fun levels using pattern-struct and preset-model. CIG 2017: 154-161 - Niels Justesen, Sebastian Risi:
Learning macromanagement in starcraft from replays using deep learning. CIG 2017: 162-169 - Ahmed Khalifa, Michael Cerny Green, Diego Perez Liebana, Julian Togelius:
General video game rule generation. CIG 2017: 170-177 - Man-Je Kim, Kyung-Joong Kim:
Opponent modeling based on action table for MCTS-based fighting game AI. CIG 2017: 178-180 - Bartosz Kostka, Jaroslaw Kwiecieli, Jakub Kowalski, Pawel Rychlikowski:
Text-based adventures of the golovin AI agent. CIG 2017: 181-188 - Scott Lee, Julian Togelius:
Showdown AI competition. CIG 2017: 191-198 - Sang-Kwang Lee, Seong-Il Yang:
Optimizing game live service for mobile free-to-play games. CIG 2017: 189-190
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